Zippedpinhead
Member
Damn that's the worst yet
I think one way heroics lasted until Sunday as well
Damn that's the worst yet
Today is D3Publisher, with Idol Death Game TV, Omega Labyrinth, Storm Lover V and Nightshade, which has a localized Steam release by D3Publisher itself!
Both need games? all LRGs releases are games that already exist so wtf does that even mean lol
It is moot only if you lack nuance.
Please read again:
"Facilitating indie developers" can mean a lot of things. It can include exposure through Nintendo's own marketing efforts, it could mean technical assistance, it could mean a tailored fee or payment programme, ... etc.
Where does it say anything about the amount of digital indie games in the eShop, which apparently is "proof" to you of them being indie friendly or not?
Let me return to that point I made about history some posts ago. It's in Nintendo's DNA to be picky about what they allow on their platforms. There are historic reasons for that (the game industry crash in the late 1970s, early 1980s). Likely, they are still being picky today. I don't know their inner workings. But that doesn't mean they didn't open up their platforms to lower budget efforts.
In YOUR interpretation should them advertising they are indie friendly mean that they allow whatever on their platform (or at least a whole lot more), like Steam does. Well, the way Steam does it, is arguably not ideal. Nintendo seems to think so too. So in THEIR interpretation being indie friendly seemingly means that they select indie projects they think are an asset to their market place (e.g. for Switch you got releases such as Shovel Knight, Binding of Isaac, Tumbleseed, Has-Been Heroes, ...), and then help out those devs to get the game in the eShop. It likely means that they adjusted their internal processes and procedures to cater them more towards small studios who can't afford expensive procedures.
A platform holder can be "indie friendly" in the sense that they let their market be flooded with whatever. Or they can be "indie friendly" in the sense that they work closely with a type of companies that they would previously not work with before, and adjust their processes to those new partners. Nuance.
Like I said early on: it's all a matter of perception. You don't think they're indie friendly, because you don't like what they have to offer on their market place (or you dislike the lack of physical releases).
I think one way heroics lasted until Sunday as well
I mean, I'm assuming we're talking successful in the traditional 60-80m range? Considering Vita ended up at 15m, it'd take some major investment to turn that around (and the games Sony publishes or would need to buy to get it to that number isn't gonna be cheap)
Tssk. No need to go full-on relativism. Ok I "think" they're not super indie friendly, and I "think" they haven't become much indiefriendlier since they advertized they'd actually become indiefriendlier.
I don't feel like writing walls of text to argue anyway
I'll be hoping LRG eventually manages to do business with them, though.
True, it's a matter of perception -- particularly when you bend over backwards to see it a certain way
This isn't nuance. It's ex-post rationalization of a haphazard, flawed, ill thought-out third party strategy.
You know, Nintendo's MO for more than 2 decades.
You like having the last word I see. Here you are, I give up.
Still 10% for each version of RoR. I really don't get it... but maybe the two Mutant Mudds and the full-price Dariusburst drained a few wallets and prevented people from being here this week ? I was really not expecting this, that's for sure.
I'm interested in Risk of Rain but since sterling tanked it has been cheaper to buy low-demand LRG games from eBay. Perhaps that's a factor?
No, I like to be convinced by rational arguments. I haven't seen any that do. You brought some good stuff to the table, but nothing that screams "Nintendo is shitty with indies", which was the original statement I reacted to.
Well, I bought Risk of Rain from LRG, but if I'm being honest I had never heard of the game before LRG decided to release it physically. I think it being something of an "indie blockbuster" as some on here suggested may have been slightly exaggerated. Someone posted a screenshot of Steam ownership and RoR being on top of a list. Well, if a game is part of a Humble Bundle at some point for example (and I believe RoR was) that could severely boost sales numbers. Also it being the result of a successful Kickstarter campaign can typically help a lot "marketing wise". Backers are generally deeply invested in the projects they support and word-of-mouth marketing does the rest over social media. As a result you could end up with a small but vocal minority heavily promoting and loving the game, whereas the rest of the people out there who bought it being fairly indifferent towards it.
Not saying that that is the case here. Maybe people are a bit tapped out right now as you said. Maybe more and more collectors have stopped going for full sets and preserve their disposable incomes in stead for the more "special" releases LRG or other vendors have in store.
Personally, I don't believe the 2 Mutant Mudds have anything to do with it. If anything, I'd expect people to skip those rather than Risk of Rain, no? Maybe there were just more other, regular new releases out there in late April and May compared to previous months? People aren't going to pass on Fire Emblem Echoes just so they can still afford Risk of Rain.
Probably a combination of all those factors, and potentially others I fail to see right now.
