LTTP: Rogue Trader - oh, a new Warhammer 40K ga ---PURGE THE HERETICS

Good idea, I am having MC/Abelard/Hendrix as melee since they just tear through enemies. Then Cassia as a buffer, Argenta as Bolger specialist and Kibellah as an assassin.

Cassia's abilities to move enemies against their will are very useful. Allows you to damage enemies with it and forcefully trigger attacks of opportunities from your melee companions. My advice for Cassia is to strictly focus on getting every single one of her navigator talents.
 
I followed that Werglia guy you posted pretty religiously during my play through. He really has a knack for finding the best boosts for every character. I would have been lost without him.
Yup, just checked the channel based on your recommendation, he has 10-minute videos to go through each companion, that's really cool. I might respecc everyone + the MC, I took some Psyker Lvl talent but I never ever used a psyker ability, seems these can be better used differently.
 
I explored a little bit around Footfall, the game is massive, holy crap. Mister Wolf Mister Wolf thanks for the tip regarding Cassia, the movement navigator abilities paired with Lidless Eye delete half the enemies in one move.
 
I explored a little bit around Footfall, the game is massive, holy crap. Mister Wolf Mister Wolf thanks for the tip regarding Cassia, the movement navigator abilities paired with Lidless Eye delete half the enemies in one move.

Cassia is a weapon of mass destruction. Pairing her with Idira who also can do massive AOE Psychic damage makes a great combo. Idira raises the warp guage and Cassia gradually lowers it with a particular Navigator talent.

This particular AOE for Idira:


I liked using this as well:


Soon it will be time for you to raise the difficulty or it will be way too easy.
 
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I explored a little bit around Footfall, the game is massive, holy crap. Mister Wolf Mister Wolf thanks for the tip regarding Cassia, the movement navigator abilities paired with Lidless Eye delete half the enemies in one move.

I loved moving folks around like ragdolls especially so I could line them up for argenta
 
Cassia is a weapon of mass destruction. Pairing her with Idira who also can do massive AOE Psychic damage makes a great combo. Idira raises the warp guage and Cassia gradually lowers it with a particular Navigator talent.
I might swap Kibellah for Indira, I'm not feeling her Blademaster abilities + I have myself and my Senechal as melee, with charge I can run around the whole map.

Running MC (Warrior), Abelard, Kibellah, Cassia; Argenta, Pasqual
 
While I know it's not that resource intensive of a game, this is honestly one of the games I want to play the most when I finally build a new computer. I'm only a fan of 40k through Dawn of War, but I like that backdrop and love a good crpg. We don't get enough of 'em these days.
 
While I know it's not that resource intensive of a game, this is honestly one of the games I want to play the most when I finally build a new computer. I'm only a fan of 40k through Dawn of War, but I like that backdrop and love a good crpg. We don't get enough of 'em these days.
After playing 30 hours using GFN on the Steam Deck I got curious and launched the native app.

Season 4 No GIF


Handles like ass on sub-30. Also the FSR in this game is absolutely brutal, really no point in using it even on Ultra Quality.
 
I might swap Kibellah for Indira, I'm not feeling her Blademaster abilities + I have myself and my Senechal as melee, with charge I can run around the whole map.

Running MC (Warrior), Abelard, Kibellah, Cassia; Argenta, Pasqual

You're getting the nerfed Kibellah experience. That had to tone her down. Pasqual your sniper? Or are you using one of those electric arc guns with him?
 
I never asked, were you satisfied with your ending in the game? The aftermath for all the different characters.

Yeah, completely. All the characters in my play through had pretty good resolutions to their stories. I got what was probably considered the "good ending" overall.
 
Yeah, completely. All the characters in my play through had pretty good resolutions to their stories. I got what was probably considered the "good ending" overall.
Did you finished BG3? How does the companion quest compare from the writing perspective?
 
Did you finished BG3? How does the companion quest compare from the writing perspective?

Yeah, finished BG3 and I enjoyed the writing and story/characters in RT more. Both are top notch though and I'd be lying if I said I wasn't biased towards the W40k universe. RT had more extensive gameplay also. I liked the ship battles as much as anything in the game.
 
