lttp: Hitman Absolution

There are more levels, the majority of them being smaller linear traditional sneaking levels where you go from point A to point B. That is not Hitman. As far as actual Hitman levels go there's only around 3-4 and they are VERY small (remember the strip club?). Due to those insanely tiny levels that means by default there are less kill options for each target, any more and they would have been virtually stacked on top of each other in the levels.

As I said though, the actual number of targets between the games leans in BM's direction by as little as three targets. Remember the levels in BM where you had several targets? It's like the difference between a single mission. Minimal. There is really no less 'traditional' hitman in the game, just more non traditional in the form of A- B level runs, which exist in Absolution because of their - admittedly poor - attempt at weaving an actual narrative into the game. It ultimately wasn't for the benefit of the series if that is the best they can do, but the A-B runs being built around that, without having less levels or targets than previous entries, means it is additional, not in place of. I have no issue with that, because it means the game still delivers what was traditional, while actually trying to do something new.

If you truly believe there are less kill options for targets than BM, then I would suggest to take a look at the challenges each map with a target has on Absolution. It is simply incorrect to say BM has more, factually.
 
As I said though, the actual number of targets between the games leans in BM's direction by as little as three targets. Remember the levels in BM where you had several targets? It's like the difference between a single mission. Minimal. There is really no less 'traditional' hitman in the game, just more non traditional in the form of A- B level runs, which exist in Absolution because of their - admittedly poor - attempt at weaving an actual narrative into the game. It ultimately wasn't for the benefit of the series if that is the best they can do, but the A-B runs being built around that, without having less levels or targets than previous entries, means it is additional, not in place of. I have no issue with that, because it means the game still delivers what was traditional, while actually trying to do something new.

If you truly believe there are less kill options for targets than BM, then I would suggest to take a look at the challenges each map with a target has on Absolution. It is simply incorrect to say BM has more, factually.

You're confusing the actual number of targets as a bulletpoint that actually means something by itself when there are other factors at play though. Take the Saints mission for example, what is there...7 targets in that level? Sounds impressive right? However, because of how tiny the sections of that level are and how linear the mission is there's no more than a few kills for each one. Some have even less than that. It's like that in a lot of the linear levels where you have targets. The amount of targets in a level actually harms the kill amount because the more there are packed in to those tiny levels, the less kills for each they're able to implement.
 
You're confusing the actual number of targets as a bulletpoint that actually means something by itself when there are other factors at play though. Take the Saints mission for example, what is there...7 targets in that level? Sounds impressive right? However, because of how tiny the sections of that level are and how linear the mission is there's no more than a few kills for each one. Some have even less than that. It's like that in a lot of the linear levels where you have targets. The amount of targets in a level actually harms the kill amount because the more there are packed in to those tiny levels, the less kills for each they're able to implement.

It is the number of targets that is relevant when discussing the number of options available to eliminate the targets. The more targets in a level, generally, the more options are available. I see your point about that specific level, but there are levels in BM to match it. What about the gator gang? 6 targets in a level? The map is bigger, but the unique kill options are less. You are leveling a criticism at Absolution that is also valid in BM.

EDIT: Honestly, I know we will never agree on this. I understand your criticisms of the game, some of them are the same as you have with other games even. I think the bottom line is that I enjoyed the game. It has faults, as do the other games in the series, but I felt this was the best package all in. The levels that play openly and allow that traditional hitman freedom are fantastic, and I love stealth games enough that A-B runs were something I enjoyed, even if they are not usually in place. I never felt as though I got less Hitman as a result of them. Contract mode was also quite fun, and Sniper Challenge was great - sad there was not more of this.
 
the saints level in the field was pretty cool though.
I gotta admit that absolution has some of the worst levels in the franchise, especially the later one in dexter industries and the ones before in the occupied town. purely linear shit that we already hated in silent assassin. I do really want to stress that these levels are nothing new to the franchise, we have seen that before, and although I dont agree, silent assassin was in polls always the most popular game on the official hitman boards, blood money was not well received there (its my fabourite one) I imagine thats one of the reasons absolution took that step back. especially because silent assassin sold more copies than blood money.

but absolution also brought some basic things to the franchise I wouldnt want to miss in the next installments, namely the challenge system, the contract multiplayer and the controls of the game, the latter especially has always been a dowside in all earlier hitman games.
absolutions biggest problems is definitely that it has too few big, free roaming levels. there was only and handful and it had some other, more linear ones that were also pretty good.

all in all absolution sold 4 times more copies than blood money and is by far the biggest financial success in the franchise, I do hope that doesnt mean we will get more linear levels in the future. my personal wish would be a game with 20+ huge blood money levels with all the improvements of absolution. but anyway, I am still looking forward to the next hitman game.
 
The good news (I guess) is you got the worst game out of the way already, your Hitman experience can only go up from here.

Play Silent Assassin and especially Blood Money. The latter is considered one of the best stealth games of all time. No they don't have good stories but they have great gameplay that few games have ever tried to mimic and they both embarrass Absolution. You'll quickly find out just how linear Absolution was and how little choice there really was in the few legitimate Hitman areas it had.

This. Add to that, Absolution didn't have Jesper Kyd, and the score showed this immediately. It was terrible. That and the broken disguise system absolutely ruined that game.

Hitman Blood Money is still incredible to this day. In pretty much every possible way.
 
Factually incorrect from a gameplay point of view. There's less kill options, less traditional Hitman levels, smaller levels overall, disguise system is completely non functional in Absolution. It's not even a contest.

I value stealth, however frustrating and challenging for those who don't want to adapt, over incredibly simple stealth where getting a police uniform blinds almost all the AI on the map to your activities. Blood Money only gets difficult when you play on professional, even then knowing which disguise is essentially a master key or how to exploit the AI amounts to not fucking up easy steps.

Being able to kill most targets by pushing them over a ledge, be it a balcony, stair case, a shallow grave, breaks the game. Blood Money's openness tames and neuters stealth entirely. That doesn't make it a bad game, quite the opposite, but the nature of Absolution felt like a more challenging puzzle than Blood Money.
 
I think the multiplayer in Absolution is a surprisingly well-executed way of doing MP in a Hitman game. I liked the game for what it was, I just wished there was a quick-save option.
 
I played it a couple months ago and thought it was okay. I understand why fans of the previous games think Absolution is crap. The story definitely isn't great and the disguise system shouldn't of been broken especially since its Hitman.

I still felt it was a okay stealth game even though it was exactly like the previous game in the series.
 
I'll preface this by saying that the only Hitman games I've played are 2 and the demo of the first Hitman game on 360. I think Absolution is great so far. I'm in the strip club sectin at the moment, and the game has impressed. The lens flare is a little out of control, but the game looks excellent and it plays great. It's a lot less janky than the other ones I played. While it can't hang with the game of the year contendors, it's a great way to spend some down time. I thought instinct would be lame, but it's not as bad as I thought. I remember when the concept of instict came out in the news, and everyone freaked here. Typical Gaf :lol: I rarely use it anyway. I got this for 10 bucks on black friday, and I'd definitely say it's worth that price.
 
I mean, despite all the shit some people gave to the game here, I still thought I would enjoy it as it looked good even with all the changes they made. But, it really is shit. A fucking tragedy and truly a shame as the appreciable effort is just shadowed by completely dumb design. A stealth game in which you run from cover to cover with suits being nigh useless. Shame.
 
Top Bottom