TheFLYINGManga_Ka said:Cool! Thanks for clearing up the region-free question!
But after reading the above posts ^^ about translation issues...is it that bad?
Thanks.Buttonbasher said:Great OP.
Added.grounded_dreams said:Another review that can be added to the first post.
Added, thanks.grounded_dreams said:New review for OP
AUS-GAF buys form these places so thats a + to people who are to scared to import I guess?Dash Kappei said:UK/Jersey based GOOD e-sellers shipping to the US:
www.zavvi.com
www.play.com
www.gamestation.co.uk
www.thehut.com
www.game.co.uk
www.sendit.com
I doubt we will see CiNG again under the CiNG name- but I'm hoping Nintendo has picked up the people who worked for them etc.Gunloc said:;_;
.....
CiNG will be saved, I'm cold calling random tycoons right now.
It's very simple - the clue given to you as soon as you receive the crossword is spot on. Just look at everything in the room for the right words. As for the key word, well, you actually mentioned something very close to it in your spoiler tagPeff said:So, if any reviewers are reading the thread, are you supposed to be able to solve thecrossword right then? The prize sounds pretty juicy but since it's giving you a deadline maybe it's a scripted event later.
At first I was stumped by the first thing in your spoiler, but then, after a good sleep, I woke up, turned on the DS and suddenly it seemed so damn obvious!Omikaru said:I'm disappointed to say I never solvedthe crossword. That and I failed to beat anyone at billiards.
I know that feeling. I've worked it out now, but it's far too late. Stuck on Chapter 10 now, and the puzzles in this one are in a whole different league...jesusraz said:At first I was stumped by the first thing in your spoiler, but then, after a good sleep, I woke up, turned on the DS and suddenly it seemed so damn obvious!
Wizpig said:So, anyone who tried the game on a DSi XL?
You know, since you have to use the DS "as a book", is it comfortable or not, etc.?
Wizpig said:I'll just quote myself from the old thread.
Many, many hours holding my DSi XL and no hand cramp at all, you'll be pleased to hearWizpig said:I'll just quote myself from the old thread.
Again was basically a book though.nny said:Well, I still haven't tried this one, but I played Again (which was also played in the "book position") on a XL and it wasn't uncomfortable; it's sized like a little book, after all. And I prefer the bigger XL stylus so it was quite OK.
Wizpig said:I think my mother would like the game too, but i bought a US copy of the first one and english isn't her/my first language.
Guess she could try it to improve her english.
Speaking of which, I'm italian but i want to play Last Window in english, just like the first Hotel Dusk (i think, well, the atmosphere is better this way): is the english translation as cool as US Hotel Dusk was?
On the gamespot forums there was a guy who didn't want it because of that.StevePharma said:I guess so, if NoA even touches the English release for the US market they are stupid beyond belief, unless you're a grammar bitch for things like harbour/harbor. So if you can't wait just get the English version.
Because of "color/colour"?trinest said:On the gamespot forums there was a guy who didn't want it because of that.
Thanks, will add to the OP.jesusraz said:
:lol :lol :lolGunloc said:Edit: That Metro UK review is suspect. "Why is there so much reading in this text adventure? Why can't we skip it?" :/
A direct quote from the review:Wizpig said::lol :lol :lol
JESUS.
Why can't reviewers learn to review a game without looking at its genre... or better said, looking if the game is good for its genre.
@_@Metro UK Review said:If only Cing had asked themselves why people were so eager to skip through their dialogue they might not have ended up in the trouble they did.
Yeah.Wizpig said:Because of "color/colour"?
You kidding?
Oh man.
But to say people were eager to skip text in a text adventure seems ridiculous. The (intended) bulk of the game is dialogue and the fact we see the inner and outer monologue of Kyle, there is obviously going to be repeated information.Peff said:To be fair, having a lot of text isn't always a good thing even for a text adventure. Cing's games have always been guilty of being overly wordy with information being restated several times even in the same conversation. For example in Hotel Dusk, a chat about a person having seen a girl called Mila could turn out like this:
Maybe i tend to notice that a lot less since english is not my main language, but i wasn't frustrated by the amount of text in Hotel Dusk.Peff said:To be fair, having a lot of text isn't always a good thing even for a text adventure. Cing's games have always been guilty of being overly wordy with information being restated several times even in the same conversation. For example in Hotel Dusk, a chat about a person having seen a girl called Mila could turn out like this:
- I saw a girl earlier.
- A girl?
- Yes.
- What's her name?
- She's called Milla
- (thinking) Milla? (Out loud) Milla, you say?
- That's right.
- (thinking) Milla... what an odd name.
and this is present in Last Window as well. Now this is not always a bad thing either, but some people can't stand it. Even the novel (which by the way it's pretty cool and pretty much an actual book) flows much better than the game at times.
However, the dialogue does tend to drag on at times when talking to other characters which gamers may find slightly irritating.
The actual text is reasonably competent but the conversations with characters ramble on forever, constantly repeating and restating the same information. It doesnt come close to sounding like natural dialogue, which in turn stops the characters from being in anyway believable.
You'll knock on doors, rifle through cupboard and chat-up the game's cast of characters in often lengthy bouts of conversation. As with much of Cing's output, these text-heavy exchanges will likely test the patience if you're not willing to invest in Last Window's intricately-woven narrative. Dialogue is perfectly-pitched for the most part though and, if you can deal with the drawn-out delivery, few games can match the quality of characterisation delivered through the excellent script.
I understand your point, but almost all the reviews outside the Metro UK one said the dialogue is "pitch perfect" so I don't really have any understanding for people who don't feel like reading. And any text that enhances characterization is not pointless whatsoever IMO.Peff said:Yes, repeating information is obviously going to happen, but the way I read it the complaints are more about the "pointless" dialogue that is only there for characterization. In an Ace Attorney game you'll get retorts from Maya or crazy stuff from Oldbag, but a majority of the mandatory dialogue tends to focus on the actual plot leaving the rest as an extra for clicking around. Cing's games tend to take their time and slow things down, even to the point of introducing sections that have nothing to do with the rest of the plot just for the sake of characterization. I had no problems with it and I'm sure many people won't either (if it wasn't a problem for you in Hotel Dusk it won't be here), but it's a valid complaint as not that many people have the patience for it. It's mentioned by pretty much every review too. From the ones up there:
I will never give up on CiNGduckroll said:Lol CiNG defense force. Give it up guys, they're dead.