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Lemmings officially announced for PSP

Agent X

Member
GameSpot is reporting in this article that Lemmings will be appearing on Sony PSP later this year! :D

According to the article, the PSP version of Lemmings is being developed by Team 17 (of Worms fame), and will feature classic levels as well as all-new levels. It will also let you create your own levels, and you'll be able to download new levels and themes into the game.
 
Hey, thats cool
The 16x9 res should help the game too :D
 
keeblerdrow said:
Will it have more than 24 hours of gameplay?

if you keep your PSP connected to a power outlet :P

just looked at the screenshots. damn, this game is mine. i had so much fun with lemmings in the good ol days
 
I think it would be funnier if it was developed by Rockstar North (original developers of Lemmings).

keeblerdrow said:
Will levels be widescreen enhanced?

Do you seriously think any developer would be stupid enough to make a pillarboxed game for the PSP?
 
Such good news, lets hope it's decent. The old Lemmings for Gameboy was one of my most played portable games, so i'm sure I'll feel right at home with whatever they give us here. I was hoping for a DS version, as it would be a great game for the touch screen, but the wide screen on the PSP should be quite nice. Download content as well!

PSP game of show! :D
 
That ROCKS! I never played the original game all that much, but this sounds great.

Now, if only someone would do a Lode Runner update for PSP...
 
-jinx- said:
That ROCKS! I never played the original game all that much, but this sounds great.

Now, if only someone would do a Lode Runner update for PSP...

YES, Lode Runner... God how much fun did I have with the one on Game Boy.... designing impossible levels to frustrate the hell out of my brother, on long car rides down to Florida :P As long as they contain a level editor (even better with the ability to upload/download) I'd be game.

Lemmings is also great news. I think it'd work pretty well with DS as well, but you know what, I'm not complaining. The original Lemmings was such a blast to play.
 
Wax Free Vanilla, thanks for the link to the screens. I've noticed GameSpot also has some screens up.

Judging from the screens I've seen so far, the game looks like it follows the general play style of the original Lemmings, but the graphics are completely redone from scratch. The artwork is new and in high-color, and there are landscapes in the background now (not just a plain black background).

At first glance, I wasn't sure if I wanted them throwing out the old Amiga artwork that most other versions of the games have since used...but then I rememberd that I've already played through the original game on several platforms, and I'm happy to see something new that can (hopefully) live up to the tradition of the original.

I thought it would be nice if they could've gotten Rockstar North (formerly DMA Design) do the PSP version, but I guess they're busy with their other projects now. Team 17 is generally a competent developer, and they've had a lot of success with Worms which seemed to take some inspiration from Lemmings. It will be great to see what they can bring to the Lemmings series now.
 
Lemmings.jpg

Lemmings2.jpg

Lemmings3.jpg

Lemmings4.jpg


Thank God. I love Lemmings!
 
jgkspsx said:
I know that Sony owns the Psygnosis rights, but how I would have loved Lemmings on the DS...

Lemmingtendos away!


Hehe... tough luck matey. :D

How does the level builder work (Gamespot won't work for me), is it on the PC side or in-game?
 
Praise the lord. A "sidescrolling" Lemmings game once again! Sweeeeet.

I haven't played Lemmings since the Amiga days. Truly one of the best puzzlers of all time. I really hope they get the sound effects right. This could be killer.
 
scola said:
needs more touch screen, but it is hot none-the less.

I think its better suited to the analog nub on PSP. That works quite well as a pseudo-mouse, which is good for lemmings. The touch screen obscures your view of the screen when touching, and the input resolution may not be accurate enough for touching specific lemmings, which is important on some levels of previous lemmings games.
 
mrkgoo said:
Yeah, was about to say...

This game could benefit hugely if it had a touch screen...

*runs*

It would be a pain to try and click on lemmings that are only a few pixels large on the DS.
 
Yusaku said:
It would be a pain to try and click on lemmings that are only a few pixels large on the DS.
I didn't say DS, I said touch screen ;) not a game that would work well IMO mostly has to do with screen orientation though
 
IGN has a video clip of PSP Lemmings:

http://media.psp.ign.com/media/748/748724/vids_1.html

It looks really good in motion! The Bomber exploding effect is very different now--not the particle effect that was in the Amiga and some other versions.

The music played in the trailer is straight out of PlayStation Lemmings (track 6, if you play the PlayStation CD using Windows Media Player). The PlayStation music was very well done for the most part, but there were two or three songs that I don't think turned out as well as the rest of the soundtrack. I'm still partial to the chip-based music of the Amiga version (for similar reasons that I prefer playing Tempest 2000 with the original chip-based music), but if they're not going to reproduce the Amiga soundtrack, then the PlayStation soundtrack is a fine substitute. I just hope they ditch of the annoying "Yippee!" sound from the PlayStation version when the lemmings exit the level--the "boing" sound is good enough.

I'm a bit disappointed that there are no plans for a multiplayer mode in this game, according to IGN's hands-on preview. The game is still in development, so perhaps Sony Computer Entertainment Europe and Team 17 will consider adding it to the final package, even if they just remake the old multiplayer levels.
 
