bjork said:you kids are so silly.
Try playing Might & Magic 2 on Commodore 64, then get back to me about bitching on load times.
bjork said:you kids are so silly.
Try playing Might & Magic 2 on Commodore 64, then get back to me about bitching on load times.
Blackace said:Or better yet. The tape drive games
Which are you thinking of?dark10x said:It's not as if load free battles are exclusive to carts or anything. There are plenty of disc based RPGs that are rather free of loading.
conker said:loading sucks
it can easily break a game
Oh geez, it would take some time to name them all...but off the top of my head...JoshuaJSlone said:Which are you thinking of?
As I've been saying, it totally just depends on the game. There have been plenty of PS2 games that feature virtually no loading (or hide it to the point that you never notice it)...while there have also been titles ruined as a result of it.I just hope loading time improves big time this next Gen. PS2 was awful still IMO.
dark10x said:As I've been saying, it totally just depends on the game. There have been plenty of PS2 games that feature virtually no loading (or hide it to the point that you never notice it)...while there have also been titles ruined as a result of it.
Better hardware does not always help the situation. Half-Life 2 could have been a vastly superior experience, for example, if it had not been for the loading...
It's up to individual developers, not the hardware alone.
I don't think it sucked, though. I'm going to guess that you've simply had a run in with many games that DID suck and it has convinced you that the library as a whole has problems. The majority of the PS2 games I've played this gen do not suffer from poor load times. Those that do bothered me greatly, however.Forgotten Ancient said:That's true...but that doesn't change the fact that the ps2 sucked this gen for load times. Many games could've been optimized to fix that, but for whatever reason the devs decided not to. I'm hoping it's EASY for next gen systems to load quickly. Bad load times should be the exception, not the rule.
Forgotten Ancient said:I just hope loading time improves big time this next Gen. PS2 was awful still IMO.
dark10x said:I don't think it sucked, though. I'm going to guess that you've simply had a run in with many games that DID suck and it has convinced you that the library as a whole has problems. The majority of the PS2 games I've played this gen do not suffer from poor load times. Those that do bothered me greatly, however.
The higher quality games tended to avoid those problems...
I don't even know what to say. That's just beyond bad, right there. How on EARTH could you POSSIBLY be THAT impatient?! How do you enjoy anything in life?! :|The quick loads even in Halo caused me to not finish the single-player mode
dark10x said:I don't even know what to say. That's just beyond bad, right there. How on EARTH could you POSSIBLY be THAT impatient?! How do you enjoy anything in life?! :|
I mean, if something stops you constantly and you are waiting on a fairly regular basis, that's one thing...but something like Halo?!?!?!?!? Halo handles loading beautifully...and the sequel is 10x better than that (it only loads when you first begin playing, and then the rest of the game is seamless).
Y2Kevbug11 said:Aren't Halo's loads like less than a second?
Y2Kevbug11 said:Aren't Halo's loads like less than a second?
HALO 2ChrisReid said:Not even that. The game skips a frame. You blink and you miss it. Serious attention span problem here.
ChrisReid said:Not even that. The game skips a frame. You blink and you miss it. Serious attention span problem here.
yet people still call nintendo retarded for wanting to stick with cartridgesReilly said:is there ever a time where loading in any game isn't annoying?
They were, for a variety of reasons.yet people still call nintendo retarded for wanting to stick with cartridges
I lived with it, but they were some of the worst I've seen in an RPG (kinda like Xenosaga II...but worse, with REALLY long transitions into battle and then waiting as they draw each individual character on the battle field).wasnt the load time in the DC version of Skies of Arcadia supposedly unbarable? ive only played gc version...
Odysseus said:Even less than that. The intralevel loads are like cooking on the Jetsons. Boop, done. This dude's acting like it's a crockpot.
Uhh, there really wasn't any loading during the game, though. How on earth could you possibly have been bothered by a quick "skip" in the gameplay while walking through a hallway. Patience can't even come into play here, as you don't actually WAIT for anything. The game just "skips", literally. That's all there is to the loading...and it doesn't even occur that often.I've always been used to seamless action with loading at the beginning, or in between levels.
Suburban Cowboy said:yet people still call nintendo retarded for wanting to stick with cartridges
wasnt the load time in the DC version of Skies of Arcadia supposedly unbarable? ive only played gc version...
dark10x said:Uhh, there really wasn't any loading during the game, though. How on earth could you possibly have been bothered by a quick "skip" in the gameplay while walking through a hallway. Patience can't even come into play here, as you don't actually WAIT for anything. The game just "skips", literally. That's all there is to the loading...and it doesn't even occur that often.
ddksanrokumaru said:In the DC SoA the random battles were hella frequent and the loads were pretty long, especially if your DC's GDRom had started down the path of failure...
See, that's the thing, it never paused in the "middle of action". The only time you'd witness a pause such as that was during your travel down a transition hallway. No action. No enemies. Nothing. It was just you walking along.lack of ability to handle quick pauses in the middle of action.
There was ONE benefit to the DC version, though. You could always hear the drive access just prior to a battle, which would give you a second to react and enter the menu if you needed to use an item or something.In the DC SoA the random battles were hella frequent and the loads were pretty long, especially if your DC's GDRom had started down the path of failure...
dark10x said:There was ONE benefit to the DC version, though. You could always hear the drive access just prior to a battle, which would give you a second to react and enter the menu if you needed to use an item or something.
Yes, but in a rather poor fashion. They simply chopped the battle transition animations in half. Yeah, it's faster, but it cuts to battle while the animation is clearly still under way (which looks sloppy) rather than editing the actual transitions. It feels more like enabling some sort of "speed loading" mode in an emulator or something.The load times are greatly reduced in the Skies of Arcadia Legends version for Cube, right?
Actually, I'll take this back in one regard.me on the first page said:Load times for the transition to a battle are just unacceptable.
Anywhere else, okay, but there are far too many battles to get away with it there...