Leslie Benzies New Game 'Everywhere' made by Build A Rocket Boy Makes Switch to Unreal Engine

BTW, for those curious, Everywhere was previously being made with the Amazon Lumberyard engine (the distant cousin of CryEngine; unclear if the project tried to convert over to the O3DE technology before this Unreal move?)
 
I have a feeling this being some kind of sudo mmo similar to GTA Online only it could incorporate more than what GTA Online offers. they've been trying to acquire the right people for this game for years now.
 

It has hired Mick Hocking as its chief development officer, Murray Pannell as senior vice president of global marketing, and Randall Price as chief publishing officer.

Hocking previously served as studio director for SCE Liverpool Studio, PlayStation London Studio and MotorStorm developer Evolution Studios, which he also co-founded.

He was also vice president of Sony Computer Entertainment Europe and vice president of product development for Codemasters.

Pannell joined Build a Rocket Boy from 2K, where he was the vice president of publishing for Europe. He was also formerly marketing director for PlayStation UK and Ireland, marketing director for Ubisoft, and group product marketing manager for Xbox.

Price was most recently senior vice president of publishing for NCsoft, and previously spent 15 years at Guild Wars developer ArenaNet, where he served as senior vice president of global business.

"Since 2016 Build A Rocket Boy's team has been quietly growing and today we're delighted to publicly welcome Mick, Murray and Randall to the studio," said studio chairman and game director Benzies.

"Each of them brings a huge amount of experience, knowledge and passion to Build A Rocket Boy as we continue development on Everywhere, and we're looking forward to having more to announce from the team later in 2022."

Build A Rocket Boy said on Thursday that it has a team of over 400 developers and technology innovators based in Edinburgh, Budapest and around the world working its debut title Everywhere, "with a goal to challenge the boundaries of video gaming and revolutionise entertainment".
 
After raising $110M, Build A Rocket Boy lays off staff
Article credit: Dean Takahashi

"In a statement, a spokesperson for the company said, "While we have made great progress developing our products, we are now in a position where we need to make changes
to the way we work across our business in order to become a more agile studio and to meet the requirements that our projects demand."





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