jump_button
Banned
Basic information
Developer: Media Molecule and you
Publisher: Sony Computer Entertainment
Platforms: Playstation 3
Genre: Platform for games
Release Date:
North America - January 18th, 2011
UK and Ireland - January 21st, 2011
Mainland Europe - 19th, 2011
Players: 1 - 4
Publisher: Sony Computer Entertainment
Platforms: Playstation 3
Genre: Platform for games
Release Date:
North America - January 18th, 2011
UK and Ireland - January 21st, 2011
Mainland Europe - 19th, 2011
Players: 1 - 4
PLAY, CREATE, and SHARE with LittleBigPlanet 2 a platform for games.
Join The Alliance a semi-secret, semi-organised group over 40 new Story mode levels as you battle The Evil Negativitron across a wide range of game genres and themes.
A powerful new set of tools awaits you, tools that vastly widen the scope of possibility, and that hand you the power to create whole games.
Through a familiar but revamped Popit, you can bring your Sackboy to life, compose your own music, direct cinematic masterpieces, wire controllers directly in to your contraptions, connect easy to use switches, microchips and circuit boards to build epic bosses, vehicles, machines, and puzzles or anything that you could dream up.
This is a full sequence with new Mm Story levels and not DLC in a box
Story Summary
Players continue Sackboy's journey after the events of the first game and the portable version are brought to an end. An inter-dimensional vacuum cleaner appears over the skies of LittleBigPlanet and begins to suck up its inhabitants, including Sackboy. Larry Da Vinci, the leader of a semi-secret semi-organised group known as "The Alliance", comes to Sackboy's rescue saving him from what they call "The Negativitron." The organisation is dedicated to battling with "The Negativitron" and defeating it before it destroys Craftworld.
What's New
Well, they is too much to list everything
Interface Updates and General Stuff
Objects can be hidden, to edit things behind them.
Preview option allows all objects that are invisible in play mode to be made invisible in create.
Categories can be collapsed and also skipped for faster searching.
Advanced glue - allows you to select two objects to directly glue, and to unglue a object from any others
Tools and Power Ups
- Controlinator
[*]Grabinator
[*]Creatinator
[*]The Grappling Hook
[*]Sackbots
[*]Bounce Pads
In LittleBigPlanet 2 you can compress all your logic down into a Microchips, Logic no longer have too physically be made.
Mover: A simple one way mover, you can set it to move up, down, left, or right, at your desired speed.
Advanced Mover: A mover that can move your object in more than one direction.
Follower: Will make the object follow your sackboy or tags, and have the ability to switch layers with you.
In/Out Mover: This will make the object move forwards or backwards a layer
Gyroscope: This makes an object stay at a fixed angle no matter what, you can set the strength.
Look At Rotator: This makes the object it is placed on rotate towards your sackboy or tags.
Rocket Rotator: This will make an object turn toward the direction it is going.
Rotator: This is a basic rotator that makes an object rotate in a specific direction
Advanced Rotator: This is a rotator that can rotate in more than one direction, rotates to whatever is active.
Joystick Rotator: This rotator is activated by a joystick, it turns with the joystick.
Impact Sensor: Detects whenever the object it is placed on hits, or is hit by something.
Water Sensor: Senses when the connected object is submerged underwater.
Score Sensor: This senses whenever you have a certain score, once you get to the set score.
Projectile Sensor: This is a sensor that when hit by a projectile is activated. There are a few projectiles in the game like fire, water, plasma, and electricity. You can set this to be activated by individual projectiles, or all of them, acts much like the paintinator sensor.
Microchip: A logic container that saves space and avoids clutter with creations
AND Gate: Activated when all of the connected inputs are active.
OR Gate: Activates when any of its inputs are activated, you can have more than 1 input activate it.
XOR Gate: Activates when only one of it's inputs are active, if there are 2 inputs and one is activated, it will work, but if both are activated, it will not work.
NOT Gate: output the Opposite to the Input.
Battery: Emits a constant 'on' signal, a permanent on switch.
Toggle: Each time an input is activated, the switch toggles to either on or off depending on the logic.
Counter: Counts up or down with given events. Each input it receives, the count number goes up or down 1.
Timer: Can be set to different modes, when the set time is up, the switch is activated.
Randomizer: Randomizes different events, for example, if there are 5 inputs, it will go through them unpredictably.
Direction Splitter: Splits a multi-direction input into 2 directions. For instance, if you are using the controlinator, you can split the left analog stick into 2 different direction outputs, rather than one.
Direction Combiner: Combines 2 different direction outputs, lets say after some logic you want to make the 2 split directions back into one direction, use this to achieve that.
Selector: Use this to select different outputs. You can place more than one output and then roll through them when the input is activated.
Sequencer: Plays through a selected sequence of events. Plays them in a determined order
Music Sequencer: Make you own music
In LBP1 it would take up a full level to make a calculator! But in LBP2 you can make one that will take a little bit of the levels thermometer.Advanced Mover: A mover that can move your object in more than one direction.
Follower: Will make the object follow your sackboy or tags, and have the ability to switch layers with you.
In/Out Mover: This will make the object move forwards or backwards a layer
Gyroscope: This makes an object stay at a fixed angle no matter what, you can set the strength.
Look At Rotator: This makes the object it is placed on rotate towards your sackboy or tags.
Rocket Rotator: This will make an object turn toward the direction it is going.
Rotator: This is a basic rotator that makes an object rotate in a specific direction
Advanced Rotator: This is a rotator that can rotate in more than one direction, rotates to whatever is active.
