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Kuturagi Ken interview

Kleegamefan

K. LEE GAIDEN
http://pc.watch.impress.co.jp/docs/2005/0521/e304.htm

Honda:The design of PS3 is like AV console.

Ken:Yes, because Playstation is not videogame console. I have never said PS as videogame console.

PS3 is the product which at last arrived at the aim that I thought about when I established SCEI.

PC was a computer as a work tool until now. It was merely transplanted from main frame. Against this, PS3 is the computer which was made to realize entertainment.

We made new GPU in cooperation with NVIDIA.I found a kindred spirit in NVIDIA in particular. I drew a future road map with Jen-Hsun Huang (NVIDIA CEO). An entrance of the road map is RSX. The person who does not know RSX well seems to think so that this is hash-up of GPU for PCs, but, in fact, is different for the architecture at all. Include Mr. Kirk (a NVIDIA architect), and people of NVIDIA are people liking that draw a dream. At this point, there is a part to sympathize with each other, and we talk to still do a new thing.

RSX is not subspecies of a chip for PCs of NVIDIA. Cell and RSX have close relation and both are accessible for main memory and VRAM seamlessly. Cell can access VRAM in the same way as main memory, and RSX can treat main memory as a frame buffer, too.

The reason why we made PS3 such architecture is to get rid of a copy and operation of useless data between Cell and RSX. RSX can refer to a result to simulate in Cell directly and Cell can refer to form of the object which RSX made shadeing directly too. Shared memory cannot do such an act even if it can do rendering beautifully and complicated shading.
 
gofreak said:
Someone needs to translate the whole interview :p

Interesting comments on RSX..

It's been translated! :)

Because of it, we allied ourselves with IBM that knows supercomputers, co-developed CELL with Toshiba in the 3-company alliance, and created the new GPU with nVIDIA. Especially we could sympathize with nVIDIA very much, and I and Jen-Hsun (nVIDIA CEO) drew the future roadmap. The entrance of this roadmap is RSX. Those who aren't in the know seem to think it's an off-the-shelf PC GPU, but in reality, they are totally different in their architectures. Including Dr. Kirk (nVIDIA architect), all people at nVIDIA are visionaries actually. Also in that regard we sympathize with each other, and we are in talks to do new thing in the future. OTOH, nVIDIA Shader can exploit past assets as it has compatibility with various shading programs in the PC world.

It's a long interview.
 
Very interesting translation... he definitely has a vision and roadmap on how to get there in mind...
 
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