JinjoUnchained
Member
I love a game like Dark Souls is because it feels fair. Nothing about having three continues feels fair to me. Instead it feels arbitrary and like a choice made to get more money from people in the arcades. I'm not putting quarters into my own machine so that complete "Game Over - Start from the beginning" design choice, while there for a reason, is not for me at all. I don't feel particularly swayed by the mastery argument but I'm still happy it has been made. Having my suspicions confirmed that the mazes are just pure trial and error in the original NES version, the one I played, further confirms to me just how bad those mazes are.
I did say I didn't find SMB "interesting" to play and it really wasn't. I did however find it to be enjoyable in some ways, specifically how it felt to control Mario and how I could really feel myself improving. While spending 20h on it would have made me a lot more proficient at the game and I might have been able to complete the thing without save-states that has never been my goal.
Again thank you for all of your thoughts, I'm appreciative of all of them, those in agreement and those in disagreement.
Someone said what I was doing was some sort of content tourism and they're right, I am not trying to go back into an alternative universe where I'm a kid going through Nintendo's games. I'm looking at them as an adult who just hasn't played them yet.
Hey OP, you do you, however you want to use your scarce free time to enjoy video games, that's what you should do. The point that we're trying to make here is that treating NES games like content tourism probably won't be a good use of your time. Video game stories of this era were super simple or nonexistent. 8 bit graphics and sound can have a certain retro appeal, but they're primitive by today's standards. And only a few games (Zelda, Metroid, Final Fantasy) were able to create open worlds, but they've long been refined and surpassed by later titles.
So it's the play control and challenge level that make NES games worth playing today. I'd argue that there's not much value to them today besides that other than nostalgia. Again, no one is saying to spend 20 hours mastering each game. They're much simpler than that and they require a fraction of the time. All we're saying is at least give it a shot. If you're only spending 2-10 hours with these NES classics, then spend that time to "git good" and see how far you can make it, and don't worry about if you make it to the end bc that doesn't matter.
Oh, and regarding your point about limited lives and having to replay areas/levels. These games are designed that way to make you master the mechanics/levels. It's not enough to scrape through a world on a low level run and lose most of your lives. The limited lives and less frequent checkpoints reward you for a better run. You may not like that design philosophy, but that's what retro gaming is all about.