Larian must have cast a transmutation spell on the code to get these gains.
www.pcgamer.com
"The graphs start at the beginning of September, with the game using just over 5.2GB for general game RAM and around 3.5GB for VRAM. By November, though, Larian had shaved this down to 4.7GB and 2.3GB respectively. The RAM reduction is a pretty decent 10% drop but the reduction in VRAM usage is a massive 34%."
I know it's common here to make 10 threads per hour to shit on the Xbox but now, because of the optimization needed for the XSS, Larian found a way to reduce the needs of VRAM by 34% and that reduction will profit to ALL platforms. That is optimization. So as I said since the beginning, BG3 wasn't running on XSS not because that machine isn't powerful enough but because nowadays devs (as talented as they might be) don't spend enough time on optimization.
Weird there wasn't a thread for this right ? I wonder why (no).