Life is Strange | Spoiler Thread

I have a feeling it has to do with Warren beating up Nathan

Beating him up would cause him to be mentally unstable and might lead to Jefferson taking him out?

edit: oh nvm LiK got a Jacket so it's not that.
 
Yeah, checked, no jacket. Of the list before:
Intervened to help Kate(yes). Reported Nathan(no). Comforted Victoria(yes). Took the blame for Chloe(yes). Told Kate to wait for more proof(no). Answered her call(yes). Didn’t try to shoot Frank(yes). Saved Kate(yes). Blamed Mr. Jefferson(no). Stole the money(no). Kissed with Chloe(yes). Sided with Chloe(yes). Kept Frank’s dog from harm(yes). Chloe has David’s gun(yes). Frank is friend(yes). Max pulled Warren off him(yes). Said yes to Chloe(no (assuming this is about the assisted suicide)). Warned Victoria and she believed(yes).

I didn't report Nathan, Told Kate to tell the police, blamed Nathan, left the money, and didn't kill chloe. So it's probably none of those. All the rest were the same.
 
Yeah, checked, no jacket. Of the list before:
Intervened to help Kate(yes). Reported Nathan(no). Comforted Victoria(yes). Took the blame for Chloe(yes). Told Kate to wait for more proof(no). Answered her call(yes). Didn’t try to shoot Frank(yes). Saved Kate(yes). Blamed Mr. Jefferson(no). Stole the money(no). Kissed with Chloe(yes). Sided with Chloe(yes). Kept Frank’s dog from harm(yes). Chloe has David’s gun(yes). Frank is friend(yes). Max pulled Warren off him(yes). Said yes to Chloe(no (assuming this is about the assisted suicide)). Warned Victoria and she believed(yes).

I didn't report Nathan, Told Kate to tell the police, blamed Nathan, left the money, and didn't kill chloe. So it's probably none of those. All the rest were the same.

Was Nathan ever suspended in yours? If you blame Nathan but didn't report him in the beginning, is he suspended? Because that's the only logical thing I see. The only two things in your list of five differences regarding Nathan are you didn't report him and then blamed him instead of reporting him and then blaming Jefferson. Maybe in both cases he doesn't get suspended and so doesn't go to the Dark Room during the day.
 
Yeah, checked, no jacket. Of the list before:
Intervened to help Kate(yes). Reported Nathan(no). Comforted Victoria(yes). Took the blame for Chloe(yes). Told Kate to wait for more proof(no). Answered her call(yes). Didn’t try to shoot Frank(yes). Saved Kate(yes). Blamed Mr. Jefferson(no). Stole the money(no). Kissed with Chloe(yes). Sided with Chloe(yes). Kept Frank’s dog from harm(yes). Chloe has David’s gun(yes). Frank is friend(yes). Max pulled Warren off him(yes). Said yes to Chloe(no (assuming this is about the assisted suicide)). Warned Victoria and she believed(yes).

I didn't report Nathan, Told Kate to tell the police, blamed Nathan, left the money, and didn't kill chloe. So it's probably none of those. All the rest were the same.

Those are the ones I did differently, I helped chloe in the assisted suicide and I let Warren beat up Nathan, I got the jacket in the bunker.

edit: oh I didn't take the blame for Chloe!
 
Those are the ones I did differently, I helped chloe in the assisted suicide and I let Warren beat up Nathan, I got the jacket in the bunker.

Huh, and LiK also stopped Warren and still got the jacket. Maybe a combination of factors put the jacket there. Curious.
Was Nathan ever suspended in yours? If you blame Nathan but didn't report him in the beginning, is he suspended? Because that's the only logical thing I see. The only two things in your list of five differences regarding Nathan are you didn't report him and then blamed him instead of reporting him and then blaming Jefferson. Maybe in both cases he doesn't get suspended and so doesn't go to the Dark Room during the day.
Yup! We both got suspended.
Edit: I think... I'm pretty sure.
Edit2: What the heck! I coulda sworn he was suspended, too, but I replayed the scene and he wasn't. Huh. I guess that's it.
 
The picture nathan stole from max and then put on his dorm room wall is apparently related to the jacket but I never saw either in my game so I am not sure how it is triggered.
 
User libbysthing from Reddit made a map of Arcadia Bay. Pretty cool:

iP9ULwg.jpg

Link
 
So unless it's a combination of the minor choices, it seems that Nathan being suspended is what triggers the jacket in the Dark Room. Interestingly, the fresh tire tracks seem to be there even when the jacket is not.

User libbysthing from Reddit made a map of Arcadia Bay. Pretty cool:



Link

Neat.
 
Max can get suspended? I guess that's probably one of the reasons why the episodes have moved away from the school's normal schedule lately then. Thought it was a bit odd how little campus stuff there was given how heavy the first two episodes are with it.
 
I got Nathan suspended in my playthrough, he might be a victim in all of this but he's still a danger, so I wanted him out of the school.

