L.A. Rush concept art

phrenal

Neo Member
I can't explain why there are like five different logos for the game in these images, but here's the first art from the game. The two pics. that show racing look just like NFSU.

Image 1

Image 2
 
Those two concept pics show racing that looks like every other underground racing at night game. Interviews from when the first CG trailer debuted indicate that the game is to place noticeably different... we'll see.

So what do these two pics tell us?

Aboslutely dick. Save your bitching til we get some in game screens shots or an actual in game movie clip for chrissakes.
 
Any word on whether Vin Diesel is involved in development? :-| Why not call it The Rush & The Furious?

I liked the Rush games. I liked Tokyo Xtreme Racing. I don't like squishing them together.
 
Looks hot. Rush has been dead for ages. You want Rush, play Burnout. Shit, the more real racers the better. Arcade racing games have zero depth. I can't wait to play this.
 
AlphaSnake said:
You want Rush, play Burnout.

I wouldn't mind, but if Burnout is gonna be the replacement for Rush style racing they better at least put a couple jumps in the freakin game :lol
 
Man... I'll hold off bashing LA Rush based on only a few pics, but... it doesn't look good. I LOVED Rush! The high flying action kicked ass! Yes it was simple, but that was the point! It was pure fun! I don't care about tinkering. I don't want some Pimp My Ride wannabe. Bah! Thanks a lot NFS:U.
 
Priz said:
Whatever happenned to that Rush/HydroThunder combo release they were planning for around October?

obviously there were bigger fish to bastardize!
 
God, that concept art doesn't look fun to play at all!

Bitching about the change in series before screenshots are released is great Gaming Forum, keep up the good work

Everyone in the OT Forum's proud of you
 
It's fucking concept art...how in God's name can you say it *looks* like shit?
 
Ninja Scooter said:
i hope you're being honest.
Actually I was... the genre isn't owned by EA to do with it as they please. So what if SRS and Juiced sucked.... doesn't mean that EA can't be de-throwned. I mean look at NFL2k5, it shows that EA has cracks in it's castle walls.
 
Honestly, I think that was a joke, but honestly, I really can't tell because it's honestly really late right now and I'm honestly super tired.
 
Those pictures look like they would belong to a high concept MS Word document being sent to publishers for rejection.

I wonder why they are releasing such unfinished mindflow, especially when it is everything but impressive? They already have a publisher.
 
You don't know how long I've been waiting for a new Rush game. Really loved San Francisco Rush and Rush 2049 (Rush 2 sucked except for awesome stunt mode). WTF is this shit? How is it resemble the old games in anyway at all?? I don't mind the graphic style as long as there are still insane and crazy shortcuts and big air but it doesn't look like it.

I really hope they improve the controls at least. Only thing I didn't like about the old games. Cars drove like tanks.
 
Wow lots of missing or dead brain cells here....

#1. The above is concept art not pictures.
#2. have you guys forgotten the IGN interview already?

http://ps2.ign.com/articles/568/568830p2.html

"The gameplay in LA Rush emphasizes finding shortcuts through the open world map by jumping over or smashing through breakable objects to reveal a better route to win just like Rush games back in the day. These ideals were always the heart and soul of Rush games from the past, and it remains the core in all our races. We've even licensed the Hollywood sign with a special destructibility clause so we can jump off Mulholland Drive and smash through it during races - so it is still Rush."

and

"Steve: Roof jumping races mentioned earlier are very cool. Jumping off a conveniently placed ramp off of Mulholland with three cops on your tail, hitting turbo and smashing through the Hollywood sign complete with cut away cam that shows the sign crumbling on the hills and cops flying through the air behind you and then snapping back as you fly hundreds of feet to the roadways below ….that's LA Rush."

Jumps and shortcuts are still the focus of the game folks.
 
I'm just not at all interested in the urban/gangsta artistic choice. It's fucking cliché now and even if it wasn't, it'd still be a major turnoff.
 
DarienA said:
Wow lots of missing or dead brain cells here....

