Lumines Impressions!

DECK'ARD

The Amiga Brotherhood
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(Also posted this in the launch thread, but that thread's a bit of a monster now)

My PSP and Lumines finally arrived! Rez is probably my favourite Dreamcast game, so I've been gagging for something similar ever since. And I had a feeling the music-building concept of Rez could work well with a puzzle game.

So does it deliver? Yes! And it's addictive as hell!

First thing you notice is the presentation, it's really polished and very Rez-like. You enter your name, and choose an onscreen logo for yourself from a selection of about 20 (with more to unlock). Nice retro-chunky fonts everywhere.

After choosing 1-player game and Challenge Mode the next thing that hits you is the music. The first song in the game is Shinin' by Mondo Grosso, and it sounds amazing! I'd resisted downloading it before playing, so this was the first time I heard it. Guitars and drums, and it sounds well good. And after clearing your first blocks, the vocals kick in. Music this good out of a handheld is quite a shock actually!

As far as how it plays, the concept is quite simple but as with all the best ideas there is a lot more to it than you first think.

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It revolves around 2 colours, and you are given 2x2 blocks made up of combinations of these 2 colours which you can rotate. The aim is to build squares/rectangles of a single colour. So a 2x2 square of a single colour for instance will be cleared. Unlike other puzzle games things are not cleared instantly though. Instead they are outlined as in the screenshot above, and are only cleared when a scanline passes over it. The scanline repeatedly passes over the playarea from left to right in time with the music that is playing. The number above the scanline is your combo-meter. The more blocks you clear in a single-pass, the bigger your combo and the higher your score. Once you've outlined an area, you can also expand that area with more blocks of the same colour and this ups your combo as well. When blocks are cleared, any blocks on top of them fall down which can set up things for the next pass.

The scanline adds a whole new twist to things. You can choose to ignore it, but to get the best score and highest combos you have to work fast and use the whole width of the play area. Staying infront of the scanline to try and clear as many blocks as possible in one pass. You get quite a rush if you do a good run and get a high combo, helped of course by the sound and music changes!

The only other element to the game are the special blocks, which come in the same 2 colours but have a little light in them. When you clear these blocks they also clear any of the same colour that are touching, like a virus. The blue blocks in the screenshot below show a special block has just been triggered, and will be cleared by the scanline on the next pass. The special blocks are very useful when things are getting crowded, as if you place them right you can clear big areas of the board in one go. There are also bonuses like an All Clear bonus for getting rid of all the blocks in the playarea, and a Uni Colour bonus which I'm not quite sure about. I thought it was a bonus for constantly clearing only one of the colours, like Ikaruga, but I've only managed to make it happen about twice so not sure yet. Anyone know?

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The sound and music is, as expected, where Lumines REALLY shines. It's far more Rez-like than I was expecting, and you must play it with headphones to fully appreciate it. There's noises for everything, from little chimes for moving left/right, to piano hits when you rotate the block, to a bass drum when you drop it. Changes in the music are triggered when the scanline reaches the far right of the playarea after clearing some blocks, and you'll find drums, bass and vocals start kicking in the more blocks you clear. And the songs themselves are all brilliant, and quite varied in style, with my favourite so far being Round About.

The backgrounds also react to how you are playing, and are much more animated than I was expecting. The planet in the screenshots for instance is rotating, and there's beams of light coming out of the spaceship which flash in time with the music. All the backgrounds are beautifully designed, you've basically got full-on DDR-style backgrounds going on while you play and they are all very different. The first time you see the Shake Ya Body one is quite a surprise! ;)

All the audio/visual feedback you get makes it a very rewarding game to play. The difficulty level increases as you play and is shown in the top-right of the screen. Every fourth level triggers a skin-change, which means completely new music, background, block colours, and sound-effects. And this is what makes this game so addictive! You end up craving a new skin like a junkie craves his next fix. It is VERY difficult to stop playing. I'm currently at a high-score of 35,888 and 6 skins unlocked, so a long way to go if there is indeed 40 songs/skins. It's a very good high-score game. There's also Vs. game modes, both against another player or the CPU. And a Puzzle Mode as well.

Go to http://lumines.jp for an example of the God-like music and design.

To sum up, it's the best puzzle game I've played since Puyo Puyo. The best sound/music experience since Rez. And the best time-killer since Tetris. In other words, get it! :D
 
Nice impressions, sounds awesome. I love puzzle games, I love music games...there probably no chance that I won't like this. BTW, is it being released in NA? If not, import get.
 
I don't think it was down for the European launch.

I hope it's not caught up in music licensing issues or something, as it would be a crime for this not to be released over here. Let's see if it's on the NA list when they make their announcement.

Need a soundtrack album as well!
 
Thank you. Nice to finally have a clear understanding of the game. Hope it comes to the US. Otherwise, its a good thing the PSP is region free.
 
