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HDR appreciation thread

T-Cake

Member
Borderlands 3 supposedly has HDR on PC. Will try it out as there are lots of neon lights and things in that game.
 
nah of course not. I have the proper settings.
Contrast is untouched, game optimizer mode, warm50, all common LG recommended settings. I know my LG settings. I am religious about this and I like reference settings/proper settings. not adding contrast etc. All sharpening and other ai crap also disabled.
One thing that I do differently is I do play with dynamic tone mapping calibrated to 4000 nits and not hgig though.

but it's the iphone doing the difference. Maybe it has trouble capturing the whole dynamic range + hdr is genuinely great.

I've got some comparison of SDR (ps5 HDR screenshot converted to sdr when copying from ps5) vs game running in HDR on ps5.
That's why I am so in awe with forspoken graphics. The game is genuinely breathtaking with HDR. Of course the iphone camera difference is purely relative. nothing absolute about this. Just to convey a feeling.
Also, these are old pics but still the same tv. It's just not ps5 pro etc.
U4ViNuq.jpeg

VMUoOC3.jpeg


8ZIJGG0.jpeg

FUIG3xV.jpeg

bZpwO3c.jpeg

etnA9pi.jpeg



Got some other cool HDR examples too:
Gqu48rN.jpeg

JkSEvzv.jpeg

X8qNiA2.jpeg
Cool. You know your stuff. HGIG user here, but whatever suits your preferences. Enjoy that magnificent tv.
 

forsakkenSoul

Neo Member
What are your thoughts on HDR? I think it should now be listed as a recommended feature in many games, just like SSDs.

I'm currently using an LG C4 TV as a monitor and the HDR on this TV is of excellent quality, unlike the vast majority of HDR present on entry-level monitors (which shouldn't even exist in my opinion), and the quality of the technology is very good, it greatly improves the overall quality of the image. even in games where there is no native HDR support, Darksiders 3 which I'm playing now for example, the implementation that Windows 11 does is well done and greatly improves the quality of the game.
 

TheStam

Member
I love HDR to the point I don't get excited for 3D games that lack it, but RTX HDR is a life saver many times on PC. I started with the KS8000 on PC and have been a bit obsessed with HDR since. It was a headache on Windows back then, but now it's much better with Windows 11. Now I'd argue Windows is actually great for HDR as we get the system calibration, you don't need to worry about turning it on/off all the time and we are usually able to fix bad HDR with mods like ReShade / Special K. And we have RTX HDR / Auto-HDR as great fake HDR, especially the former.

The limiting factor now is the fucking in-game sliders, it drives me slightly insane. For instance I can still not get BG3 to look quite right even with bumped up contrast and so on. I hate some in-game calibration tools with a passion. Like "Turn down brightness until the symbol is barely visible", but there are 5 steps I could define as "barely visible", what do you mean... Or when sometimes it's like "choose your max nits on a scale from 0-100", what the fuck man at least use the correct scale.

The absolute best in-game calibration tool I've seen is Horizon Zero Dawn Remaster. A masterpiece of a calibration tool where highlights gets its own slider so you can get a punchy image in HGIG as well. In a lot of games I will just give up and run Dynamic tone-mapping even if it introduces some problems in many scenes. But I feel like it's a false to claim that HGIG is always the intended image as if it was Filmmaker mode, mastered to perfection as a part of an artistic vision. I feel like a lot of devs just don't bother to get it right and just tick the HDR check-box, one and done. Hopefully we will have better standardized HDR in the future so that we don't have to deal with this calibration bullshit.
 
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Does anyone know if DBZ Kakarot supports HDR? Playing it right now and it would really benefit from it with all the vibrant colours. Though the SDR picture is still very pretty.
 
Anyone know the best/correct settings for HDR on a Lg c1 and ps5? Internet gives to much conflicting information.

Should the console and TV both be set to limited or full for RGB range?
 

rofif

Can’t Git Gud
I love HDR to the point I don't get excited for 3D games that lack it, but RTX HDR is a life saver many times on PC. I started with the KS8000 on PC and have been a bit obsessed with HDR since. It was a headache on Windows back then, but now it's much better with Windows 11. Now I'd argue Windows is actually great for HDR as we get the system calibration, you don't need to worry about turning it on/off all the time and we are usually able to fix bad HDR with mods like ReShade / Special K. And we have RTX HDR / Auto-HDR as great fake HDR, especially the former.

The limiting factor now is the fucking in-game sliders, it drives me slightly insane. For instance I can still not get BG3 to look quite right even with bumped up contrast and so on. I hate some in-game calibration tools with a passion. Like "Turn down brightness until the symbol is barely visible", but there are 5 steps I could define as "barely visible", what do you mean... Or when sometimes it's like "choose your max nits on a scale from 0-100", what the fuck man at least use the correct scale.

The absolute best in-game calibration tool I've seen is Horizon Zero Dawn Remaster. A masterpiece of a calibration tool where highlights gets its own slider so you can get a punchy image in HGIG as well. In a lot of games I will just give up and run Dynamic tone-mapping even if it introduces some problems in many scenes. But I feel like it's a false to claim that HGIG is always the intended image as if it was Filmmaker mode, mastered to perfection as a part of an artistic vision. I feel like a lot of devs just don't bother to get it right and just tick the HDR check-box, one and done. Hopefully we will have better standardized HDR in the future so that we don't have to deal with this calibration bullshit.
When I noticed wukong and space marine 2 don't have HDR... I skipped the purchase. At least for now
 
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