VictimOfGrief said:Honestly, it looks like a NFS clone but honestly, they can improve upon the formula.
AlphaSnake said:You want Rush, play Burnout.
Priz said:Whatever happenned to that Rush/HydroThunder combo release they were planning for around October?
Priz said:Whatever happenned to that Rush/HydroThunder combo release they were planning for around October?
Actually I was... the genre isn't owned by EA to do with it as they please. So what if SRS and Juiced sucked.... doesn't mean that EA can't be de-throwned. I mean look at NFL2k5, it shows that EA has cracks in it's castle walls.Ninja Scooter said:i hope you're being honest.
DarienA said:Wow lots of missing or dead brain cells here....
#1. The above is concept art not pictures.
#2. have you guys forgotten the IGN interview already?
http://ps2.ign.com/articles/568/568830p2.html
"The gameplay in LA Rush emphasizes finding shortcuts through the open world map by jumping over or smashing through breakable objects to reveal a better route to win just like Rush games back in the day. These ideals were always the heart and soul of Rush games from the past, and it remains the core in all our races. We've even licensed the Hollywood sign with a special destructibility clause so we can jump off Mulholland Drive and smash through it during races - so it is still Rush."
and
"Steve: Roof jumping races mentioned earlier are very cool. Jumping off a conveniently placed ramp off of Mulholland with three cops on your tail, hitting turbo and smashing through the Hollywood sign complete with cut away cam that shows the sign crumbling on the hills and cops flying through the air behind you and then snapping back as you fly hundreds of feet to the roadways below .that's LA Rush."
Jumps and shortcuts are still the focus of the game folks.
IGN: In re-visiting the Rush series, what were the major elements that characterized the first few games that your team wanted to nail in this revamped sequel?
Steve: While the main goal of the game is to be a high flying, over the top arcade racing game who ever said it can't have real licensed cars, music, and real locations like West Coast Customs for upgrading your cars in it? We think it's a natural evolution to have familiar content with licensed elements and necessary to stay competitive in today's marketplace. Why? Burnout is an amazing game and it hasn't really sold well in the USA because it's completely based on made up cars and locations. We have to bring these things to our reinvented franchise to give it the best chance of big success. Rush games have a history of being inspired by real places like San Francisco and making the re-envisioned Rush set in Los Angeles makes a lot of sense.
GN: Criterion's Burnout 3: Takedown is arguably the fastest-playing racer on the planet. What's the sense of speed like in LA Rush? Is it 60 FPS? Is Rush a similar style game?
Steve: There are similarities. For instance, our Cop Chase is similar to Burnout's Road Rage. And the fact that we're an arcade style game with lots of over-the-top destruction. We've got some pretty spectacular crashes in our game and car damage (though not as extensive as B3 due to the licensed cars) but the games are fundamentally very different. The majority of our races happen in the point-to-point format more like Midnight Club. The open world creates endless variations of shortcuts for the player to find by smashing through fences, buildings or cutting through parks etc. which can't be done in B3 and is not taken to a level anywhere close to ours in MC: DUB. In addition to the races, the exploration elements, destruction missions, and multi-car cop chases add elements that B3 doesn't have. Jumps are a huge part of LA Rush and virtually non-existent in B3 or our other competitors for that matter.
B3 gets 60 fps because it's locked on a tight track; we're locked at 30 fps, it's just a trade off of going to the open world format. B3 hardcore fans will find many things in Rush they like, but the two games are not that much alike.
IGN: Will unlockable versions of SF Rush, or any other Rush for that matter, be in LA Rush?
Steve: We are looking at that, yes but can't confirm what will be in the game, or how you could find it yet.
IGN: How much car damage can the cars actually take?
Steve: They get pretty messed up. However one change is licensed cars do not blow up like the old Rush games, a tradeoff for our licensors who do not want to see their properties go up in a ball of flames. So we respect their wishes.
IGN: Knowing that the secret paths and insane jumps helped launch SF Rush to stardom, would you give us a cool example of an insane jump or secret in from LA Rush?
Steve: Roof jumping races mentioned earlier are very cool. Jumping off a conveniently placed ramp off of Mulholland with three cops on your tail, hitting turbo and smashing through the Hollywood sign complete with cut away cam that shows the sign crumbling on the hills and cops flying through the air behind you and then snapping back as you fly hundreds of feet to the roadways below .that's LA Rush.