Resident Evil: Outbreak (PS2)

GrayChild

Member
With the release of Resident Evil: Requiem coming closer, I thought it's a good time to revisit some of the older game in the series I either haven't touched in a while, or I haven't finished completely.

Well, Outbreak fits both of these criteria, in addition to being semi-prequel story-wise to what Requiem is shaping to be:

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I remember I managed to finish only the first two scenarios before giving up, several years ago. The game was interesting and unlike a lot of claims, actually quite novel in a lot of the concepts it introduced. So much in fact, that it occasionally it crumbled under the weight of its own ambitions. Running on the quite underpowered for the needs of a game of this magnitude PS2 didn't help things much either.

Disclaimer: I'm playing offline and yes, I know there are fan-made servers, but:

- I'm using a PAL copy which is incompatible with them.
- I still don't feel confident enough to play against people who know these games much better than I do.

Anyways, as I type this I've cleared the first half of the Hellfire chapter. After all these years, the game can still be described as both absolutely brilliant, and having some of the most outright infuriating moments I had in a horror game. I can't think of many other games I adore and hate in equal measures.

- For starters, the team AI is still hilariously broken and incompetent as ever and in 90% of the time they completely ignore everything you ask them to do. Honestly, I wish they've simply rebalanced the game for 100% solo play with no teammates when you play offline. Would've saved me a lot of gripes. As of now, they don't do much outside being used as carrying mules.

- The loading times are bad. Really bad. Most of the indoor areas are even smaller than the ones found in the classical PS1 trilogy while there's also quite a lot of backtracking. Which makes more than 30% of my active playtime spent in watching loading screens.

- The save system is really weird. You have these very limited typewriters scattered very sparsely on each chapter, where you can save your progress once. But once you continue... the save is gone. So no going back if you die. This might work for online play, but once again, it's a very bad decision for those of us who play on their own.

- 4 non-special items per character, unless you play as Yoko? This sucks!

But at the same time, there's so much good about it.

- I'm thoroughly impressed with how many and how well thought-out puzzles are there. The only negative part is that you really can't tell which ones are mandatory and which ones are fully optional.

- The atmosphere and art direction are surprisingly well-made and hold up nicely even 20+ years later.

- Raccoon City never felt more real and lived in. That's the main highlight of the game, as Outbreak gave me something I felt the remakes were severely lacking and failed to capitalize upon (yes, even RE2).

- Pretty much every character is extremely charismatic and is worth trying at least once.

- The replay value is INSANE. Every character changes the way the game plays (and often how the story progresses) in a meaningful way. Completing every sub-objective for a single chapter would probably need 10+ retries. The only bad thing is the amount of RNG events, so sometimes you're left at the game's mercy. Not to mention the huge amount of unlockable materials once you're done.

Honestly, if Capcom decided to continue with the remakes, I'm hoping they give Outbreak another try. There's so much potential here that's still untapped simply because the game was something way too novel and ambitious for the time and platform is was released.
 
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Like Dino Crisis, I never got to play this around the time it was released. To be honest I only found out about it a couple of years ago.

It sucks when great games go under the radar.
 
I remember just getting so fucking frustrated with the AI, just making me rage quit.
A game ahead of it's time on PS2, the concept is probably better suited for today's platforms.
 
My biggest qualm with it is that it controls worse than any Resident Evil on PS1. The movement and shooting is very delayed and imprecise. The second is the loading times as when you run through an area the loading can be longer than the trip. The third is the 4 inventory slots per character and dumb real-time menus. Would definitely love a remake or deluxe remaster that addresses those issues as it has some great ideas and exciting gaming sections.
 
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I've always thought it was strange an outbreak 3 never happened especially as online really took off during the ps360 era.
 
With Requiem involving a daughter of one of the Outbreak characters, I'd be very surprised if Capcom aren't cooking something up to do with a new or remastered Outbreak game.
 
Underrated as well as being way before its time. Online on the PS2 was still rare but still had tons of fun playing with bots. And the bots would sometimes be useful and do some surprising things adding to the immersion.
 
I think this is the only RE I have never played. It's making me curious though now that I see this game is cannon.
 
I think this is the only RE I have never played. It's making me curious though now that I see this game is cannon.
I played it offline. And it's still a great game.

I really enjoyed the different characters and their stories. Interestingly, David King may have been inspired by actor Brad Pitt.
 
I loved both games at the time, and Fe 2 bringing online to Europe was a blessing.

I still maintain that they were a generation ahead of their time, and a proper infrastructure would have done wonders for this game.

I did try to return to it a couple years ago but the load times were awful and I didn't really find a way round it. You could probably load the entire game to RAM at this point. I don't even know how much difference the HDD install makes to an emulated copy.

The games themselves were criminally underrated. The unique character abilities brought a freshness to everything and the co-op was great. I was always David online, between the tools and the pocket knife combo he was useful.

