LTTP: Resident Evil: Code Veronica X (Some spoilers inside)

I loved it on Dreamcast. It was a stunner, and that intro... Really felt like next-gen RE. Today I would obviously be a bit more critical. And Steve was a pain in the butt already back then, though. I hope they do a makeover in the remake.
 
Liked everything about the game besides having less gore than the older ones and some gameplay decisions like being easy to miss certain items.
Good point. The grenade launcher should have been presented more prominently. But this important weapon is just sitting in a random room and you can easily miss it.
 
Of all the games that needed a remaster/remake, this is the top one. From story, to the implementation of "3D backgrounds" it needs an update.

Liked it mostly, though. Got to Antarctica, but I can't remember if I got to Alexia or not.
 
I think the one where you basically do nothing but shoot is even worse. I beat it in like 40 mins? Like House of The Dead, but without actually being good.
I didn't like Resident Evil Code Veronica for several reasons.

1. The story is boring. The stories of Resident Evil 1 through 3 are outstanding, making you want to learn more through magazines, news outlets, or spin-offs... This one is garbage.

2. The enemies are awful and unsurprising.

3. It's way overrated for what it offers.

4. The environments are terrible.

5. It's very long, which would be fine... But it's so boring that you just want the game to end.

The only outstanding thing about this boss and his OST.
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It's way overrated for what it offers.
It's still mind-boggling for me that RE3 is generally branded as the lesser game evolution-wise, considering it introduced stuff like the dodge system, the surprisingly deep (especially for its time) ammo crafting, the live choices, the randomized enemy encounters and the first version of The Mercenaries.

Code Veronica had... the first real 3D environments in the series. And those aged faster than any other RE game. Only 2 years later, REmake and RE0 made it look like absolute garbage.
 
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Code Veronica was fine. A good entry, but not the best of the best.
Still, nostalgia is a hard drug and i do have a soft spot for it. Kinda bummed the PS360 version is stuck on those consoles. It was a remaster before remasters were a thing in the.series
 
I didn't like Resident Evil Code Veronica for several reasons.

1. The story is boring. The stories of Resident Evil 1 through 3 are outstanding, making you want to learn more through magazines, news outlets, or spin-offs... This one is garbage.

2. The enemies are awful and unsurprising.

3. It's way overrated for what it offers.

4. The environments are terrible.

5. It's very long, which would be fine... But it's so boring that you just want the game to end.

The only outstanding thing about this boss and his OST.
3:27



I agree with you about pretty much everything but I still think it's worth a playthrough once in a great….great while.
But, yeah it's kind of shit and Steve is probably the most interesting part of the game, aside from Wesker.
 
I liked the trademark cheesy story with many wow moments, from Claire's intro to Steve's transformation to Chris' return as playable protag and Wesker, the setting and variety of environments and enemies and bosses. A great return to exploration and puzzling after RE3, with no shortage of action. Excellent pacing, controls and graphics. A bit too easy perhaps. The battle mode and first person version was fun and brought memories of Saturn Resident Evil's battle mode bonus. I haven't finished the X version mind (though its DC version has been fan translated) but haven't read it's way harder.
 
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My perspective of this game is of when it first came out on the Dreamcast. Apart from the backtracking I liked it a lot back then. The graphics looked amazing, I found the story and characters really interesting and it was dripping in atmosphere. That boss with the 1st person sniping was interesting too. I haven't played it again since it's release and maybe it hasn't aged well.
The soundtrack was amazing. I was learning to play the piano roll from this game.

 
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My perspective of this game is of when it first came out on the Dreamcast. Apart from the backtracking I liked it a lot back then. The graphics looked amazing, I found the story and characters really interesting and it was dripping in atmosphere. That boss with the 1st person sniping was interesting too. I haven't played it again since it's release and maybe it hasn't aged well.
The soundtrack was amazing. I was learning to play the piano roll from this game.


This game has decent music. Save room especially.
 
