thehypocrite
Member
I've just completed Bioshock 1 after having it in my backlog for over 2 years. I played it in hard mode with the Vita Chambers on, looking back they brake the tension (Bad Gaming Design IMO) of the game as you are inmortal thanks to them, it also makes Andrew Ryan a gigantic hypocrite, not unlike most of us.
The game made a great impression on me with the "Would you kindly" programming and Killing Andrew Ryan. I didn't really wanted to do it, but choice was stripped for me at that point. I think if it hadn't happened within a cutscene I would've stopped playing it there.
I think that gamers are Jack, we are that programmed avatar, put in the game world to do the things game designers want us to do instead of what we would freely do, gamers have no free will at all in the context of this game. Atlas/Tannenbaum/Crazy Artistic Guy (Which I killed) barked commands at us that we execute to progress in the game.
I think the goal might have been not to complete the game, I felt disgusted with the things I've done while playing this game, I did save every Little sisters, but that was just a token of goodness, I had already questioned myself way before turning into a big daddy, if my actions were nothing short of monstrous, I also didn't wanted to turn into a big daddy at all, but the game stripped that choice from me. Just to have me manipulate the little sisters and use them as a tool for my goals. That this is swept under the rug with the "Would you kindly" programming is weak.
Looking at a lot of games (COD, UC, BF) out there, they've turned into this linear forced choice experiences, where game developers not unlike Atlas have us do things against our will just to move forward in the game.
So Bioshock or how all gamers are a bunch of Jacks doing what they're told/commanded. I want games in which freedom of action is the central game mechanic/canon, I'm tired of being Jack.
So GAF what did you thought of Bioshock?
The game made a great impression on me with the "Would you kindly" programming and Killing Andrew Ryan. I didn't really wanted to do it, but choice was stripped for me at that point. I think if it hadn't happened within a cutscene I would've stopped playing it there.
I think that gamers are Jack, we are that programmed avatar, put in the game world to do the things game designers want us to do instead of what we would freely do, gamers have no free will at all in the context of this game. Atlas/Tannenbaum/Crazy Artistic Guy (Which I killed) barked commands at us that we execute to progress in the game.
I think the goal might have been not to complete the game, I felt disgusted with the things I've done while playing this game, I did save every Little sisters, but that was just a token of goodness, I had already questioned myself way before turning into a big daddy, if my actions were nothing short of monstrous, I also didn't wanted to turn into a big daddy at all, but the game stripped that choice from me. Just to have me manipulate the little sisters and use them as a tool for my goals. That this is swept under the rug with the "Would you kindly" programming is weak.
Looking at a lot of games (COD, UC, BF) out there, they've turned into this linear forced choice experiences, where game developers not unlike Atlas have us do things against our will just to move forward in the game.
So Bioshock or how all gamers are a bunch of Jacks doing what they're told/commanded. I want games in which freedom of action is the central game mechanic/canon, I'm tired of being Jack.
So GAF what did you thought of Bioshock?