How convenient. I still think it's a plot hole in the whole death being destiny thing they were going for. I'm sorry to keep going on this point, but I just can't help but feel it's the one thing that hurts the game for me. I love all the notes it hits otherwise, but this idea that Chloe surviving is what leads to all hell breaking loose all seems to contrived to me, in order to put the player in a shitty decision at the end.
If this is all for Max's sake where she gets to have one more week to rekindle a friendship with her best friend, it's done in a really shitty way. I guess destiny likes to fuck with people too? Max could just as easily have "grown up" by not being given her powers, and having to see her best friend the first time in forever after she had been shot...forcing Max to deal with the lose and grief that comes with being human, which in turn would still end up helping bringing justice to Rachel's killer. Instead, Max gets put into some really fucked up situations, and has to make a choice at the end of the game that no person should have to, for the sake of "growing up". Oh yes, I remember after high school, I had to choose between killing my dog, and destroying my home town...those were the days.
This story I think could have just as easily been done very effective and emotionally with a more rewarding outcome. Chloe came off as a character not really appreciating what was right in front of her a lot because she was filled with so much rage from her step father, and the lose of Rachel. The game could have been just as rewarding with Max not just saving Chloe's life, and the town somehow, but also giving Chloe a reason to enjoy life and where she was again.
That's just my opinion though.