Lumines-like Homebrew game!?

neptunes

Member
Created By Moritz
http://moritzpost.de/blog/archives/4-Lumines-recoded.html


lumines.JPG


Development has been done with Java and OpenGL via the LWJGL library. LWJGL provides native OpenGL bindings and support for the audio interface OpenAL.

Here is a Java Webstart version of the the Lumines game (only libs for win32 bundled). Just klick the link, accept my certificate and of the game goes. It has no start or ending but you will get the idea of the game. Java 1.5 required.

The entire eclipse project of the game is ready for your viewing pleasure: lumines-0.1.tar.gz. It contains the src, textures, jars and native libs for the win32 platform..

I remember someone here mentioning they were planning on making a GBA port, was it DCharlie? :lol
 
actually, if i could get off my fat arse, i could actually finish it. It wouldn't look as nice, or sound as nice, but most of the game basics are in there : blocks move, fall, "rotate", stack and delete but there is no scan line to control the delete etc and as i did everything in background mode with 16x16 tiles, the game board doesn't quite fit on the screen so the whole thing scrolls around - the plan was to scale the background so everything fit on the screen.

Ah well... maybe one day i'll try and finish it.
 
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