If they cleaned up the load times and ported them to PC I would be there day 1, no questions asked.
 
Really a game ahead of its time :

- Need of a PS2 HDD add-on (otherwise you'd be spending more time watching loading screens than actually playing the game ?) - CHECK

- Need of an online connection when most (European at least) countries were still on 56K dial up ? - CHECK

- Kickstaring console co-op ? - CHECK

I really don't get why they didn't remake/reboot this series/spin-off instead of putting half-assed online modes in RE games (not to mention Umbrella corps), people have been playing co-op online games since the PS360 era ffs.
 
OP is playing it wrong. You're struggling because you're playing with AI partners. Play with people and it's absolutely amazing.
 
They're apparently prioritizing remakes, as well as projects like Pragmata.

But I think releasing a collection would be successful in these times.
If they cleaned up the load times and ported them to PC I would be there day 1, no questions asked.
Given how much the industry is obsessed with remaking everything from the ground up nowadays, I really can't wrap my head around why Capcom didn't remake this one in particular.

- Outbreak is still their only online-based title in the series that was received well. Operation Raccoon City, Umbrella Corps, REsistance and REverse were all pretty crappy games.
- This is probably their most "ahead of its time" title that would actually benefit from being developed on modern hardware without the severe limitations of the PS2.
- The fans were screaming from the rooftops for that for at least a decade. Going as far as reverse-engineering the original Japanese network code.
- They are directly tying the story with Requiem.
- The terrible AI can finally be fixed, considering how much they improved it even with stuff like RE5 and 6.

And probably dozens of other reasons to do that.

Hell, if they wanted to have a GaaS RE game, this is the prime candidate for that. They can release the original scenarios (hopefully with File 2 included) as a full-price title and drip-feed the community with the scrapped ones or brand new campaigns.


21-22 Scenarios were in a somewhat advanced state of development as of late 2003.

Just for reference, both Outbreak games have only 5 scenarios each.

I'm somewhat hopeful we might see something in the future considering that for the first time ever, Capcom is touting Outbreak as a mainline, canon title:


Fingers crossed.
 
Given how much the industry is obsessed with remaking everything from the ground up nowadays, I really can't wrap my head around why Capcom didn't remake this one in particular.

- Outbreak is still their only online-based title in the series that was received well. Operation Raccoon City, Umbrella Corps, REsistance and REverse were all pretty crappy games.
- This is probably their most "ahead of its time" title that would actually benefit from being developed on modern hardware without the severe limitations of the PS2.
- The fans were screaming from the rooftops for that for at least a decade. Going as far as reverse-engineering the original Japanese network code.
- They are directly tying the story with Requiem.
- The terrible AI can finally be fixed, considering how much they improved it even with stuff like RE5 and 6.

And probably dozens of other reasons to do that.

Hell, if they wanted to have a GaaS RE game, this is the prime candidate for that. They can release the original scenarios (hopefully with File 2 included) as a full-price title and drip-feed the community with the scrapped ones or brand new campaigns.




Just for reference, both Outbreak games have only 5 scenarios each.

I'm somewhat hopeful we might see something in the future considering that for the first time ever, Capcom is touting Outbreak as a mainline, canon title:


Fingers crossed.
I agree with every word. Even on PS3 it would have been the perfect smaller budget digital only release, and now it's got to be a no brainer.

I do wonder if they have a modern Outbreak in the works since they did the big survey. Since then Onimusha has been revived properly and I Outbreak got some mentions from the community.

It still baffles me that they have wanted an online/GaaS RE for so long but Outbreak has been waiting to have its potential unleashed for about 20 years while Resistance and REverse did nothing but waste dev time
 
They will most likely never remake of this game, unfortunately. Given the trajectory of RE:Verse, capcom has a habit of closing servers for games that they think it's not pulling any players. And Outbreak games sold piss poor. No way they are going to re-invest money developing this game. This is a company that still thinks Dino Crisis is not worth remaking just because it did not reach the original RE copies sold.
 
My first online experience on the ps2 along with Monster Hunter. I was simply amazed to be playing with my buddy without going to his house. That said, I loved Outbreak, it was such a unique concept. I'm really surprised CC hasn't made a remake or a new entry yet now that online gaming is so much better.
 
I bought the broadband adapter and ran an ethernet cable from my parents' room downstairs to my room upstairs just to play outbreak when it released and it's easily my favorite online game to this day and my second favorite RE after Nemesis. It was an absolutely magical experience with moments I still talk about to this day. The game is just filled to the brim with extra little touches they didn't need to bother with but did anyway. It really felt like a game they put all their heart and soul into in a way that I don't think any RE game has matched since. It was absolutely far too ahead of its time and release and in many ways still is to this day.
 