Yay for more downloadable content on handhelds (I just caught that)

I hope you can download user created ones.
 
mrklaw said:
I think its better suited to the analog nub on PSP. That works quite well as a pseudo-mouse, which is good for lemmings. The touch screen obscures your view of the screen when touching, and the input resolution may not be accurate enough for touching specific lemmings, which is important on some levels of previous lemmings games.

You have got to be joking. The stylus obscures your view too much that is why the analog nub is better for control? :lol

It is nice the PSP is getting this game but I don't think anyone would logicaly argue that gameplay and control wouldn't be much better on the DS. Drag and dropping would be a cinch on the DS and a pain using the PSP analog nub while holding a button. Instead of scrolling where you want to go you just freakin tap it. What could be more simpler and intuitive?
 
Suikoguy said:
Yay for more downloadable content on handhelds (I just caught that)

I hope you can download user created ones.

There's supposed to be a way to trade created levels (maybe using a wireless connection). If you could transfer the files to your PC, then you could also E-mail them or post them to a site that hosts PSP saved game files. It would be great if Sony would create an official repository for uploading and downloading user-created levels.

Manders said:
is there a ds version coming? that would be sweet.

It's highly unlikely, since Lemmings is a Sony property.

Shaheed79 said:
It is nice the PSP is getting this game but I don't think anyone would logicaly argue that gameplay and control wouldn't be much better on the DS. Drag and dropping would be a cinch on the DS and a pain using the PSP analog nub while holding a button. Instead of scrolling where you want to go you just freakin tap it. What could be more simpler and intuitive?

Using a touch screen would be nifty, but I can also see his point. If you've ever played Lemmings (which, by the way, doesn't use drag-and-drop at all), you'd know that on some levels (particularly the higher levels) you need pixel-perfect precision at times when clicking on a lemming. That is, if you are just one pixel off when you click, then that could mean blowing the entire level. I don't know how accurate the DS touch screen digitizer is, but if it doesn't have precision to the pixel (or if the digitizer is not calibrated properly), then you could have a tough time with a game like this.

The Lynx had an excellent version of Lemmings, which was ported over by DMA Design themselves. I was able to complete all 120 levels using the Lynx controls, which consisted of a digital joypad and 5 buttons (A, B, Option 1, Option 2, and Pause), and the game played very well using those controls. The PSP has a digital joypad, an analog nub, and a total of 8 buttons (counting Select and Start), so there should be no problem devising a workable control scheme.

Scrolling left and right on the PSP could be accomplished using two of the buttons (or perhaps the digital joypad), and cycling through the abilities could also be done using buttons.
 
Agent X said:
Scrolling left and right on the PSP could be accomplished using two of the buttons

Might I recommend the L and R buttons? :D

Am I the only one who thinks that Lemmings look worse with modern graphics, though? The original low-pixel characters had far more charm...
 
thanks Agent.

I've played lemmings plenty, and there are several levels where you end up hovering your mouse pointer and waiting for a lemming to walk under it, just to get the timing right. Not doable on the DS, but doable on the PSP.

Plus, playing kirby a lot on the DS recently, I'm not sure about the DS screen input resolution. The stylus is quite blunt, and several times it seemed to be slightly off. That'll get you killed in lemmings.

Basically, the best control is a mouse. Just because the DS has touch screen don't assume its better - its a completely different input method which happens to be used in similar situations as a mouse (PC windows interface for example). Absolute Vs relative, and no ability to confirm location before selecting make it very different.
 
mrklaw said:
I've played lemmings plenty, and there are several levels where you end up hovering your mouse pointer and waiting for a lemming to walk under it, just to get the timing right. Not doable on the DS, but doable on the PSP.

Why not? You hover the stylus over the spot where you want to act, then when the lemming is highlighted... you strike!
 
iapetus said:
Why not? You hover the stylus over the spot where you want to act, then when the lemming is highlighted... you strike!

but where do you strike? I just don't have the confidence in the DS's accuracy. And lemmings is *generally* a slow paced game, so the slightly less mousy analog pad is probably better than the other option.

anyway, doesn't matter cause its coming out for PSP.
 
why is it that no lemmings games have gone back to the tribes point of view where your abilities changed per level? Tribes had like, 80 abilities instead of just the standard 8.

Lemmings 2: The tribes is so incredibly better than all other lemmings games, I'd be all over one if they would bring that style back. Plus it came with a book about a lemmeing running around the tribes explaining that the world was doomed and I found it hilarious as a kid.

plus there was the added challenge if you only took what lemmings you saved into the next level.
 
TheDiave said:
And not on the system it should be on; DS. You can't tell me the dual-screen wouldn't be perfect for a Lemmings game.

It's already been explained why it wouldn't be perfect. Unless it's some bizarro Lemmings where the lemmings are giant and there's only 6 of them per level. The high resolution and widescreen display of the PSP is much more suited to Lemmings.
 
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