Hero_Select
Member
I will preface this by saying I'm a huge Resident Evil fan. When this first came out I played just past the first boss and didn't return to it until a couple days ago after replaying RE:4R on PC.
Originally I started over with the intent to play through it entirely in 3rd person but I quickly switched back over to 1st person - the game is definitely perfectly playable in 3rd but 1st person just felt more natural considering it was designed with it in mind.
A few thoughts:
1. The gameplay is a bit floaty feeling with how you aim and turn and the way enemies sway and stumble towards you can get pretty frustrating if you're aiming for headshots constantly. So much so that in most cases I found myself going for bodyshots instead. It does however add tension to a lot of encounters so it's not necessarily bad. It's especially noticeable after playing RE4:R again which by comparison just feels perfect to play - The controls are really tight and finely tuned.
2. Guarding is such a weird mechanic considering what you're going up against and it never felt right or satisfying to do. I don't want to keep comparing the game to RE4 but when you're grabbed in this game you're likely ending up on the floor - there's no way to parry or counterattack when you're grabbed and that just felt blah.
3. The game is beautiful and each area you visit is distinct, interesting and really nicely designed. I did like how they all loop back to the "hub" area. The doll house was a nice change of pace as well (if a bit too short).
4. Early on you can kill animals for meat to make dishes at the merchant, however, that doesn't unlock until you hit a certain story point and if you sold them to the Duke like I did then tough luck - I wasn't able to get every buff because of this. The game should really warn you beforehand and it feels like an oversight.
5. The guns are.. eh? It feels like they lack impact - I had the same issue with RE: Revelations. The sniper rifle feels worse to use as well because of how much enemies wobble.
6. My biggest problem with the game is just how long it takes for the story to actually go anywhere. By the time things are revealed you're basically 1-2 hrs away from being done with it. I do ultimately like where the story goes but Miranda is a terrible villain who is so hands-off right until the end. You can say this for pretty much the other 4 as well.
7. Oswell E. Spencer being Mirandas protegee and basically inspired by her and what she was trying to do is neat. But it's a single file you read in her lab and I wish we'd have gotten more of that backstory.
8. Chris is cool. His part of the game was pretty badass but I wish there was more. Ethan was a terrible character and it's really funny how the game tries to have this emotional end to his story with him dying while holding Rose yet they couldn't even show you his face. It's such a weird decision to keep it hidden.
9. I'll end on this point. The game is still fun to play through even though I think it's probably the weakest entry in the mainline series. I just wish I liked it more than I do. If I had to rate it I'd give it a 7/10
Originally I started over with the intent to play through it entirely in 3rd person but I quickly switched back over to 1st person - the game is definitely perfectly playable in 3rd but 1st person just felt more natural considering it was designed with it in mind.
A few thoughts:
1. The gameplay is a bit floaty feeling with how you aim and turn and the way enemies sway and stumble towards you can get pretty frustrating if you're aiming for headshots constantly. So much so that in most cases I found myself going for bodyshots instead. It does however add tension to a lot of encounters so it's not necessarily bad. It's especially noticeable after playing RE4:R again which by comparison just feels perfect to play - The controls are really tight and finely tuned.
2. Guarding is such a weird mechanic considering what you're going up against and it never felt right or satisfying to do. I don't want to keep comparing the game to RE4 but when you're grabbed in this game you're likely ending up on the floor - there's no way to parry or counterattack when you're grabbed and that just felt blah.
3. The game is beautiful and each area you visit is distinct, interesting and really nicely designed. I did like how they all loop back to the "hub" area. The doll house was a nice change of pace as well (if a bit too short).
4. Early on you can kill animals for meat to make dishes at the merchant, however, that doesn't unlock until you hit a certain story point and if you sold them to the Duke like I did then tough luck - I wasn't able to get every buff because of this. The game should really warn you beforehand and it feels like an oversight.
5. The guns are.. eh? It feels like they lack impact - I had the same issue with RE: Revelations. The sniper rifle feels worse to use as well because of how much enemies wobble.
6. My biggest problem with the game is just how long it takes for the story to actually go anywhere. By the time things are revealed you're basically 1-2 hrs away from being done with it. I do ultimately like where the story goes but Miranda is a terrible villain who is so hands-off right until the end. You can say this for pretty much the other 4 as well.
7. Oswell E. Spencer being Mirandas protegee and basically inspired by her and what she was trying to do is neat. But it's a single file you read in her lab and I wish we'd have gotten more of that backstory.
8. Chris is cool. His part of the game was pretty badass but I wish there was more. Ethan was a terrible character and it's really funny how the game tries to have this emotional end to his story with him dying while holding Rose yet they couldn't even show you his face. It's such a weird decision to keep it hidden.
9. I'll end on this point. The game is still fun to play through even though I think it's probably the weakest entry in the mainline series. I just wish I liked it more than I do. If I had to rate it I'd give it a 7/10
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