Tommy gun massacre interspersed by electricuting splicers before luring them into a room full of traps or causing a fight between them and a big daddy to the sound of how much is that doggy in the window? Yep don't mind if I do.
I realize people are entitled to there own opinions, but these are just wrong. Bioshock was waaay more impressive than 2. Only thing that Bioshock 2 had was the gunplay and more variety in moral choices. Let's face it though, we didn't play the bioshock games for the gunplay. The original is what brought the world to life.
I love BioShock, but honestly...the twist is shit.
MAJOR SPOILERS
I already had my suspicions that
Jack had been to Rapture before, after one of the FIRST things he did was pick up a needle and inject a glowing red liquid into his bloodstream. And before anyone says it - nope, Atlas didn't tell you to. I also assumed Atlas was a bad guy after he recovered so quickly from his family's death.
THIS is why BioShock is amazing. Rapture is the most detailed world I have ever had the pleasure of experiencing in a game. You would walk into a room and it would tell you the story of what had happened there. Whether it be a table set up for a romantic dinner-for-two, or the bloodstains along a wall...the game managed to communicate so much just through the setting. Perfect.
The ignorance in this thread is astounding. BioShock came out of nowhere? What in the fuck? Were you asleep during 2007 or something? That game had a hype train of the likes few other games this gen could match up to.
Also the plot in BioShock is hardly original at all, just ask its older brother System Shock 2
which it copy/pasted pretty much everything from
. The gameplay is as shallow as a puddle, as a result of being neutered for the masses, which as a result you're left with something mind-numbingly boring and tedious as all hell. The level design completely falls off a cliff after Fort Frolic, and the game ends about as well as trip to the bathroom after bad Chinese food.
It built a good atmosphere and world though, I will give it that. Such a shame it wasted it on a game so mediocre in every other aspect but level design, which is also a shame because they didn't even have the balls to let you experience that awesome level design by yourself. They give you a big glowing GPS arrow telling you exactly where to go and place a big golden shader on things you need to interact with. Just a bleh game all around.
Honestly it's one of the most disappointing games I've ever played, and sits right up there with Invisible War as a bastardized sequel to one of the greatest video games ever created.
People who get pissed at BioShock getting all the credit for everything System Shock (as well as probably Ultima Underworld) did before it need to recognize one thing: None of BioShock's predecessors ever really came out on consoles.
BioShock was a mindblowing and innovative experience, but only to console gamers. There was a PS1 version of Ultima Underworld that only came out in Japan. Deus Ex got ported to the PS2 but didn't make much of a splash. I guess the closest thing on consoles you could approximate to BioShock before BioShock are Morrowind and Oblivion. Arx Fatalis also launched on the original Xbox, but got overshadowed by Morrowind. BioShock was pretty much the first high profile example of a first person simulation RPG coming out on a console.
Being crap at gun games, I didn't get very far in BioShock after picking it up for £5 during a steam sale. After watching it separately in a YT clip I'm not sure I 'get' the Andrew Ryan scene with the golf club. Can anyone explain it to me, please?
I just finished this game for the first time after owning it for over a year now, and I really enjoyed it. I would give it a solid 8.5/10, for a few reasons:
The Good Things:
Atmosphere and Immersion.
Holds up well graphically.
Plasmid System and most of the weapons.
Memorable levels (Neptune's Bounty, Arcadia, etc).
Plot Twist, although I did see it coming.
Sense of lost hope and helplessness, somewhat reminds me of Dead Space in this regard.
Big Daddies and Little Sisters are just both really cool characters in general.
The Bad Things:
Aside from the plasmids, I found fighting against multiple splicers a bit difficult at times when you were bombarded with enemies on the screen. This could be me just being bad at the game though.
I could be in a small minority here, but I found the game to somewhat drag on after the plot twist.
The pistol just seemed like a bit of a useless weapon after the beginning, because I hardly used it after the first 2 or 3 major levels.
The good things definitely outweigh the bad things in this game, without a doubt. I'm probably going to start Bioshock 2 quite soon even though from what I can gather is that the major consensus here on GAF seems to be that is that it is not nearly as good as the first one.
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I could be in a small minority here, but I found the game to somewhat drag on after the plot twist.
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The good things definitely outweigh the bad things in this game, without a doubt. I'm probably going to start Bioshock 2 quite soon even though from what I can gather is that the major consensus here on GAF seems to be that is that it is not nearly as good as the first one.
I just played the sequel through recently, and I'm currently playing Minerva's Den DLC, for me it's been a slightly better experience than the 1st, especially gameplay-wise. Hacking is far less frustrating, and there's a greater variety of enemies, although the encounters (especially harvesting Adam) do get a bit tiresome towards the end. The bad thing is, both of them drag on after a certain point, but that particular point was a lot better in the 2nd. I just wish they had ended both of the games sooner.