It's still mind-boggling for me that RE3 is generally branded as the lesser game evolution-wise, considering it introduced stuff like the dodge system, the surprisingly deep (especially for its time) ammo crafting, the live choices, the randomized enemy encounters and the first version of The Mercenaries.

Code Veronica had... the first real 3D environments in the series. And those aged faster than any other RE game. Only 2 years later, REmake and RE0 made it look like absolute garbage.
My main issues with RE3 were:
1) it was the third game in the same style and engine. It felt a bit tired.
2) after the first two games, having only one character felt like something was missing
3) there isn't much to the story. You're escaping a doomed city and there's this hulking mutant chasing you at selected spots. No mysteries, no overarching grand schemes, no time to soak into the places and atmospheres.
4) it tried to skew towards action, with a control system that wasn't suited to that
5) it felt rushed and meant to be replayed several times

In comparison, Code Veronica feels like a full-fledged game, but it achieves that with tons of padding and fan service. There's the mansions, there's Chris and Wesker, evil masterminds, files to read and a lot of locations… but it's also an incoherent mess of a game that pushes its story forward through Steve's fuckups. It's also very clunky, and it misses the little gameplay improvements that 3 had.
 
I had so many expectations about CV. RE1 had been the game I took my PS1 home with. CV was the game I took my PS2 home with.

What a disappointment!
Every character, except Chris, is an idiot.
Steve is literally a plot device whose only purpose is to pad the game in the stupidest ways.
There's like, three mansions in the game, with tons of backtracking and some idiotic design decisions (there's a zombie on this very long staircase you have to climb? Oh well, you'll have to wait until it decides to get off the steps before you can climb up or down).
Everything is made to exasperate the player on purpose. The metallic items box. The monsters conveniently hiding just beyond the limits of the current camera angle. Everything is a bullet sponge. The moronic puzzles.
Item management is a total disaster. There's tons of stuff to collect at every corner, and zero way to fathom what you will need next among the bags of crap you've picked up along the way, it's very unlikely you'll have what you need when you need it. And everything takes so much ammo to kill, there's a very high chance you'll be screwed at some unpredictable boss encounter unless you're tremendously good with the knife.
And seriously, how many countdowns can you have in a single game?

By far the worst classic RE, because it had so many expectations behind it and ultimately the only good thing about it were the cutscenes. It's kinda worse than Zero, because nobody really expected much from Zero.

Oh, and the original cut is better. Wesker is a total pussy in the X version. The scene where he gets his ass kicked by Alexia is embarrassing.

Comments like these make me think we played two very different games.

How is "everything a bullet sponge"? By far the most common enemy in the game is a generic zombie. Those take about 4-5 handgun bullets to go down and then another 1-2 to be done. If this is bullet sponge, what is the case with the other classic Resident Evils? How many bullets does a dog take to die? How many does it take in Resident Evil 1-3? A Bandersnatcher is eliminated with 1 explosive arrow plus 2-3 additional handgun bullets.
You may be talking about specific encounters like the Tyrant, but thats certainly not "everything".

The item management isnt much different (with the exception of the player-swaps) to any other classic RE? Rule of thumb should be to put anything (aside from keys/key cards) into the storage box if you have no idea where to use an item. In this game you will often first encounter the place an item will be needed and the item afterwards.
 
Of all the games that needed a remaster/remake, this is the top one. From story, to the implementation of "3D backgrounds" it needs an update.

Liked it mostly, though. Got to Antarctica, but I can't remember if I got to Alexia or not.

Yes. CV was great! The fact this game has never been remade in the vein of 2/3/4 is shocking
 
You wanna see something really scary?

My favorite games in the series are 4, 0, and Code Veronica.
The Twilight Zone Horror GIF by absurdnoise

Some hot takes here, I was about to drop a nuke but am too lazy now. This game is one of the best re games imo. I don't care about the soft lock some experienced, I did too when I played it the first time back then.

This game is awesome and whoever disagrees is my mortal enemy.
This man gets it. I carry this note in my wallet at all times:
Analysis-of-Ron-Swansons-Last-Will-and-Testament.jpg
 
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Anyone remember IGN's review of Code Veronica X HD, where the reviewer did nothing but complain that it was old and didn't play like 4? Easily one of the worst reviews I read from them.

