For gameplay?dark10x said:Count them.
DS
-Dpad~ 8
-ABXY~ 4
-L/R~ 2
-start/select~ 2
-total~ 16
PSP
-Dpad~ 8
-circle/square/triangle/X~ 4
-L/R~ 2
-start/select~ 2
-total~ 16
...any buttons I've missed?
For gameplay?dark10x said:Count them.
jarrod said:For gameplay?
DS
-Dpad~ 8
-ABXY~ 4
-L/R~ 2
-start/select~ 2
-total~ 16
PSP
-Dpad~ 8
-circle/square/triangle/X~ 4
-L/R~ 2
-start/select~ 2
-total~ 16
...any buttons I've missed?
13 buttons, but not all designed for gameplay. TECHNICALLY SPEAKING, regardless of what they are intended for, there are more buttons on PSP. That's all there is to it.
jarrod said:For gameplay?
DS
-Dpad~ 8
-ABXY~ 4
-L/R~ 2
-start/select~ 2
-total~ 16
PSP
-Dpad~ 8
-circle/square/triangle/X~ 4
-L/R~ 2
-start/select~ 2
-total~ 16
...any buttons I've missed?
Stinkles said:![]()
If only the PSP had a USB port.... WAIT...!
Matlock said:
Not including the stick or d-pad, there are 13 physical buttons on PSP and 9 physical buttons on NDS.
But what's that matter then? Aren't buttons 1-5 hardwired in terms of function anyway? Should the DS speaker dial count for it?dark10x said:13 buttons, but not all designed for gameplay. TECHNICALLY SPEAKING, regardless of what they are intended for, there are more buttons on PSP. That's all there is to it.
Matlock said:
jarrod said:But what's that matter then? Aren't buttons 1-5 hardwired in terms of function anyway? Should the DS speaker dial count for it?
I think this board has been infected by U.2.K. Tha Greate$t...SantaCruZer said:I think Matlock's picture was sarcasm![]()
dark10x said:I think this board has been infected by U.2.K. Tha Greate$t...
Wario64 said:eh? is it really that hard to show a cursor?
VNZ said:The major extra coding of the cursor would be the easy part.
dark10x said:EXACTLY, but emulation generally works best with additional buttons for functionality.
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13 buttons, but not all designed for gameplay. TECHNICALLY SPEAKING, regardless of what they are intended for, there are more buttons on PSP. That's all there is to it.
Matlock, "working out" does not mean "working well"...as I said in that same post. Without that stick, it would be 100% impossible to control the stylus pointer. With it, the possibility is there. That does not mean it would work well, but nobody is expecting this emulator to be anywhere near playable anyways. It's a neat trick. Nothing more.
GaimeGuy said:The nub STILL wouldn't work, since it would only map stylus movement. There's plenty of other methods of control with the DS. I don't know anything about programing for the DS, but I have seen different events depending on how one uses the stylus which are similar to those of a moudr
Take programing methods for a mouse in java. Here are just some of the methods defined (and what they do)
mouseClicked() defines code activated when the mouse is clicked. The DS equivalent of this would be tapping the screen (for instance, tapping a card in Luigi's minigames in Mario 64 DS turns that card over.)
mousePressed() defines code activated when the mouse is pressed (or when the DS touch screen is pressed). An example of this would be Meteos: when you press down on a meteo, that meteo's borders become highlighted.
mouseReleased() defines code activated when mousePressed() ends, or when the mouse button is released. on the DS, it's when the stylus leaves the touch screen. In Kirby, your ink trail stops being made when you take your stylus off the screen
Anyways... how would the PSP's analog nub be able to emulate these functions?
and what about the games which use the buttons and the touch screen?Wario64 said:you press a button?
not that i don't believe you, but you got any examples?kaching said:Some of the PSP homebrew stuff have mapped the lower function buttons for different features. One homebrew app (Casino Addict) disables the home button so the only way you can exit back to the PSP OS is via their own exit menu option.
You're counting Sound options, home option, and brightiness as buttons? that's 4 buttons right there that you won't do anything with..
GaimeGuy said:and what about the games which use the buttons and the touch screen?
Even so, using the centered analog nub and buttons would probably feel unnatural for touch screen input.Wario64 said:that's where it gets trickygotta make some compromises or combine buttons if you want all buttons defined
kaching said:Some of the PSP homebrew stuff have mapped the lower function buttons for different features. One homebrew app (Casino Addict) disables the home button so the only way you can exit back to the PSP OS is via their own exit menu option.
GaimeGuy said:Even so, using the centered analog nub and buttons would probably feel unnatural for touch screen input.
None of the games that use the touchscreen extensively use all the face buttons, since you can't hold a stylus and hit those buttons simutaneously. It will require a different setup for each game, but I don't see why it can't be done.and what about the games which use the buttons and the touch screen?
Sholmes said:No dark, there is not. However, my friend, I'd say 99% of the time when people refer to buttons on a controller/handheld, they mean buttons used in gameplay.
Even so, using the centered analog nub and buttons would probably feel unnatural for touch screen input.
:lolThe Faceless Master said:i swear, if people start to count the DS power button, and volume slider, and the 'eject ds cart button, and whatever button/switch it is that pauses the ds when you close the unit, then .. uhh .. i dunno ..
border said:None of the games that use the touchscreen extensively use all the face buttons, since you can't hold a stylus and hit those buttons simutaneously. It will require a different setup for each game, but I don't see why it can't be done.
:lol :lol :lolWe thought that we might update the progress of this emulator To start off with in my original post i stated that it was running at 15fps this is not the case i meant to say 1-5fps not 15 . The emulator now has a battery metre and fps counter in the right place and is now running the battleship demo for DS.
Wario64 said:shit, the Nintendo Wavebird has 16 buttons on the channel tuner itself!
replicated?Kulock said:Meanwhile, everyone glossed over the built-in DS mic, which could be replicated on the PSP, but that's another accessory to worry about...
Hyoushi said:Awesome thread.
That is all.
dark10x said:EXACTLY, but emulation generally works best with additional buttons for functionality.
![]()
13 buttons, but not all designed for gameplay. TECHNICALLY SPEAKING, regardless of what they are intended for, there are more buttons on PSP. That's all there is to it.
Matlock, "working out" does not mean "working well"...as I said in that same post. Without that stick, it would be 100% impossible to control the stylus pointer. With it, the possibility is there. That does not mean it would work well, but nobody is expecting this emulator to be anywhere near playable anyways. It's a neat trick. Nothing more.
dark10x said:Yes, I know that. However, I'm not talking about gameplay here.
I see that you do not know how to count, however.See that 'volume down' BUTTON? Yeah, that's exactly right... it's a BUTTON. Go ahead and re-count. It's OK, you have time.