I found this at one point and started cracking up, it's so unnecessarily mean but... you know.
(The random penis just adds to it)
 
I chortled when I noticed Daniel DaCosta's "m'lady" shirt in the last episode.

fig,black,mens,ffffff.jpg

I didn't understand that. It's like they want you to feel as if Daniel personifies that stereotype, but that stereotype is entirely negative so even if he did it's not realistic that he would wear a shirt with it. It's like wearing a shirt with a racist caricature on it. I don't understand what was going on there.
 
I didn't understand that. It's like they want you to feel as if Daniel personifies that stereotype, but that stereotype is entirely negative so even if he did it's not realistic that he would wear a shirt with it. It's like wearing a shirt with a racist caricature on it. I don't understand what was going on there.

Maybe he wears it ironically.
 
I kinda want a Developer's Commentary for this game, now that I think about it.

I feel like there'd be a lot of insight they could shed light on in terms of how they wrote it to give clues and steer players away from the reality of the story.
 
I kinda want a Developer's Commentary for this game, now that I think about it.
It would be so cool if you could unlock a dev comment mode by finishing the game and then getting dev comments in dialogs and at visible points in the game where you can move that play while the original game sound is muted. I'd dig it.
 
Watching a video of Chloe's request and if you accept it you don't get a Butterfly saying you can rewind it cuz it has consequences.

Can you not rewind after that?
 
I kinda want a Developer's Commentary for this game, now that I think about it.

I feel like there'd be a lot of insight they could shed light on in terms of how they wrote it to give clues and steer players away from the reality of the story.

Holy shit. If one game needs a dev commentary, it's this one. Similarly to how Donnie Darko is the only film I've ever listened to the Director's Commentary on. They're both tightly constructed, layered narratives.

A director's commentary might be difficult in terms of taking into account your different choices? But maybe not.

Warren is going to be the key to saving the day and all of you that bashed him will feel bad. He took that photo of you while there were still two moons in the sky and while Jefferson still thinks he has the upper hand. It could be a key moment to go back to.

Oh, this sounds super plausible.

You can rewind, the lack of butterfly just means there are no (long-term) consequences.

I hate this and wish you could turn it off. Would be so much more compelling if the game didn't tell you you unlocked a new dialogue choice every time you spoke to someone.
 
I kinda want a Developer's Commentary for this game, now that I think about it.

I feel like there'd be a lot of insight they could shed light on in terms of how they wrote it to give clues and steer players away from the reality of the story.

if they could patch that in, that would be nice.

hell, i'll settle for a post-mortem interview once Ep 5 comes out. I'm curious about the development of this game.
 
I kinda want a Developer's Commentary for this game, now that I think about it.

I feel like there'd be a lot of insight they could shed light on in terms of how they wrote it to give clues and steer players away from the reality of the story.

That would be really cool. I'm "currently" (it's been almost 2 months since my last session) playing through Alan Wake with dev commentary for the first time, and it's a really neat feature. Hearing the devs say what their intention was with something, and pointing how they were trying to convey those intentions through that particular scene is very entertaining.

I hate this and wish you could turn it off. Would be so much more compelling if the game didn't tell you you unlocked a new dialogue choice every time you spoke to someone.

This is actually the only game where I like this feature, it ties well with the gameplay. Having actual consequences for your action makes it so exploring all the dialogue options before settling with your decision doesn't really mean anything, it's not "cheating" like it would be in other story driven games. When Jefferson said something like "you should have taken a picture" I was devastated. It was such an obvious best choice at the time. Of course, it didn't really make that much of a difference in the long run, but it's nice to see that the implications of each choice aren't as obvious as they might seem to be.

That said, options are never bad, so it would be nice of them to add the option to turn it off.
 
Developer's commentary has been one of my biggest wishes since I started playing episode 1. It is just always so interesting to see everything from an insider's perspective and I would love to experience this game that way.
 
This is actually the only game where I like this feature, it ties well with the gameplay. Having actual consequences for your action makes it so exploring all the dialogue options before settling with your decision doesn't really mean anything, it's not "cheating" like it would be in other story driven games. When Jefferson said something like "you should have taken a picture" I was devastated. It was such an obvious best choice at the time. Of course, it didn't really make that much of a difference in the long run, but it's nice to see that the implications of each choice aren't as obvious as they might seem to be.

That said, options are never bad, so it would be nice of them to add the option to turn it off.

It's absolutely a choice thing, and I think it works better in Life is Strange than it does in any of Telltale's game's. For example, in The Wolf Among Us, you couldn't turn it off either, and that meant you could ignore certain decision if a little 'So-and-so will remember that' notification didn't pop up.

It's similar in Life is Strange. So you can go up to Person A and say 'hey, you look great!' and nothing will happen. Then you can go up to Person B and say 'hey, you look great!' and the little butterfly will appear, basically saying 'Person B will remember that!'

Well... Why tell me? The game is just making it abundantly obvious which parts of the dialogue are meaningless flavour-text, and which parts are plot-affecting.

