Belated update. Opening post has been revised with countdowns toward
Asdivine Hearts and
Ys Origin. I've additionally adjusted the note underneath them to acknowledge the physical, standard alternative from Play-Asia for those that don't want to wade through the coming blood bath next Friday. According to the products pages for
Lili and
N++, it's probably worth iterating that both games are still being manufactured and they won't begin shipping until the middle of September.
Like several other users, I received my copies of
Plague Road,
Oceanhorn,
Jotun, and
Wonder Boy CE throughout the week. All of them arrived with simple trading cards so postcards do appear to have been scrapped with the stickers. Sampled the beginning moments of
Plague and, gosh, I think it could've been the first critically dismissed title in their library had anyone actually bothered to give it the time of day. I'll probably move forward with placing it alongside
Xeodrifter as my least favorite offerings from the company since their inception. I have to confess that
Oceanhorn was another whimsical purchase as well, but I probably won't dive into it in the near future with the large number of bigger releases hitting throughout the season. I did spend a handful of minutes with
Jotun and
Wonder Boy on the other hand. As expected, I was able to step away with warm enough impressions to agree they're solid grabs for the LRG collection. However, prioritizing a title in the backlog will serve as the main challenge given I've been in an unproductive wrestling kick with
WWE 2K16 on top of slogging my way through
Rime.
Really surprised to see it not selling out though, especially since I thought Lili was a really lackluster looking title.
Genuinely surprised by the lack of enthusiasm toward the project, too. It's easily the "MVP" between the two choices, but I believe the erratic combination of a belated reveal announcement, rabid collector mentality toward the smaller
Lili units, failure to bundle the upcoming
Ultimate Edition expansion on disc and, simply, wallet burnout were a string of contributors to the dragging inventory. It'll still probably sell out over the week (66% remaining as of 08/19 at 5:01 AM EST), but I do hope select titles that are still receiving downloadable content will be delayed in favor of compiling said material into a tangible copy to preserve everything. I suspect this could happen with LRG's
2064: Read Only Memories on PS4/Vita as
MidBoss has confirmed they're creating a Switch version with exclusive features in Q1 2018.