remember me
enemy variety sucks, and story skips too many beats and even though combat is really boiled down to three basic combo chains, it just flows in a way that makes me crave to play that game again (I just did a replay a couple weeks ago). and of course gallivanting through the intricately crafted streets of this alternative neo-paris in a dystopian cyberpunk theme is just the cherry on the cake. I find the vibes of the main character quite cool although her script and her character writing could have been much better... ultimately while its metacritic is like 75, I'd still personally give it an 80.
stephen's sausage roll
in some perspectives, this game is heavily flawed. while it is really difficult, as intended, the difficulty spikes are enormous even at the start of the game. normally puzzle games would have a gradual difficulty curve as you go along, readying you for what is to come. this game is however brutal. in a way, it is a flaw since it pushes a lot of people away from this game in quick fashion. yet to me, I liked the challenge from the get-go and it became the reason I was hooked to the game so much.
halo infinite.
the whole game is a flaw by itself. story was so short and meant nothing, yet the gameplay was so great that I didn't care and ended up liking it. I did end up playing its multiplayer for like 300 hours, so there's that.
marvel's avengers
really creative combat, just like atomic heart. it has lots of different characters, and a whole variety of combos for each one of them, it almost feels like an entirely different game when you change characters. horrible voice acting, dealing with the same-looking robots over and over again, and a subpar main story that wouldn't even hold a candle to the most generic MCU you can watch