Are you sure about that? Why would they make the game in UE5 instead of Decima? Looks to me like Studio Gobo made the game under supervision of GuerrillaThis is a very interesting studio, despite the fact that they have existed since 2011, they do not have their own full-fledged games. They work on the side of other studios, helping them with development.
Developer
Guerrilla Games
Studio Gobo
In this case, they helped the guys from Guerrilla Games.
We will hardly ever know what part of the work each studio did. Usually they don't publish such things. Most likely, the Unreal engine was chosen because of the Switch version, writing a Decima version for it to work there is too expensive and there is no point in just for one game (Plus I'm not sure that it is even possible). They took the simplest option and bought Unreal.Are you sure about that? Why would they make the game in UE5 instead of Decima? Looks to me like Studio Gobo made the game under supervision of Guerrilla
(Maybe they did, just confused as to why Decima wasn't used)
Good point, forgot about SwitchWe will hardly ever know what part of the work each studio did. Usually they don't publish such things. Most likely, the Unreal engine was chosen because of the Switch version, writing a Decima version for it to work there is too expensive and there is no point in just one game (Plus I'm not sure that it is even possible). They took the simplest option and bought Unreal.
Another Herman banger3 hours in and concurrent player count is pretty bad on Steam.
Maybe it can improve in the next days, but this is not a good start.
3 hours in and concurrent player count is pretty bad on Steam.
Maybe it can improve in the next days, but this is not a good start.
Horizon had such a potential.
Apocalypse and FUCKING ROBOT DINOSAURS. WHAT COULD GO WRONG
Here enters Aloy being gay, annoying, woke(and most characters in forbidden west) and game just being boring AF.
First game was quite good. I have bigger problems with the sequel.
They really milk this IP too much
It's not a total flop, it made it to 602 people on steam before dropping
Wonder what happened to those 8 missing Sony fans.
It’s the 8 kids waiting for ChristmasWonder what happened to those 8 missing Sony fans.
God Sackboy is an all time couch coop game. This is painful to see.
Now imagine how much cheaper to mae (free actually) and how many hundreds of thousands of people (millions possibly ccu) would play Simple bloodborne 4k60fps port. Dont even need to touch anything about it.
3 hours in and concurrent player count is pretty bad on Steam.
Maybe it can improve in the next days, but this is not a good start.
Bloodborne would easily hit Elden Ring numbers will all the built-in hype for it. Such a no-brainer...Now imagine how much cheaper to mae (free actually) and how many hundreds of thousands of people (millions possibly ccu) would play Simple bloodborne 4k60fps port. Dont even need to touch anything about it.
And if bloober touched it (without ruining it like fat officials)? bruh.
but now, lets make a game nobody wants
LMAO.3 hours in and concurrent player count is pretty bad on Steam.
Maybe it can improve in the next days, but this is not a good start.
LMAO.
It has surpassed Concord at least though.
Are you sure about that? Why would they make the game in UE5 instead of Decima? Looks to me like Studio Gobo made the game under supervision of Guerrilla
(Maybe they did, just confused as to why Decima wasn't used)
Guerrilla said in an interview that a small group of people within the studio oversaw the project and were most involved in the narrative side with two people from the studio working on the game (i think that was a narrative director and a contractor), the vast majority development was carried out by Gobo.We will hardly ever know what part of the work each studio did. Usually they don't publish such things. Most likely, the Unreal engine was chosen because of the Switch version, writing a Decima version for it to work there is too expensive and there is no point in just for one game (Plus I'm not sure that it is even possible). They took the simplest option and bought Unreal.
It’s got the weekend coming up. I don’t think it’ll stay below Concord.Concord did a peak of 697.
This game is still at a peak of 602.
I usually don't believe such statements, they can say a lot of things for the press, which in fact does not reflect reality. Here we just have a game that needed to be made in 3 versions at once - PS5, Switch and PC (And so we again have a situation like the GTA remaster, when all versions of the game were dumped on one small studio and do as you wish). Of course, if they pulled out all 3 versions of the game in proud solitude, I take my hat off to them. But considering the development deadlines that are usually set now, this is doubtful. I believe that Guerrilla Games most likely assigned a small group of people to this project, because if I remember correctly, they are currently busy with their new project, which clearly has a higher priority than some Lego game.Guerrilla said in an interview that a small group of people within the studio oversaw the project and were most involved in the narrative side with two people from the studio working on the game, the vast majority development was carried out by Gobo.
Who tf plays these types of games on PC, genuine question3 hours in and concurrent player count is pretty bad on Steam.
Maybe it can improve in the next days, but this is not a good start.
I thought Concord was at 300 or something. Guess I confused it with BattlebornConcord did a peak of 697.
This game is still at a peak of 602.
Who tf plays these types of games on PC, genuine question
so usually nobody, thanks lol
They'll buy it when it's 90% off on a Steam sale.3 hours in and concurrent player count is pretty bad on Steam.
Maybe it can improve in the next days, but this is not a good start.
God Sackboy is an all time couch coop game. This is painful to see.
It's not painful. It's Sony losing their minds thinking that everything translate to PC 1-to1. Not all games that work on console will work in the PC space.
Do you think this game is selling well on the PS5?
It'll sell the best on the Switch followed by Playstation.Do you think this game is selling well on the PS5?
It'll sell the best on the Switch followed by Playstation.
For sure; I recognize that not everyone has their computer hooked up to living room TV. But it's still a brilliant game.It's not painful. It's Sony losing their minds thinking that everything translate to PC 1-to1. Not all games that work on console will work in the PC space.
It will happen.That would be funny. But it might really happen.
I love Horizon and love Lego games (that are good) and even I think this isn't needed.Still, I bet we'll see Sony saying that this game performed bellow expectations.
Now imagine how much cheaper to mae (free actually) and how many hundreds of thousands of people (millions possibly ccu) would play Simple bloodborne 4k60fps port. Dont even need to touch anything about it.
It could do elden ring numbers. It got more power now than in 2015A Bloodborne PC port will not have millions of CCUs day 1.
Stellar BladeMost dudes dont like games with chick mc's, just like most dudes dont watch chickflicks at the theater. Plus Horizon is a boring franchise, proped up by bundle and ps+ numbers. It's not suprising that it's flopping, same as the money pit that the upcoming horizon mmo will
Lol, Sony is not Square Enix. We will not know even if it's actually the case.That would be funny. But it might really happen.
Still, I bet we'll see Sony saying that this game performed bellow expectations.
Credits? I just don't see a reason for this to be any different from Firesprite's Call of the Mountain or the NCSoft MMO.We will hardly ever know what part of the work each studio did.
Horizon isn’t a strong enough brand to carry a Lego game. You strip away the fancy graphics and there isn’t much to it IMO. Plus the gameplay got a massive downgrade.Most dudes dont like games with chick mc's, just like most dudes dont watch chickflicks at the theater. Plus Horizon is a boring franchise, proped up by bundle and ps+ numbers. It's not suprising that it's flopping, same as the money pit that the upcoming horizon mmo will
It could do elden ring numbers. It got more power now than in 2015
I don't know anyone who wouldnt buy it againIt'd be a port of a nearly decade old game, that has already been played by tens of millions of players.