Restarted with warrior class. So much easier and more fun than rogue. There seems to be a lot more weapons as well for this class.
Yep. It's kind of absurd really. My first attempt at a playthrough was with the Cleric, which I dumped at around a third of the way through after realizing that increasing the "magic" stat did not appear to actually increase damage of spells or your gauntlet. It just increases your mana pool. On top of that, FTH has the weakest selections of weapons out of the three stats, which means you end up as a really weak melee character that can shoot mostly weak projectiles a few times more.
I then retsarted and did my first completion as a STR build. Good lord what a night and day difference it was. You do kind of stick with the same few weapons too until near the end, but they are just so strong and fun to use that it doesn't matter.
Today I just finished my Rogue run, and it was actually like a really shitty rollercoaster. Starts out ultra weak, and then right around the 2nd or 3rd boss starts shaping up and can wreck things, only to reach its peak around the halfway mark and then it flatlines and starts declining unless you forge a specific, somewhat secret staff near the end. Then, in the last area some pretty powerful items drop, but by then the game is over unless you really care to slog through NG+ on a character that was a chore to play with the majority of the time.
if you rush it, you can finish it pretty quickly. but there is alot to explore and if you play it a bit safe, it can take 15-20+ hours. im at 8.5 hours and i just killed the 4th boss.
What's hilarious is that the developers were saying that the game would take you around 15 hours if you just followed the main story, and that if you did all of the sidequests, it would take close to double that. It took me less than 15 to do my first complete run, and I was missing three things that I ended up doing on a next playthrough. Unless there's just some random quest in NG+, but replaying the entire game for a single quest or two doesn't count IMO. Same thing is going to happen with Dragon Age: Inquisition where Bioware is proclaiming 150 hours to do everything. It will probably take 30 - 50 hours for a "complete" playthrough with one character and everything else will just be dialogue options or quests that you were locked out of due to choices you had to make.
Also, just turn away from the
flaming beasts when they explode and it shouldn't crash. Use the Prayer spell and turn away, or use Stab/Ram to kill them at a distance and turn away. If you don't use spells much at all, or don't have these, you're kind of out of luck. Most people would have at least the Prayer spell I think.
This game is pretty cool.
The art direction is totally awesome and finally a game where characters seems to have a "weight". This is awesome. I really loving it so far.
The game only feels "weighty" in regards to movement and attack speeds. It's just slow. As soon as you get swatted out of the air by a weak, light hitting attack while you're doing a jumping, two-handed R2 attack in pretty heavy armor, the illusion of "weight" is completely gone.
Performance isn't good but it's nowhere near as shit as the souls games (played them on Ps3) so far. It's not great but it's playable.
I'm still at the beginning of the game and keep dying against the first
. I have no idea what to do but this is what I want from this game. This is why I love Dark/Demon Souls, The atmosphere is great, the graphics are really nice, the combat feels like Dark Souls It's fantastic so far...I mean...there are shortcuts......SHORTCUTS....so the world makes sense..hello Dark Souls 2, do you hear me?
Yeah, it's nowhere near as "shit" as the Souls games performance wise, it's much worse (PC). Maybe once the game gets out of the beta stage one could claim it has better performance, but it doesn't. The console versions of the Souls games didn't constantly crash.