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Yeah, completely. All the characters in my play through had pretty good resolutions to their stories. I got what was probably considered the "good ending" overall.

Mine was good. As good as a life in the 40K universe could be. Some bittersweet things like:

Idira didn't live long. The toll of her powers eventually took her life. She was happy though in her last days. Argenta started a sororitas chapter and was happy but since i defected from the imperium and she still had some loyalty to me she exiled herself. Yrliet stayed with me for 50 years but eventually went off on her own path. Her and Pasqual ending up clashing and he killed her in battle. Make sense, they all wanted to kill her after the revelations in act 3. Cassia ruled her house and was happy but I dont think she lived long. I'm trying to remember more. Too bad they wont let you replay those ending pictures.
 
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Yeah, finished BG3 and I enjoyed the writing and story/characters in RT more. Both are top notch though and I'd be lying if I said I wasn't biased towards the W40k universe. RT had more extensive gameplay also. I liked the ship battles as much as anything in the game.
Yeah, RT nails the atmosphere, while BG3 clearly has the production value. I'm mainly curious whether the companions and their quests are actually well-written and distinct enough.
 
Yeah, RT nails the atmosphere, while BG3 clearly has the production value. I'm mainly curious whether the companions and their quests are actually well-written and distinct enough.

I finished all the character quests and they were all really good, imo. Every character in the story had many different paths you could take them in. The individual character quests as well as your actions in the overall game had an impact on their stories. You get a summary of how your actions in the game impacted each character at the end, as well as how pretty much the different factions and key figures were affected. It ties everything up really nicely. The writing is top notch across the board though.
 
Yeah, RT nails the atmosphere, while BG3 clearly has the production value. I'm mainly curious whether the companions and their quests are actually well-written and distinct enough.
In my opinion, the characters are all well written, but not everyone has the same amount of content. Abelard, a fan favorite, has very little content in Act 4 unfortunately, and his personal quest isn't that interesting, though he's still a very well written character.
Other companions like Pasqal or Kibellah have much more content, and both of them are truly fantastic.
Only the optional "secret" companions you can recruit in late Act 4 have almost no content and zero voice acting, but that's a minor issue. I don't even use them since you already have around 12 great companions in your roster.
 
I don't even use them since you already have around 12 great companions in your roster.
How many companions does the game have?

Would prefer 5-6 well done companions over too many. But not too fussed about it. As long as good quests keep coming.
 
How many companions does the game have?

Would prefer 5-6 well done companions over too many. But not too fussed about it. As long as good quests keep coming.



There are secret companions too but not really worth using as they dont speak nor have a story to engage with. There is one additional potential companion not listed in the trailer. The DLCs also added two other companions.
 
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How many companions does the game have?

Would prefer 5-6 well done companions over too many. But not too fussed about it. As long as good quests keep coming.
The base game has 10 companions. Each of the two existing DLCs adds one more companion (the first one is especially good). The two upcoming DLCs planned for next year will each add another new companion as well.
The three secret companions don't really matter, and I don't think you're even meant to recruit all of them. Certainly not if you play as dogmatic rather than heretical.
Your team composition is 6 characters (your Rogue Trader plus 5 companions), so the game includes more companions than that to give you real variety in squad building.
Some companions can potentially be killed depending on your choices, and a few of them can even be missed entirely if you don't realize you can recruit them.
 
"Rogue Trader, you need to do three things on these planets to advance the plot!"

"Ok, let's select the planet and start the quest"

"Actually no, you need to get there. Here's a completely new void travel system together with ship combat system. Also - congratulations on your first colony, here's a colony management system"

"Ok…"

"Rogue Trader, you are being attacked in your cabin, here are 20 enemies for you to deal with, try not to die. Also, it would be really bad luck if you happen to have a Plagued Undead infestation in the lower holds, wouldn't it?"

"This is going to take 300 hours, won't it?"

Star Wars Mas GIF by Chris Cimino
 
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