I mean, I'm assuming we're talking successful in the traditional 60-80m range? Considering Vita ended up at 15m, it'd take some major investment to turn that around (and the games Sony publishes or would need to buy to get it to that number isn't gonna be cheap)
Sony didn't even try to continue first party support after like the first 1.5 year or so. There seems to be a big gap between the "billions" you were talking about, and what they ultimately invested in the platform.
Makes me wonder just what exactly constitutes a 'big' title for LRG release.
Anyway, I've probably managed to drag this off topic enough now, especially since I wasn't one of the people pointing the finger at Nintendo and saying "bad support of indies" anyway, just that I don't see how you can say in this particular field of indie support (physical releases) Sony aren't easily leading the field.
Not saying that that is the case here. Maybe people are a bit tapped out right now as you said. Maybe more and more collectors have stopped going for full sets and preserve their disposable incomes in stead for the more "special" releases LRG or other vendors have in store.
Personally, I don't believe the 2 Mutant Mudds have anything to do with it. If anything, I'd expect people to skip those rather than Risk of Rain, no? Maybe there were just more other, regular new releases out there in late April and May compared to previous months? People aren't going to pass on Fire Emblem Echoes just so they can still afford Risk of Rain.
Last remaining percent on both platforms. Then : sold out![]()
Today's Spike Chunsoft's turn - Ukiyo no Roushi, Kenka Bancho Otome, Kamaitachi no Yoru: Rinne Saisei and Shin Kamaitachi no Yoru: 11 Hitome no Suspect.
Hey, that's a really good list
-Shin Kamaitachi no Yoru is excellent and would be a great fit for LRG. It features all the good parts of the original trilogy but also tells a new story with no connection to the old games, so it's the perfect introduction into the series.
-The 2017 Kamaitachi Remake isn't bad either, but after some changes during the opening part the game is almost a word for word retelling of the first game which already was released in English. And the new artsyle doesn't work as well as the classic Kamaitachi silhouettes imo.
- Ukiyo no Roushi. I played the PS3 counterpart and liked it, it was a pretty good late-gen game in the vein of Way of the Samurai with fun interpretations of historical figures, creative visual touches and a kick-ass soundtrack. I've heard good things about the Vita version but never played it.
- Kenka Bancho Otome. This is the otome game that won the SpikeChun poll over 428, right? So there might be chance SpikeChun is already working on it as we speak.
Looks like Shin Kamaitachi no Yoru is better than I thought.
Yay \o/
It's a bit of a bummer they took so long but if stock is gone, then I'd still consider it a successful run.
We actually landed an interview with the Limited Run Games team for a feature doc on physical media's future & locally owned video game shops, for anyone interested in taking a look.
We're going to be talking with them about the demand for tangible copies of these games later this year.
Curious - how long did Risk of Rain last?
I haven't been following - I'm still considering Darius Burst Vita so I'm trying to estimate how long that will last?
And do they normally put the games up for sale at the same time every time?
It's hard to compare one game with another. Darius Burst is a shmup, I think it will be a lot more popular among collectors than Risk of Rain.
Risk of Rain lasted around 48 hours I think. The games are usually put up at the same time yes.
I think it's hilarious that the "featured" tier at the top is the one without the physical copy.We actually landed an interview with the Limited Run Games team for a feature doc on physical media's future & locally owned video game shops, for anyone interested in taking a look.
We're going to be talking with them about the demand for tangible copies of these games later this year.
I haven't been following - I'm still considering Darius Burst Vita so I'm trying to estimate how long that will last?
I think it's hilarious that the "featured" tier at the top is the one without the physical copy.
Hey, that's a really good list
-Shin Kamaitachi no Yoru is excellent and would be a great fit for LRG. It features all the good parts of the original trilogy but also tells a new story with no connection to the old games, so it's the perfect introduction into the series.
-The 2017 Kamaitachi Remake isn't bad either, but after some changes during the opening part the game is almost a word for word retelling of the first game which already was released in English. And the new artsyle doesn't work as well as the classic Kamaitachi silhouettes imo.
- Ukiyo no Roushi. I played the PS3 counterpart and liked it, it was a pretty good late-gen game in the vein of Way of the Samurai with fun interpretations of historical figures, creative visual touches and a kick-ass soundtrack. I've heard good things about the Vita version but never played it.
- Kenka Bancho Otome. This is the otome game that won the SpikeChun poll over 428, right? So there might be chance SpikeChun is already working on it as we speak.
Today's Spike Chunsoft's turn - Ukiyo no Roushi, Kenka Bancho Otome, Kamaitachi no Yoru: Rinne Saisei and Shin Kamaitachi no Yoru: 11 Hitome no Suspect.