Joystick Rotator: This rotator is activated by a joystick, it turns with the joystick.
Impact Sensor: Detects whenever the object it is placed on hits, or is hit by something.
Water Sensor: Senses when the connected object is submerged underwater.
Score Sensor: This senses whenever you have a certain score, once you get to the set score.
Projectile Sensor: This is a sensor that when hit by a projectile is activated. There are a few projectiles in the game like fire, water, plasma, and electricity. You can set this to be activated by individual projectiles, or all of them, acts much like the paintinator sensor.
Microchip: A logic container that saves space and avoids clutter with creations
AND Gate: Activated when all of the connected inputs are active.
OR Gate: Activates when any of its inputs are activated, you can have more than 1 input activate it.
XOR Gate: Activates when only one of it's inputs are active, if there are 2 inputs and one is activated, it will work, but if both are activated, it will not work.
NOT Gate: output the Opposite to the Input.
Battery: Emits a constant 'on' signal, a permanent on switch.
Toggle: Each time an input is activated, the switch toggles to either on or off depending on the logic.
Counter: Counts up or down with given events. Each input it receives, the count number goes up or down 1.
Timer: Can be set to different modes, when the set time is up, the switch is activated.
Randomizer: Randomizes different events, for example, if there are 5 inputs, it will go through them unpredictably.
Direction Splitter: Splits a multi-direction input into 2 directions. For instance, if you are using the controlinator, you can split the left analog stick into 2 different direction outputs, rather than one.
Direction Combiner: Combines 2 different direction outputs, lets say after some logic you want to make the 2 split directions back into one direction, use this to achieve that.
Selector: Use this to select different outputs. You can place more than one output and then roll through them when the input is activated.
Sequencer: Plays through a selected sequence of events. Plays them in a determined order
Music Sequencer: Make you own music
upsilandres 8-bit calculator
and the new
LittleBigPlanet 2 Review
Official PlayStation Magazine UK - 10
Full of simple-to-grasp tools, all with huge potential and you could easily lose more time to LBP2 than any other game released in 2011.
Never going to build anything at all? This is still an indispensible package, rammed with creative potential and imaginative gameplay.
Edge - 9
MoreJust like its predecessor, LBP2 leans heavily on its title sequence to make its big statement. But although the original had the weight of enthusing a generation to the idea of material creativity on console, the message this time around is more complex, and perhaps even more urgent. Media Molecule needs to convince players that, despite the familiarity of Sackboy, the return of narrator Stephen Fry and some kooky 70s tunes, LBP2 is much more than DLC packaged on a Blu-ray disc and sold at full price.
LBP.me
With over three million creations out there, and millions more to come, its important that youre able to find the experience youre looking for. LBP.me let you share you levels with the world and discover others, with activity streams so you can follow your friends and hearted creators, queue to add and play later, check photos, comments, all without being on LittleBigPlanet 2.
Box art
North America
NA Collectors edition
- A copy of LittleBigPlanet 2 duh.
- Your own little Sackboy 7 of plushie-goodness for you to accompany you on your journey thru LBP2.
- Exclusive LBP2 game ends keep your PS3 games in a tidy, organized and Sack-ured within these unique bookends
- One stop shop for exclusive DLC + more regarding in-game content, the LBP2 Collectors Edition comes packed with 11 different pre-order costumes, including:
- Disney / Pixars Toy Story 3s Aliens Sackboy Costume
- Disneys TRON: Legacy Clu Sackboy Costume
- The Muppets The Great Gonzo Sackboy Costume
- PlayStations Ratchet Sackboy Costume
- PlayStations Clank Sackboy Costume
- Even More Animals Crocodile Sackboy Costume
- Even More Animals Vulture Sackboy Costume
- Even More Animals Cobra Sackboy Costume
- Even More Animals Mandrill Sackboy Costume
- And exclusive to the LittleBigPlanet 2s Collectors Edition:
- PlayStations Jak Sackboy Costume
- PlayStations Daxter Sackboy Costume
- 5 exclusive LBP2 PSN Avatars Lastly, complete your PlayStation experience with a new identity on the PlayStation Network with these new avatars.
EU Collectors edition
- The Core contents of the Pal Collectors Edition is as follows:
- 5 PSN Avatars
- 7 Sackboy Costumes
- Disney / Pixars Toy Story 3s Alien Costume
- Disneys TRON: Legacy Clu Costume
- The Muppets The Great Gonzo Costume
- Even More Animals Crocodile Costume
- Even More Animals Vulture Costume
- Even More Animals Cobra Costume
- Even More Animals Mandrill Costume
- And in some Jak & Daxter, and Ratchet & Clank
Links
lbp.me
www.littlebigplanet.com
www.mediamolecule.com
FAQ
Have they change the floaty jump?
The default and story mode jumps are the same as LBP1, or it wouldnt be LBP. The level creator is free to set what ever jump they want as seen here.
Will my DLC from LBP1 be carry over to LBP2?
Yes all LBP1 and DLC you own will carry over
Is remaking Mario world 1-1 creative of me?
No it not it been done to death we dont need anymore, but it may get you on Kotaku
Can you Heart me?
If you ask that on LBP2 you will be shoot at
Move levels?
Initially, Move will be supported solely in Sackboy's Prehistoric Moves, which is a 10 levels stand alone game you'll find on the disc (to be installed to the HDD from the XMB - Prehistoric Moves icon shows up under the LBP2 disc one)
The DLC will add the tools to actually build Move-compatible levels (more complex than those of Prehistoric Moves). And that will be released around Spring.
So how did i do for my first and i hope Only OT? go easy on me