- Level design isn't good, sure, levels look nice and atmospheric (plus, that art direction) but, gameplay wise they might as well be interconnected hallways.
- That invisible walls thing again...is actually a detriment to the whole level design and its readability since you don't really know if you can actually drop down/interact or not with specific parts of the map just by glancing from a few (in-game) meters away sucking the whole exploration fun out of the game since you're scouring every inch of the map like a maniac trying to guess if that specific part of the map is actually interactive or not.
Chapter 3 (snow area) and chapter 4 were especially bad when it comes to this.
- Levels feel more like checklist gauntlets than actual levels : there's no fun in it, you're basically doing the usual boss/sub-boss rush thing while trying to find all the secret chests /secret sub-bosses spirits (those with the blue glow), it becomes OCD inducing after X hours...
Most importantly though, the game just outstays its welcome, shit, I'm level 91 with 50+ hours and I've just started chapter 5, and to be honest, after the chapter 4 bullshit with Yellow Loong, Scorpion lord, 2-phase zombie bird and final chapter boss (100 eyes dude) I think I've had my fill, I just don't have the courage anymore to continue playing it but, knowing me, I won't be able to start a different game if I don't finish this fucking game first.
Again, it starts nice but after X hours the game becomes a slog due to the not so good, very linear but still confusing level design, difficulty spikes ahoy and general fuckery.
It looks good, the art direction is really nice, there's some cool vistas and bosses but...it just goes on and on and on and on...
One of the most exhausting games I've ever played, I need a good 10-15 minutes to clear my head after finishing a session with this game...