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Luigi's Mansion Appreciation Thread

sirris

Member
Now theres a game I would love to see a sequel too. Luigie's Mansion not only did a bang up job of capturing that thing I can only classify as the "Nintendo cool vibe", but it also doubled as a demo that showed some of the cooler things you could do with the cube. Vacuuming up ghosts ruled and the flashlight effect with the dust particles was awsome. Figuring out how to catch some of the boss ghosts was half the fun. It was hands down the coolest "Mario" related title since Super Mario World. It was just a little too short for its own good.
 
Wouldn't mind a sequel as long as the sequel actually had some variety to it. Luigi's Mansion was a bit too repetitive for my tastes. Maybe different playable characters, different houses, different ghost-catching gadgets, something along those lines would be cool.
 
I've actually been thinking about this game a lot the past few days. I never bothered to finish it but I plan to go back to it. Got it at launch and was pretty impressed. Not classic but I had fun with it and I liked the graphics. Personally, I'd like to see what they could do with those play mechanics on the DS as far as a sequal is concerned. A sequal isn't necessary on a home console, though, unless they can really add to the gameplay. Still, I'd recommend the game to people.
 
It was a great tech demo and pretty enjoyable. It was short, but there is only so much you can do with a mansion setting. I'm not sure how a sequel could work, though, since I can't think of anything that could be added to the general engine.
 
I was just watching the Luigi's Mansion episode of Mega64 and thinking of starting just such a thread. It is too bad that it was over in less than 6 hours, but it was a gorgeous game filled with lots of clever bits of design. Well worth that playthrough.

Best part was randomly finding Toad on the shitter.
 
Great game, very original and addictive, in fact so addictive I finished it in just a couple days, which is the only flaw of the game in my opinion, it's short lenght.

If they made a Luigi's Mansion for Revolution with giroscopic controls to aim the vacuum cleaner I'd buy it on day one :)
 
ParkPace said:
Wouldn't mind a sequel as long as the sequel actually had some variety to it. Luigi's Mansion was a bit too repetitive for my tastes. Maybe different playable characters, different houses, different ghost-catching gadgets, something along those lines would be cool.

Quite good recommendations if a sequel were to come about.
 
Never played this...thinking about going back to Gamestop tomorrow and digging around for another three games for the sale. Maybe I'll try to find a cheapass copy while I'm there. :)
 
I liked it for what it was. If a secondary company was to work on a sequel I'd be ok with it, but I honestly wouldn't want to high of resources used for a LM sequel. A DS sequel might be a good idea with the touch screen used for something fresh.

There was something missing about the feel of this game, it didn't give me that pick up and play joy that I so often get from Nintendo games.
 
I'd also love a sequel to this. Not sure how to do it, though... perhaps give Luigi a city full of houses, and a quota of homes to clear (sort of like Pikmin 2)?
 
While it does face some hate from a lot of people, I enjoyed Luigi's Mansion. If you go back and play it, it's quite surprising that the game has very good graphics, even going back now.
 
Yeah, Luigi's Mansion looked absolutely gorgeous.
Dust particles, the lightning, and there were nice details. Many things were suckable, too.
mansion_gcn_4.jpg
 
ToyMachine228 said:
While it does face some hate from a lot of people, I enjoyed Luigi's Mansion. If you go back and play it, it's quite surprising that the game has very good graphics, even going back now.

Not just very good graphics--it's on my list of the Gamecube's top tier. The lighting, shadows, and crazy transparency effects still make my eyes bug out once in a while. Sadly, I think the disappoint with the games length and the fact that it wasn't a "Mario" as kept many from actually appreciating that particular element of the game. Luigi's Mansion looks really damn good even towards the end of this generation.
 
I was there at E3 2001. I was one of the first attendee to play Luigi's Mansion on the first day, since we were with two friends that had the chance to grab Attendee badges (Titus) instead of standard Press ones, and asked the doorman to let us in to "help" them install their booth, even thought Titus booth wasn't located in the West Hall. Of course Nintendo did not want us to get in so early, but after a while, we convinced them. Ahhh, the memories...

I fell in love with the game right away! I am a graphic whore, and seeing it on a huge Panasonic HDTV for the first time is nothing like seeing the trailer on my computer the week before. I can't believe how much that game was bitch on afterwards, especially on that very same forum. It's a perfect game for what it is; a tech demo that took a step forward and became a great first party game!

Of course it was short and too repetitive, but we just came out of that Nintendo 64 phase where all the games acted the same way (Donkey Kong 64 comes to my mind). It's almost as if Nintendo felt obligated to use all the rooms of a mansion over and over again, even though they did not had serious space restriction anymore. And a eye-candy game from Nintendo? I know for sure I never saw anything like that on the N64 generation (as oppose to the SNES generation, in which Nintendo games had supperior graphics in general)...
 
Regarding Luigi's Mansion as a "tech demo" of sorts, not only did it have some nice visuals and visual effects, it was also pretty much THE dual-analog stick trainer for the Gamecube pad. If playing this game didn't make using a dual-analog stick seem like second nature to you, then you just weren't going to get it.
 
ge-man said:
Not just very good graphics--it's on my list of the Gamecube's top tier. The lighting, shadows, and crazy transparency effects still make my eyes bug out once in a while.
The funny thing was, after LM you expected a even better looking Mario :lol
 
Although the game is gorgeous, I'm definetly from the Hater crew this time. I found the game to be so outrageously boring.
 
Count me in as loving Luigi's Mansion in spite of it's flaws and obvious repetition to stretch an already short game out, given short dev time. I still play it today.
 