I've personally always been 'meh' on CV. It's just okay.
 
Anyone remember IGN's review of Code Veronica X HD, where the reviewer did nothing but complain that it was old and didn't play like 4? Easily one of the worst reviews I read from them.

I remember how many lowkey masterpieces from 2005-2008 were destroyed by these idiots just because they didn't play like RE4, which was the critical darling at that point. Including Capcom's own RE: Outbreak File 2.

Haunting Ground, Obscure, Fatal Frame III, Siren, Cold Fear and the likes were bashed just because they weren't hip enough. Funny enough, we're seeing a noticeable oldschool revival in the indie scene.
 
Love Code Veronica and enjoyed even more than RE 0 and RE Remake. Thing with CV it´s most of its main innovations were surprisingly amazing back in the day (2000 Dreamcast), but then they were rapidly surpassed as fast as 2001 by other games even on the same DC (for me, for example, Headhunter it´s better at everything and aged better than CV), and let alone PS2, Cube and Xbox...So, if you played CV for the first time after 6th gen and RE 4 Released, of course you´re gonna focus more on it´s flaws, gonna hate it and feel it terribly dated. Also keep in mind the game stared development as early as sping 98, so they didnt had much time to focus on more innovations other than the full 3D backgrounds and better graphics in denial, with still the late 90s logic of "better graphics". In some gameplay aspects, even RE 3 Nemesis feels more modern than CV.
 
Love Code Veronica and enjoyed even more than RE 0 and RE Remake. Thing with CV it´s most of its main innovations were surprisingly amazing back in the day (2000 Dreamcast), but then they were rapidly surpassed as fast as 2001 by other games even on the same DC (for me, for example, Headhunter it´s better at everything and aged better than CV), and let alone PS2, Cube and Xbox...
Did CV really need better graphics, taking into account its gameplay formula? Perhaps I would have only added dynamic shadows and nothing else.
 
It's still mind-boggling for me that RE3 is generally branded as the lesser game evolution-wise, considering it introduced stuff like the dodge system, the surprisingly deep (especially for its time) ammo crafting, the live choices, the randomized enemy encounters and the first version of The Mercenaries.

Code Veronica had... the first real 3D environments in the series. And those aged faster than any other RE game. Only 2 years later, REmake and RE0 made it look like absolute garbage.
Bro, 2 years used to be a lot of time in gaming, especially around the early 00s. It's the main reason why everyone who experienced it is so jaded with the slow progress today.
 
My main issues with RE3 were:
1) it was the third game in the same style and engine. It felt a bit tired.
2) after the first two games, having only one character felt like something was missing
3) there isn't much to the story. You're escaping a doomed city and there's this hulking mutant chasing you at selected spots. No mysteries, no overarching grand schemes, no time to soak into the places and atmospheres.
4) it tried to skew towards action, with a control system that wasn't suited to that
5) it felt rushed and meant to be replayed several times

In comparison, Code Veronica feels like a full-fledged game, but it achieves that with tons of padding and fan service. There's the mansions, there's Chris and Wesker, evil masterminds, files to read and a lot of locations… but it's also an incoherent mess of a game that pushes its story forward through Steve's fuckups. It's also very clunky, and it misses the little gameplay improvements that 3 had.

RE3 didn't really deserve the number 3. But it ended up being labeled so (either by Sony's meddling or not). Still, I loved it. It was the most fast paced entry, and they did add some mechanics to even the odds. Even an easy mode that would fully deck you out. Quite replayable because of the sections you had to skip and different choices you could make. Some of those choices though, there was only one good pick. Like electrocuting Nemesis, it gives you an instant knockout item from him.

CV was worse in almost every respect. It played worse, it had bad pacing, atrocious backtracking and some bad scenes involving Steve. Not to mention the most soft locks out there. Boring enemies too, like the Bandersnatches. The best part? The Knife. Its powerful as fuck.
 
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