Nankatsu
Member
Recently I grabbed Shadow of the Tomb Raider - Definitive Edition, and I gotta say the game grew on me way more than I was expecting.
I've been a fan of the reboot Tomb Raider series, and I think that when it comes to adventure, exploration and finding the unknown, the third chapter is actually the better one...but not without it's issues.
For me the main issue that the game has, and in my opinion it can "block" players from wanting to explore the side stuff, is it's main narrative. The historical setup and locations are good, and better than Rise, but then Square Enix decides to throw in a bunch of killing.
While there is a certain logic for this in this whole arc regarding a darker Lara in her fight against Trinity (daddy issues + carrying the typical "the future of the world on your shoulders pressure" kind of stuff), in this 3rd title it takes a tone that it doesn't suit the character very well at all, making her look more like a Tomb Digger rather a Tomb Raider to be honest. There's simply too much killing for a character that:
a) is solidifying her archaeologist skills (she's in her early twenties by the end of the game, she's not "The Tomb Raider" girl we all know yet)
b) In the future she will be known for being a renown archaeologist, not a killing machine. I really doubt that what made her famous was the fact that she slaughter Trinity, top to bottom.
I'm glad this arc is over, and I really hope that in the following narrative arc they take the killing tone a few steps back and focus more on adventurous aspects.
But then we have the side content, and oh man...every location, crypt and tomb feels unique, and this is where the game truly shines and makes it a very good Tomb Raider in my opinion.
You need to play this game without any kind of hint system, it's really good.
Not only that but the collectibles are interesting to search for and read, making the lore much richier and interesting. There's more here than meets the eye, and it's a shame that Square Enix doesn't allow these contents to shine more.
++Pros++
Gorgeous scenery and setup
Amazing to explore, each place feels fresh and unique
Interesting lore (Paititi, Incas, Maya, Ancient mythology, it's really cool if you're interested in this kind of stuff)
Difficulty system (more games should look for what SE did here)
Solid puzzles, tombs and challenges (specially if you grab the Definitive Edition for 20 €)
Stealth mechanics are a fine addition
--Cons--
Too much killing for an adventurer type of character.
The enemy wildlife feels scarce. Piranhas, eels, jaguars and hyenas. That's it. We are in Peru, for god sake.
Immersion audio dialogue. You can't have people speaking their native language with Lara when she only speaks in English. Ancient tribes became fluent in english out of thin air?
In the end I ended up liking the game thanks to the amazing side content it offers. It's where it truly shows itself as a Tomb Raider game.
What's your opinion on the game GAF? From searching the web I think the game got some backlash and flew under the radar for some people.
I've been a fan of the reboot Tomb Raider series, and I think that when it comes to adventure, exploration and finding the unknown, the third chapter is actually the better one...but not without it's issues.
For me the main issue that the game has, and in my opinion it can "block" players from wanting to explore the side stuff, is it's main narrative. The historical setup and locations are good, and better than Rise, but then Square Enix decides to throw in a bunch of killing.
While there is a certain logic for this in this whole arc regarding a darker Lara in her fight against Trinity (daddy issues + carrying the typical "the future of the world on your shoulders pressure" kind of stuff), in this 3rd title it takes a tone that it doesn't suit the character very well at all, making her look more like a Tomb Digger rather a Tomb Raider to be honest. There's simply too much killing for a character that:
a) is solidifying her archaeologist skills (she's in her early twenties by the end of the game, she's not "The Tomb Raider" girl we all know yet)
b) In the future she will be known for being a renown archaeologist, not a killing machine. I really doubt that what made her famous was the fact that she slaughter Trinity, top to bottom.
I'm glad this arc is over, and I really hope that in the following narrative arc they take the killing tone a few steps back and focus more on adventurous aspects.
But then we have the side content, and oh man...every location, crypt and tomb feels unique, and this is where the game truly shines and makes it a very good Tomb Raider in my opinion.
You need to play this game without any kind of hint system, it's really good.
Not only that but the collectibles are interesting to search for and read, making the lore much richier and interesting. There's more here than meets the eye, and it's a shame that Square Enix doesn't allow these contents to shine more.
++Pros++
Gorgeous scenery and setup
Amazing to explore, each place feels fresh and unique
Interesting lore (Paititi, Incas, Maya, Ancient mythology, it's really cool if you're interested in this kind of stuff)
Difficulty system (more games should look for what SE did here)
Solid puzzles, tombs and challenges (specially if you grab the Definitive Edition for 20 €)
Stealth mechanics are a fine addition
--Cons--
Too much killing for an adventurer type of character.
The enemy wildlife feels scarce. Piranhas, eels, jaguars and hyenas. That's it. We are in Peru, for god sake.
Immersion audio dialogue. You can't have people speaking their native language with Lara when she only speaks in English. Ancient tribes became fluent in english out of thin air?
In the end I ended up liking the game thanks to the amazing side content it offers. It's where it truly shows itself as a Tomb Raider game.
What's your opinion on the game GAF? From searching the web I think the game got some backlash and flew under the radar for some people.
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