#1. The above is concept art not pictures.
#2. have you guys forgotten the IGN interview already?

http://ps2.ign.com/articles/568/568830p2.html

"The gameplay in LA Rush emphasizes finding shortcuts through the open world map by jumping over or smashing through breakable objects to reveal a better route to win just like Rush games back in the day. These ideals were always the heart and soul of Rush games from the past, and it remains the core in all our races. We've even licensed the Hollywood sign with a special destructibility clause so we can jump off Mulholland Drive and smash through it during races - so it is still Rush."

and

"Steve: Roof jumping races mentioned earlier are very cool. Jumping off a conveniently placed ramp off of Mulholland with three cops on your tail, hitting turbo and smashing through the Hollywood sign complete with cut away cam that shows the sign crumbling on the hills and cops flying through the air behind you and then snapping back as you fly hundreds of feet to the roadways below ….that's LA Rush."

Jumps and shortcuts are still the focus of the game folks.

This is the first time I've heard any details about the game so your post is all news to me. What you posted sounds awesome! The Burnout games have been great and my favourite arcade racers for the last few years but I am pumped for a new Rush game. I hope there are decent crashes in the game. The vechicles should have real-time damage too like the old games.
 
Oh man this game has me excited now!!

IGN: In re-visiting the Rush series, what were the major elements that characterized the first few games that your team wanted to nail in this revamped sequel?

Steve: While the main goal of the game is to be a high flying, over the top arcade racing game who ever said it can't have real licensed cars, music, and real locations like West Coast Customs for upgrading your cars in it? We think it's a natural evolution to have familiar content with licensed elements and necessary to stay competitive in today's marketplace. Why? Burnout is an amazing game and it hasn't really sold well in the USA because it's completely based on made up cars and locations. We have to bring these things to our reinvented franchise to give it the best chance of big success. Rush games have a history of being inspired by real places like San Francisco and making the re-envisioned Rush set in Los Angeles makes a lot of sense.

I'm very pleased to hear this. I was worried they'd be going to copy way to much of NFSU with elements like extensive tuning and customisation which I personally think are boring and not neccesary especially in an arcade racer.

GN: Criterion's Burnout 3: Takedown is arguably the fastest-playing racer on the planet. What's the sense of speed like in LA Rush? Is it 60 FPS? Is Rush a similar style game?

Steve: There are similarities. For instance, our Cop Chase is similar to Burnout's Road Rage. And the fact that we're an arcade style game with lots of over-the-top destruction. We've got some pretty spectacular crashes in our game and car damage (though not as extensive as B3 due to the licensed cars) but the games are fundamentally very different. The majority of our races happen in the point-to-point format more like Midnight Club. The open world creates endless variations of shortcuts for the player to find by smashing through fences, buildings or cutting through parks etc. which can't be done in B3 and is not taken to a level anywhere close to ours in MC: DUB. In addition to the races, the exploration elements, destruction missions, and multi-car cop chases add elements that B3 doesn't have. Jumps are a huge part of LA Rush and virtually non-existent in B3 or our other competitors for that matter.

B3 gets 60 fps because it's locked on a tight track; we're locked at 30 fps, it's just a trade off of going to the open world format. B3 hardcore fans will find many things in Rush they like, but the two games are not that much alike.

Sounds great!!

IGN: Will unlockable versions of SF Rush, or any other Rush for that matter, be in LA Rush?

Steve: We are looking at that, yes…but can't confirm what will be in the game, or how you could find it…yet.

PLEASE HAVE ARCADE PERFECT PORT OF SF RUSH!


IGN: How much car damage can the cars actually take?

Steve: They get pretty messed up. However one change is licensed cars do not blow up like the old Rush games, a tradeoff for our licensors who do not want to see their properties go up in a ball of flames. So we respect their wishes.

Great to hear. I don't think I can go back to a racing game without crashes after playing the Burnout series extensively.

IGN: Knowing that the secret paths and insane jumps helped launch SF Rush to stardom, would you give us a cool example of an insane jump or secret in from LA Rush?

Steve: Roof jumping races mentioned earlier are very cool. Jumping off a conveniently placed ramp off of Mulholland with three cops on your tail, hitting turbo and smashing through the Hollywood sign complete with cut away cam that shows the sign crumbling on the hills and cops flying through the air behind you and then snapping back as you fly hundreds of feet to the roadways below ….that's LA Rush.

Sweeeeeeeeeeeeet.

More at IGN
 
Top Bottom