Humdinger
Gold Member
Just finished up Yakuza 6, so I thought I'd share some impressions.
It took me 31 hours. 13 of that was cutscenes, so if you play this, be prepared for plenty of cinematics. Normally I avoid games that have so many cutscenes, and I did get impatient with it several times, especially during the second half. But I enjoyed Yakuza 0, 1, and 2, and I wanted to see how Kiryu's story ended [edit: or not].
The story is very melodramatic, as is standard for Yakuza games. This one is very sentimental, probably because it's the last chapter in Kiryu's saga [edit: or so I thought]. There are a lot of times when the devs are just overtly manipulating your emotions in obvious ways. But that's okay. It's part of what I like about Yakuza games - they are a unique mix of action, drama, humor, and heart. The emotional tugs all focus on the theme of parenthood here. Since I'm not a parent, some of that fell flat for me. And the character motivations often didn't make a whole lot of sense - but again, that's pretty standard for Yakuza games. There are moments when the story is nonsensical or has obvious holes. You just learn to roll with it.
Combat was fun. By the time I'd gotten finished with Kiwami 2, I'd grown tired of all the brawling, but I took a long break before playing this, and I enjoyed the combat quite a bit.
I got confused with all the different clans, leaders, and families. It seemed as if there were more here than in previous games. The plot got very convoluted, and it was hard to keep track of all the shifting alliances, double-crossing and scheming.
The story wraps up in a satisfying way. I don't want to spoil anything, so I'll leave it there.
A few minor observations:
- It was odd that people would call Kiryu "old man" or "grandpa." He looked like a robust 40 year old.
- It was funny how the characters would call each other names like "buttwipe" and "shitstain."
- The Troubler app was annoying, always ringing you up with minor rescue sidequests in the middle of missions; I wish there was a way to turn that off
If I were to rate it, I'd give it an 8.5/10. I enjoyed my time with it. The cutscene length was the big drawback, but the game has all the trademark Yakuza drama, humor, heart, and intrigue.
Question for Yakuza fans: As I mentioned, I skipped Yakuza 3, 4, and 5. Did I miss out on anything big? If I were to go back and play one of them, which one would you recommend?
It took me 31 hours. 13 of that was cutscenes, so if you play this, be prepared for plenty of cinematics. Normally I avoid games that have so many cutscenes, and I did get impatient with it several times, especially during the second half. But I enjoyed Yakuza 0, 1, and 2, and I wanted to see how Kiryu's story ended [edit: or not].
The story is very melodramatic, as is standard for Yakuza games. This one is very sentimental, probably because it's the last chapter in Kiryu's saga [edit: or so I thought]. There are a lot of times when the devs are just overtly manipulating your emotions in obvious ways. But that's okay. It's part of what I like about Yakuza games - they are a unique mix of action, drama, humor, and heart. The emotional tugs all focus on the theme of parenthood here. Since I'm not a parent, some of that fell flat for me. And the character motivations often didn't make a whole lot of sense - but again, that's pretty standard for Yakuza games. There are moments when the story is nonsensical or has obvious holes. You just learn to roll with it.
Combat was fun. By the time I'd gotten finished with Kiwami 2, I'd grown tired of all the brawling, but I took a long break before playing this, and I enjoyed the combat quite a bit.
I got confused with all the different clans, leaders, and families. It seemed as if there were more here than in previous games. The plot got very convoluted, and it was hard to keep track of all the shifting alliances, double-crossing and scheming.
The story wraps up in a satisfying way. I don't want to spoil anything, so I'll leave it there.
A few minor observations:
- It was odd that people would call Kiryu "old man" or "grandpa." He looked like a robust 40 year old.
- It was funny how the characters would call each other names like "buttwipe" and "shitstain."
- The Troubler app was annoying, always ringing you up with minor rescue sidequests in the middle of missions; I wish there was a way to turn that off
If I were to rate it, I'd give it an 8.5/10. I enjoyed my time with it. The cutscene length was the big drawback, but the game has all the trademark Yakuza drama, humor, heart, and intrigue.
Question for Yakuza fans: As I mentioned, I skipped Yakuza 3, 4, and 5. Did I miss out on anything big? If I were to go back and play one of them, which one would you recommend?
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