I love LRG and what they're doing, but the fatigue is real. It's a balancing act for sure, and I think they've went a little to far for some complete collectors this last couple of months. It started to feel like I had to choose between keeping up with their constant releases and give up buying other games that interested me or start to be more selective with what they're selling. For me and quite a few others that have commented Mutant Mudds was the turning point. If they hadn't been split into 2 releases on 2 platforms, I might still be buying it all. I can understand their reasons given, but in the end, it was just too much for me. To be honest, I feel better about things now, I had been buying titles on both platforms that I normally wouldn't have even bought on one. It's nice to ease off on the addiction and regain some semblance of control.
Did anyone that ordered the PS4 version of Strafe get a shipping confirmation yet? Thought SRG was shipping them out yesterday.
I appreciate you coming up with all these suggestions, but at this point I feel we need to knuckle down and concentrate efforts on one or two titles rather than just scattergunning everything.
Fata Morgana worked because it was one game that everyone got excited about (plus all of Aokage's work getting communication set up between the creator and PQube/LRG).
My suggestion would be getting communications set up between LRG & Spike-Chunsoft again, but I'm not sure all of these titles have small enough word counts to make them viable.
Just my two cents, but I like what Shizuka has been doing with those lists. Theres a surprising amount of Vita games from all kinds of genres that LRG might be able to localize and it will probably be a while before they pick their next game (maybe dependent on sales of Fata Morgana or whatever their first localization will end up being).
Were still in the spitballing-phase right now, a couple of games like Net High, Uppers and Kamaitachi have attracted interest and eventually we could have a GAF LRG poll to see which games GAFfers are interested in the most (besides the inevitable Thor 2: The Dark World: The Visual Novel of course
After that, we can try to do the same thing Aokage did so successfully with Fata Morgana.
Do they use those blue boxes when shipping? Could be attractive to potential mailmans?
Just want to remind you last time there was a poll Kenka Bancho Otome ended up beating 428, a game I think most people at GAF would want.
Just my two cents, but I like what Shizuka has been doing with those lists. There's a surprising amount of Vita games from all kinds of genres that LRG might be able to localize and it will probably be a while before they pick their next game (maybe dependent on sales of Fata Morgana or whatever their first localization will end up being).
We're still in the spitballing-phase right now, a couple of games like Net High, Uppers and Kamaitachi have attracted interest and eventually we could have a GAF LRG poll to see which games GAFfers are interested in the most (besides the inevitable "Thor 2: The Dark World: The Visual Novel" of course
After that, we can try to do the same thing Aokage did so successfully with Fata Morgana.
Oh don't get me wrong, I'm really not trying to diss what Shiz iz doing, he's come up with some great suggestions of games that I would have completely forgotten about otherwise.
It's just... I dunno. We're talking about LRG, a company who have never localized a videogame ever, who may or may not have their first title lined up which consists of buying an already-done translation and likely hiring the original team to handle a bit of extra content. And then we're suggesting games like otome visual novels with reems of text that would be a massive undertaking for even an experienced publisher.
Maybe I'm wrong and that's exactly the kind of challenge LRG are looking for, just to hire an external translator and pay them to handle a game that they can negotiate the licence of. But it seems a bit much.
And aside from that, Fata Morgana was a passion campaign. Aokage loved the game. Shiz loved the game. I'd read scores of fantastic feedback for it and genuinely want to play it on the Vita. It was easy to get behind. Listing tonnes of possible localizations of very variable quality (Idol Death Game TV is supposedly kusoge of the highest order) seems a bit less passionate.
Not that I'm asking him to stop doing it or anything, just throwing in my thoughts after all.
Oh don't get me wrong, I'm really not trying to diss what Shiz iz doing, he's come up with some great suggestions of games that I would have completely forgotten about otherwise.
It's just... I dunno. We're talking about LRG, a company who have never localized a videogame ever, who may or may not have their first title lined up which consists of buying an already-done translation and likely hiring the original team to handle a bit of extra content. And then we're suggesting games like otome visual novels with reems of text that would be a massive undertaking for even an experienced publisher.
Maybe I'm wrong and that's exactly the kind of challenge LRG are looking for, just to hire an external translator and pay them to handle a game that they can negotiate the licence of. But it seems a bit much.
And aside from that, Fata Morgana was a passion campaign. Aokage loved the game. Shiz loved the game. I'd read scores of fantastic feedback for it and genuinely want to play it on the Vita. It was easy to get behind. Listing tonnes of possible localizations of very variable quality (Idol Death Game TV is supposedly kusoge of the highest order) seems a bit less passionate.
Not that I'm asking him to stop doing it or anything, just throwing in my thoughts after all.