The site names 4 licensed ones, I'm guessing the rest of the 40 songs are original.

The original stuff is VERY good as well. My current favourite song is one of the original ones.
 
Good. Thanks for the response. I don't mind a 10:1 ratio of original to licensed music so much.
 
Nash said:
The site names 4 licensed ones, I'm guessing the rest of the 40 songs are original.

The original stuff is VERY good as well. My current favourite song is one of the original ones.

That mondo gross song is swank. Such a cool sounding techno song.
 
yo nash thanks for the excellent lumines impressions. i literally could not have said it better myself... and i've been cracking out on this game every chance i get.
 
Cheers! Gotta spread the word!

Worked out that Uni Colour bonus is for having only one colour on the play area, so it's a bit tricky to do unless it's right at the beginning of the game.
 
Nash said:
Cheers! Gotta spread the word!

Worked out that Uni Colour bonus is for having only one colour on the play area, so it's a bit tricky to do unless it's right at the beginning of the game.

Man, that sounds viciously difficult.
 
Amir0x said:
Man, that sounds viciously difficult.

It is! Clearing the playarea is a bitch as well.

Can't believe how addicted I am to this. My copy of Ridge Racers has hardly been touched, despite it being really good and me being a Rage Racer obsessive.

As far as I'm concerned, Lumines = PSP Killer App :)
 
Watching the videos, does the music/bg stuff dynamically change when you do better or wrose? It didn't seem that obvious to me when I was watching it.
 
Pedigree Chum said:
Watching the videos, does the music/bg stuff dynamically change when you do better or wrose? It didn't seem that obvious to me when I was watching it.

Everytime the scanline passes over the screen and clears blocks the music changes in some way. If you have a combo or something cleared the music changes more dynamically.
 
Amir0x said:
Everytime the scanline passes over the screen and clears blocks the music changes in some way. If you have a combo or something cleared the music changes more dynamically.

Ah, must pay more attention...I noticed the changes now. Very nice. March, hurry up and get here already.
 
Ok. Thats it. I have been holding off on buying a PSP ( I hate first run Sony products, defects, etc...) but this shit just sounds amazing!

I will be in Japan on Xmas so I guess I can snag a PSP in a out-the-way place like Saitama or not?
 
Wario64 said:
Someone needs to rip the music

No soundtest unfortunately. And as with Rez, it's best experienced in-game.

With a lot of the original songs in the game, it's actually the little riffs, noises and tunes you get for clearing the blocks that makes the music.
 
what is your high score?

Ive been saving huge indepth impressions play guide stuff for when I can get successfully past 200000 points consistently.

Right now im at 140000.

Your scores will plateau at 50k, 70k, and 110k as you realize different levels of depth to the game. Also, you will begin to earn bonus skins for clearing certain scores. I think 110k gets you Rodent, which is my favorite skin the game. It is downbeat drum and bass with an MC, but the MC is controlled by block rotation and clears. Frankly awesome.
 
Galaron said:
Does anyone know if this is getting a NA release?

We won't know until after New Years, probably. But if not, importing might be a decent idea - it's mostly in English already.
 
Amir0x said:
We won't know until after New Years, probably. But if not, importing might be a decent idea - it's mostly in English already.

So is it confirmed this game has no region lock on it? Because I have serious doubts that this game is going to make it out here in NA (still hoping), but I need to play this shit (especially after listening to shinin).
 
GSG Flash said:
So is it confirmed this game has no region lock on it? Because I have serious doubts that this game is going to make it out here in NA (still hoping), but I need to play this shit (especially after listening to shinin).

It has been confirmed by approximately 98,765,011 people... but in GAF logic it's still not "110% certain."
 
Oh man, I've been watching the gameplay video for this on GI.com on continous play for like an hour. I'm definitely getting a PSP for this game, and a DS for Meteos (made by same development studio)
 
God this game is definitely my #1 most wanted PSP game when it launches in America... it's a shame while it's getting so much praise (probably deserved) on GAF, the main public is gonna totally ignore it and see it as nothing more than a "cute Tetris clone".
 
GSG Flash said:
So is it confirmed this game has no region lock on it? Because I have serious doubts that this game is going to make it out here in NA (still hoping), but I need to play this shit (especially after listening to shinin).

It's been confirmed that no PSP game - period - will have a region lock. Those are reserved for UMD movies.
 
tetsuoxb said:
what is your high score?

Ive been saving huge indepth impressions play guide stuff for when I can get successfully past 200000 points consistently.

Right now im at 140000.

Your scores will plateau at 50k, 70k, and 110k as you realize different levels of depth to the game. Also, you will begin to earn bonus skins for clearing certain scores. I think 110k gets you Rodent, which is my favorite skin the game. It is downbeat drum and bass with an MC, but the MC is controlled by block rotation and clears. Frankly awesome.