I'm still thinking about this: will Capcom re-release Outbreak for modern platforms because Requiem? I believe it would be far more successful than any competitive multiplayer RE game at least.
 
This game had an awesome intro+music


One of the best intros ever made with such an epic composition.

I was fortunate to play this back in the day online with File 2 in PAL land on the PS2. It was a magical experience first time with all the possible routes and secrets you can find this way (the forest for example), and there was nothing else like it. It's great that you can play both online via emulation setup with some cool peeps keeping the magic alive.

Cool ass titles that are special in their own way rich of character.
 
They will most likely never remake of this game, unfortunately. Given the trajectory of RE:Verse, capcom has a habit of closing servers for games that they think it's not pulling any players. And Outbreak games sold piss poor. No way they are going to re-invest money developing this game. This is a company that still thinks Dino Crisis is not worth remaking just because it did not reach the original RE copies sold.
Yeah, but at the same time, I don't think Capcom had very big expectations of their latest online attempts. Except maybe Operation Raccoon City which was a critical failure, but still sold quite well. The first Outbreak was also commercially successful, while the second one flopped mostly due to it being released very closely to RE4 which stole the spotlight.

REverse and REsistance were outsourced completely and presumably done very cheap and quick, eventually being bundled with other titles (Village and RE3 respectively) rather than being sold on their own.

If Capcom are willing to do another Outbreak (either File 3 or a full blown remake), but done right, without any corners cut and keeping the tone and gameplay loop of the originals, I think they'll have another winner on their hands.
 
Yeah, but at the same time, I don't think Capcom had very big expectations of their latest online attempts. Except maybe Operation Raccoon City which was a critical failure, but still sold quite well. The first Outbreak was also commercially successful, while the second one flopped mostly due to it being released very closely to RE4 which stole the spotlight.

REverse and REsistance were outsourced completely and presumably done very cheap and quick, eventually being bundled with other titles (Village and RE3 respectively) rather than being sold on their own.

If Capcom are willing to do another Outbreak (either File 3 or a full blown remake), but done right, without any corners cut and keeping the tone and gameplay loop of the originals, I think they'll have another winner on their hands.
Capcom is likely distancing Resident Evil from its fixed camera/tank controls roots, they probably think its damaging to the brand or something, which explains why they're not willing to port Outbreak at all.
People are playing the Outbreak titles online, but its a damn headache setting that thing up.
Hoping they port it, they can monetize the hell out of it too, but lets keep hoping.
 
Capcom is likely distancing Resident Evil from its fixed camera/tank controls roots, they probably think its damaging to the brand or something, which explains why they're not willing to port Outbreak at all.
People are playing the Outbreak titles online, but its a damn headache setting that thing up.
Hoping they port it, they can monetize the hell out of it too, but lets keep hoping.
Yeah, my point was that they can outright remake it from the ground up, just like they did with 2, 3 and 4. Add modern camera and controls, but keep the essence of the games intact. The idea is still novel, and there's still nothing quite like the two Outbreak games. They have the basics nailed down, they just need to give them some facelift.
 
I was thinking in giving it a try on spooktober. Back in the day i never put too much attention to it because I thought it was only Online, and the only way to get online on my PS2 was to bring the TV and the console to the "computer room".

I heard there is some kind of local Co-Op. Is this true? Everytime I try to look it up it kind of put me to post saying only online, just File 2, or people just "multiboxing" an emulator to have local play.
 
I really wish they would remaster or simply port these games. Make them available on the PSN store they're cult, classics, and with Requiem coming out, they should capitalize on this. It's so annoying that the only way to play these games is on the PS2.
 
I remember seeing this game in the bargain bin at gamestop back in the day. Thought it couldnt be that good if it's so cheap. Guess i'll try it out.
 
Yeah, but at the same time, I don't think Capcom had very big expectations of their latest online attempts. Except maybe Operation Raccoon City which was a critical failure, but still sold quite well. The first Outbreak was also commercially successful, while the second one flopped mostly due to it being released very closely to RE4 which stole the spotlight.

REverse and REsistance were outsourced completely and presumably done very cheap and quick, eventually being bundled with other titles (Village and RE3 respectively) rather than being sold on their own.

If Capcom are willing to do another Outbreak (either File 3 or a full blown remake), but done right, without any corners cut and keeping the tone and gameplay loop of the originals, I think they'll have another winner on their hands.
Right. It makes business sense for capcom to drop another investment on remaking a game that commercially failed. And look at the quality of those outsourced games. Not sure if you want the game to be outsourced again for the sake of getting outbreak remake or sequel and ultimately ends up being absolute shit and capcom closing the server again. If you want the game to be done right, that means they need to invest time, money, team and resources heavily. And I'd rather have them focus on remaking the pre-RE7 RE games. And if Capcom is going to spend that much money, they most likely spend the money on developing their own GaaS game.
 
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