You're right that the rewind mechanic softens this hugely. It's a great mechanic, turning the dialogue choices into a 'game' more than ever before. But I still feel the 'you just did something important' notifications undermine the integrity of the universe-as-story. Surely everything you say should be important? Or any info could affect the conversation if you rewind?

On-topic: it's going to be really interesting seeing where Episode 5 goes. I feel like none of the Telltale games embraced the 'there could be 10 hugely different endings' ethos that episodic games enable.

Like, in linear narrative-focused games, a developer would have one deadline to come up with 6 endings, as well as a whole 10-20 hours' worth of storyline content. But in episodic games, they have staggered, small deadlines. Theoretically they could make 2-3 drastically different variations of the last episode, with your choices in eps 1-4 influencing which one you get. I suppose this would mean 2-3x the development phase of the earlier episodes, but that would be fine for a more 'unique' story/adventure.
 
yea, you can rewind for most conversations. I liked that because it allows you to see all the various replies that can only be heard once. it works within the game's context. being locked out would totally take away the whole rewind novelty.
 
I didn't understand that. It's like they want you to feel as if Daniel personifies that stereotype, but that stereotype is entirely negative so even if he did it's not realistic that he would wear a shirt with it. It's like wearing a shirt with a racist caricature on it. I don't understand what was going on there.

This was confusing to me as well.
 
I got Nathan suspended in my playthrough, he might be a victim in all of this but he's still a danger, so I wanted him out of the school.


I found this at one point and started cracking up, it's so unnecessarily mean but... you know.
(The random penis just adds to it)

Nathan is too gun happy. It makes it hard for me to have any sympathy for him. That dude is sick.
 
I wonder what causes the two different dialogues you can get when you enter the junkyard at night. I noticed someone's lines were different than mine's when I checked out ending reaction videos today. Here are the two possible options from what I've seen:

Chloe: “Max when we find Nathan you better rewind so I can kill him over and over”
Max: “For god’s sake Chloe you have to be quiet! We could die, okay?”

Chloe: “God I want to kill that little psycho”
Max: “Hey I can’t focus if you’re yelling… please”

Seems minor but it's cool that the character dialogue develops differently in such detailed fashion.
 
I was pretty disappointed that they did away with the alternate timeline so quickly. I really wanted to explore the alternate campus and learn more about what Max was like during that time. The texts she has between her and Victoria/Nathan just made me even curiouser.
 
I was pretty disappointed that they did away with the alternate timeline so quickly. I really wanted to explore the alternate campus and learn more about what Max was like during that time. The texts she has between her and Victoria/Nathan just made me even curiouser.

In the alt timeline "Mad Max" sounds a bit like Chloe in the real timeline reading through some texts.
 
I wonder what causes the two different dialogues you can get when you enter the junkyard at night. I noticed someone's lines were different than mine's when I checked out ending reaction videos today. Here are the two possible options from what I've seen:

Chloe: “Max when we find Nathan you better rewind so I can kill him over and over”
Max: “For god’s sake Chloe you have to be quiet! We could die, okay?”

Chloe: “God I want to kill that little psycho”
Max: “Hey I can’t focus if you’re yelling… please”

Seems minor but it's cool that the character dialogue develops differently in such detailed fashion.

Fairly certain I got all of those lines. I didn't realize you were supposed to follow Chloe at first so I spent some extra time there wandering
 
I was pretty disappointed that they did away with the alternate timeline so quickly. I really wanted to explore the alternate campus and learn more about what Max was like during that time. The texts she has between her and Victoria/Nathan just made me even curiouser.
alt max was the best, especially with her blowing her parent's money and being a dick to Alyssa
 
I didn't understand that. It's like they want you to feel as if Daniel personifies that stereotype, but that stereotype is entirely negative so even if he did it's not realistic that he would wear a shirt with it. It's like wearing a shirt with a racist caricature on it. I don't understand what was going on there.

I think you guys are putting too much thoughts into it, he's just a teenager wearing a internet meme shirt, it doesn't mean much
 
Yep, theres a pretty popular theory that Max is stuck in a time loop and those messages have been written by her.

A good theory video on the topic.

I've seen that, and I guess there's some plausibility to it.

If you go from episode to episode as well, Max sounds older in each episode, at least to me. Then you've got the homeless woman who says she's been there for a thousand years and Max has no problem with that.

I guess if you wanna get nuts, you could say Rachel Amber is Max from the timeline Max swapped into, and yeah...that's where your mind goes wild.
 
Someone on the Life is Strange subreddit identified the stills on Nathan's projector as being from the film The Cabinet of Dr Caligari.

The plot is about a hypnotist who hypnotizes people to commit murder. The particular scene in the stills is from 40:00 - 43:10. To elaborate on this scene (from Wikipedia):
At night, Francis spies on Dr. Caligari, and observes what appears to be Cesare sleeping in his box. However, the real Cesare sneaks into Jane's home as she sleeps. He raises a knife to stab her, but instead abducts her after a struggle, dragging her through the window onto the street.

Source
 
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