cormack12
Gold Member
Source: https://kotaku.com/hello-kotaku-its-me-your-new-eic-1847192727
Lots of emotive blog style garbage padding it out, but the key parts seem to be:
I don't think she has fully grasped why the site is laughable in most cases personally. And I can't make out what angle she is going for from quote 2, 3 and 4. Logic would say that if you're making those statements, you are effectively acknowledging it is pointless to repeatedly state them across many articles, but then she goes on to say about the articles aren't for that wider readership - which it sounds like they are trying to reach.
They also want people to talk about their articles in mature settings and part of everyday conversations yet paradoxically say they don't care if the language they use is professional or respectable?? Wat.
Lots of emotive blog style garbage padding it out, but the key parts seem to be:
Of course I want more readers, of course I want to publish fearless writing, criticism, and reporting, and of course I want to foster a community where everyone feels welcome. Somehow, that’s the easy part—many of these things are a continuation of what Kotaku is already known for.
But also, I want to dismantle and redefine what a video game website can be. I do not like what I see. Where to even begin?
I hate that nearly every website’s day to day is predicated on the release schedule and news cycle set by publishers. I hate the coverage cycle of big-budget video games, and how a game is never more important than when it doesn’t exist yet—or when it just launched. I hate that so much of what video game websites consider worthy of coverage is often written for a specific type of presumed reader. It does not matter if a website is considered “progressive.” It says everything that, when writing about certain issues, video game websites often have to take care in explaining basic-ass concepts like “racism is real.”
At some point, having to explain power dynamics over and over again is not a question of informing the readership. It is a tacit acknowledgement that our audience likely has a specific background. And consequently, that reality means that even as we cover more mainstream subjects or marginalized identities, the writing is not truly for that wider audience. This haunts me. The presumed reader looks or sounds nothing like me, and yet here I am, leading a video game site.
It’s not a matter of being “woke.” It is a matter of survival. Video game websites, as they exist now, repeatedly fail to represent the wide swath of people who play games. And every year that passes, this failure becomes more and more evident. “Everyone” plays games now, yet most of these people hardly frequent video game websites unless they need to know how to do something.
Hilariously, gaming websites fail the capital G gamer repeatedly, too. The perpetual focus on what’s coming next is not compatible with the idea that we are here to cut through the hype. Don’t preorder games, we say, while dutifully covering the big event that exists to get you excited about the next big thing. Meanwhile, advances like Xbox Game Pass destroy the release cycle modern gaming websites have relied on for years. What’s new and shiny has no bearing on what will actually take off with the public, as evidenced by Among Us.
I do not want to tell my writers to grow thicker skin, though inevitably they do. I want the world to be a kinder place. It shouldn’t require bravery to write about fucking video games.
But what I’m getting at here is that I am terrified about my tenure at Kotaku because I am an idealist. Failure seems inevitable. But I am the sort of cursed person who cannot shoot for anything less than changing the way the game is played. What would that even look like, anyway?
I want to print stories that you’d be able to tell a friend about at a bar, even if they don’t play games. The way that we talk about games on the site should be the same way that we’d talk about it in an actual conversation. I do not care if the language or attitude at Kotaku appears proper and respectable. Fuck that. Games are human, and so are we. Any time there is a discrepancy between what we actually think and what lives on the page is when we betray not only our readers, but ourselves.
We live in a world where your exercise bike has a leaderboard, and language apps have daily challenges. Maintaining anyone’s attention now necessitates treating platforms, their algorithms, and their functions like systems that can be gamed and won. Games provide a crucial framework for parsing modern life, and Kotaku will now be an attempt to capture that.
I believe a different type of video game site is possible. I hope you want to believe in that, too.
I don't think she has fully grasped why the site is laughable in most cases personally. And I can't make out what angle she is going for from quote 2, 3 and 4. Logic would say that if you're making those statements, you are effectively acknowledging it is pointless to repeatedly state them across many articles, but then she goes on to say about the articles aren't for that wider readership - which it sounds like they are trying to reach.
They also want people to talk about their articles in mature settings and part of everyday conversations yet paradoxically say they don't care if the language they use is professional or respectable?? Wat.