Konami introduces pay-to-play (arcade style monetization) for home PC version of Bombergirl in Japan

Pejo

Member
So I was reading this earlier on Siliconera:


Contents of the game aside, how does GAF feel about bringing in a pay-to-play system to home gaming? Essentially the home users are fronting the internet/electric bill, and providing the hardware, which was at least part of the justification for paying a quarter for every round in arcades. In my opinion, this is even more greedy than I originally thought possible.
 
Really would have been nice to get a simple home port on consoles but Konami loves to be assholes about everything these days.
 
An old concept even among home entertainment. Plenty of games out there that use a token system where you are given a limited amount of tokens per day for free and you have to pay to have more or do some ingame activities. I am personally only familiar with Ace Combat Infinity where this system was used, it looked terrible but the implementation wasn't that bad. You were given 3 plays per day but there were daily activities which were very easy to do that gave you tokens so at the end of the day you had around 5 or 6 games for free. Then you could gain more reserve tokens in weekly activities, by logging in, by participating in events etc. at the end of the day I was never starved for them. That is just one game though.
 
Didn't they come up with this idea for that one battle royale game? I remember it getting a huge backlash. The one BR that died and then the developers revived it with a system like this where the subsequent rounds were like 25 cent plays and every win earned you a free following round.
 

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Dafuq
 
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An old concept even among home entertainment. Plenty of games out there that use a token system where you are given a limited amount of tokens per day for free and you have to pay to have more or do some ingame activities. I am personally only familiar with Ace Combat Infinity where this system was used, it looked terrible but the implementation wasn't that bad. You were given 3 plays per day but there were daily activities which were very easy to do that gave you tokens so at the end of the day you had around 5 or 6 games for free. Then you could gain more reserve tokens in weekly activities, by logging in, by participating in events etc. at the end of the day I was never starved for them. That is just one game though.
I'm not familiar with Ace Combat Infinity, but that's interesting. Still sounds like a rip-off though. Is it multiplayer too? It seems that having this sort of system could really hurt matchmaking, especially for small overall playerbases.
 
I'm not familiar with Ace Combat Infinity, but that's interesting. Still sounds like a rip-off though. Is it multiplayer too? It seems that having this sort of system could really hurt matchmaking, especially for small overall playerbases.
Single player was for ingame money to unlock levels or for like $20 the whole thing, the tokens were only for multiplayer.
 
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