http://web.archive.org/web/20110910...oshrine.com:80/theman/interviews/081403.shtml
Official Nintendo Magazine (Sep 2003)
OFFICIAL NINTENDO MAGAZINE: We get the impression that Rare didn't work very closely with Nintendo to polish up its last few games, especially Starfox Adventures.
MIYAMOTO: Rare is a rather independent company and it has the capacity to work independently. In the case of the original DKC, because I was concerned about the outcome, I was checking and putting in comments myself, especially during the last few months. At the very beginning, my personal involvement was ten percent. This lessened as the sequels went on, but of course other people at Nintendo were always involved. The total involvement was always around ten per cent and this was mainly from my people.
ONM: Starfox Adventures just didn't feel like a Nintendo game; it didn't feel like you had your hands on it at all, much less than ten percent.
MIYAMOTO: Almost everything was done by Rare, except we specifically advised the use of the control stick.
ONM: You didn't tell them, for example, to get rid of the 100 or 200 stupid things you had to collect in every single level?
MIYAMOTO: [laughs] That was a little bit extreme, yes. But, in general, they were good. I'd like to emphasize that our separation from Rare [in 2002, Rare was purchased by Microsoft] wasn't due to creative differences. It was financial.