Just got a new high-score of 62,465!

I think my brain learned to play it better in my sleep ...

:)
 
WOOOOOOOOOOOOOOOOOHOOOOOOOOOOOO!!!!!!!!

JUST HAD MY FIRST 200000+ POINT GAME. took almost an hour and 15 mintutes of play.

The musical diversity in the later part of the game is awesome. There is a skin with a synthesized shakuhachi flute, another skin that is reggae......

I might be posting my save file online so people can try out the later skins, but a part of me makes me want you guys to earn it too.

Im going to start working on indepth impressions this weekend i guess.
 
tetsuoxb said:
WOOOOOOOOOOOOOOOOOHOOOOOOOOOOOO!!!!!!!!

JUST HAD MY FIRST 200000+ POINT GAME. took almost an hour and 15 mintutes of play.

The musical diversity in the later part of the game is awesome. There is a skin with a synthesized shakuhachi flute, another skin that is reggae......

I might be posting my save file online so people can try out the later skins, but a part of me makes me want you guys to earn it too.

Im going to start working on indepth impressions this weekend i guess.

Oh. My. God. A synthesized shakuhachi flute?

ANTICIPATION +3482394823493248734823479238489234798374897342
 
i posted this in the game of the year thread, but the impressions deserve to be here too.

Im calling it now, and this is going to be unpopular and probably wrong, but I am going to say that Lumines is the best game on the PSP.

I am working my way through the pro tour on ridge racers, have played about 6 hours of AC!D, and a fair amount of Mingol (the other contenders) and I can honestly say that Lumines outperforms them all.

Here is the problem - I think alot of people dont get lumines. In fact, I know as much. Maybe this keeps it from being the best game on the PSP, because it requires you to get it at various levels before you can progress. However, it is exactly this reason that makes the game my favorite on PSP. For instance, take the impressions posted by Nash - they are simplistic and represent a level of understanding about the game that plateaus at about 70k (the I Hear the Music in my Soul skin, and the skin right after it)... once you truly understand lumines, it becomes something entirely different. The game rewards you for your understanding by presenting a remarkable musical diversity past skin 15 or so in single player mode. Reggae, drum and bass, jazz, flute... everything is represented and the gameplay molds itself into these forms. If I could explain how to get to 200k points easily (and I cant because it is a complex mix of understanding the immediate spatial relationships of a block, in terms of a large grid of color distribution for large scale chain combos when a special block comes along, and them combining this with an understanding of exactly how much time you have to execute before the scanline passes) then I think alot more people would be picking it over ridge racers. I dont think ridge racers is bad, in fact, before i hit 200k in lumines, ridge was my GOTY on PSP.... but lumines changes so much, shows you so much more at the higher levels... it is impossible to resist. Im just completely impressed by the game the further I get.

One of the strangest things about it is that I seem to do better on skins where I really love the music... which means that, at least for me, the mix of music and puzzle works on different, more cerebral levels.
 
Listen to these guys. Nothing really to expand upon (excellent impressions and comments, Nash and Testuo) -- the game is amazing.

I gave it a good amount of my attention for the first time today; I can't believe that I let it sit for so long. The music and gameplay are superb.
 
Been using the special blocks a lot more the last few times I've played.

Started laying trails of single colours that spread across the whole screen for when the next special block appears, so one half of the playarea effectively collapses on top of the other. Big combos, and clears practically everything.

Also useful is triggering a special block, and then connecting it up to other areas of the screen before the scanline hits the right of the screen - essentially spreading the 'virus'.

I've also found I play better on the skins with the music/sound effects I like most.

Can't praise the game enough really.
 
Nash said:
Been using the special blocks a lot more the last few times I've played.

Started laying trails of single colours that spread across the whole screen for when the next special block appears, so one half of the playarea effectively collapses on top of the other. Big combos, and clears practically everything.

Also useful is triggering a special block, and then connecting it up to other areas of the screen before the scanline hits the right of the screen - essentially spreading the 'virus'.

I've also found I play better on the skins with the music/sound effects I like most.

Can't praise the game enough really.

Welcome to stage 2 of understanding Lumines.
 
tetsuoxb said:
Welcome to stage 2 of understanding Lumines.

:)

Also good is leaving a special block in an easy-to-access bit of the play area, building trails to connect to it, and then triggering it when things start getting crowded.

Edit: The design and colour of the blocks also seems to have an effect on which skins I do better/worse on as well. For instance I really love the music on the Talk 2 You skin (the same music as on the website) but the blue/white blocks seem to hurt my brain! I don't seem to be able to play as fast as I can as on the other stages.

I think it's because the game is requiring a lot of pattern-recognition, and it's easier to do it on some skins than others. The pattern-recognition thing would also explain why you constantly seem to 'evolve' at the game the more you play it.
 
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