I'd like to see a sequel on Rev. This time with 4 player multi, in the family of Four Swords. It'll take teamwork to solve the puzzles and beat some of the ghost, but it's every-man-for-himself after that.
 
I never played it since I didn't pick up a GC at launch. Is it worth getting for $20? Does it still hold up gameplay-wise? A good deal of Launch titles don't really age well, so I've been unsure of getting it.
 
it was definitely a nice game, a little too short like most have already said, but fun nonetheless. It was also too easy and even though you could replay the game to get more money and all, it wasn't really worth it. Was worth the 10$ I paid for it though!
 
Truelize said:
Although the game is gorgeous, I'm definetly from the Hater crew this time. I found the game to be so outrageously boring.


it was alright

i dont get how people (kobunheat for example)can praise this game though and turn around and call GBTG shit, though. they are on the same level of quality.
 
This game was a LOT better than I was led to believe. The only real problem is that it was neither long enough nor varied enough to be a complete package, IMHO. There should have been a whole second mansion, playable as Mario, with significantly different mechanics, for example. Not to say I'd want the current game to be any longer, because by the time I finished it, I really wasn't interested in the gameplay a whole lot. It had started to wear it's welcome a bit by the end. Hadn't evolved much. It was wonderfully paced... just wasn't enough.
 
bitwise said:
it was alright

i dont get how people (kobunheat for example)can praise this game though and turn around and call GBTG shit, though. they are on the same level of quality.

The analogue battle system wasn't fun. The chapter structure of the game also kept the mansion from having a cohesive feel--I never felt like I was actually exploring a haunted house.
 
JJConrad said:
I'd like to see a sequel on Rev. This time with 4 player multi, in the family of Four Swords. It'll take teamwork to solve the puzzles and beat some of the ghost, but it's every-man-for-himself after that.

That'd be awesome!

It could be the Super Mario Bros 2 / USA crew... mario, luigi, toad, princess, doing battle with vacuums
 
Sad thing is that Luigi's Mansion in 480p will look better playing on the original GameCube than it will on Revolution.
 
RazzleDazzleRB said:
LM > SMS.

Ain't that the truth.

LM is fun as hell to play. One of the most underrated games this gen IMO. I'd like to see a sequel some day.

Bebpo said:
I never played it since I didn't pick up a GC at launch. Is it worth getting for $20? Does it still hold up gameplay-wise? A good deal of Launch titles don't really age well, so I've been unsure of getting it.

Don't hesitate to pick it up. It holds up surprisingly well. I didn't play it until sometime in 2003 and I felt like kicking myself for not having played it sooner. Its a short game but it is very enjoyable. There are only a handful of games I've had more fun playing this gen.
 
Gahiggidy said:
Sad thing is that Luigi's Mansion in 480p will look better playing on the original GameCube than it will on Revolution.

You do realize that no HD does not mean no 480p, don't you?
 
I played through the game twice at launch, and it has its problems.

- Uber Lame final boss (At least as lame as SMS')
- Not varied enough.

I don't think it's too short, however...it needed more substance to require more length. As it was, it felt as if the game was getting repetitive, which is kind of difficult to do in 10 hours (I'm slow). I loved the mechanics and really enjoyed the atmosphere of the title. I had a lot of fun with it, but it simply lacked enough substance to really provide a long term gaming experience. As it was, it ended right before I really started to get annoyed by the concept.

An enjoyable romp, it was. I prefer SMS due to its variety, but LM deserves a good sequel...I'm looking in the direction of the the DS, to be honest with you. I think that a little alteration to the concept could really allow Luigi to come into his own. A Revolution title would be great as well, especially if the input method helps it out.
 
I've played through it three times, which is saying a lot considering it's about six hours of gameplay. I think a DS version could work, but I'd much rather see a Revolution update.
 
bitwise said:
it was alright

i dont get how people (kobunheat for example)can praise this game though and turn around and call GBTG shit, though. they are on the same level of quality.

Grabbed by the Ghoulies was pretty, but endlessly dull. If I recall, you didn't even need to tap the Xbox controller's stick to perform attacks -- you could just hold it down ad nauseam.

At least Luigi's Mansion made you work for it. And it was genuinely endearing, whereas Ghoulies was largely smarmy.
 
Memles said:
I don't think it's too short, however...it needed more substance to require more length. As it was, it felt as if the game was getting repetitive, which is kind of difficult to do in 10 hours (I'm slow). I loved the mechanics and really enjoyed the atmosphere of the title. I had a lot of fun with it, but it simply lacked enough substance to really provide a long term gaming experience. As it was, it ended right before I really started to get annoyed by the concept.

I agree completely. Yeah, it was short, but it ended at just the right time. It was just beginning to feel repetitive when it ended, which is the perfect time to end it. Any longer, and it would have left a bad taste in my mouth. As it is now, I have fond memories of an enjoyable title which kept me entertained for its duration.
 
ge-man said:
You do realize that no HD does not mean no 480p, don't you?
Yes, and... who says the Revolution will even support progressive?
 
Great game to replay now and then. The graphics are still great, and it's just a fun romp. The puzzles were quite clever, but they didn't really go as far with it as they could have. In the end, I would definitely call it a classic. But I don't want a sequel. There's no point unless they could do something more interesting with it, which is hard to imagine.
 
This was definately a guilty pleasure, certainly lacking in expansive content, there was decent variety in the ghost design and enough charm to satisfy for the meager few hours it lasts.

Serves a more practical role as a budget release late in the console life than the justifiably dissapointing launch behemoth it was plugged to be. Cute game though.
 
I am goning to pick this game up (if i can find it in Australia!), i rented it back when i got a GC and it was heaps of fun.
 
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