Lumines v Tetris

olimario

Banned
I find the gameplay is lumines to require less skill and more luck than Tetris, especially as the playing arena fills up. In Tetris You have to perfectly plan where each piece falls or you'll be gone in no time.

It's for that reason why I find it easier to keep a Tetris game going longer than a Lumines game. (and just so you know, I can score 45k on Lumines and I've had it for a couple days).

It's the music and visuals that make Lumines something really special. I would kill for a Tetris makeover in the same vein where skins and music change as you play and where things you do cue musical tones.


GAF consensus on Lumines v Tetris?
 
My opinion's worthless since I haven't played Lumines on my PSP yet, but the idea of a game being better than Tetris...:o

Is that even possible?
 
I don't know, a screwed up move in Lumines brings severe consequence, and can either make or break your game later on. There has been a lot of times where I've had a near empty playfield and it went full pretty fast cause I made careless mistakes


And Lumines is too friggin long to play compared to Tetris, where an average game lasts for 5-15 minutes, compared to Lumines's 1+ hour sessions when you get the basic strategy down
 
lumines is no more about luck than tetris is.. and 45K is nothing. really, nothing. you can't make comparisons as such when you are still a relative "noob" (and I mean that in a friendly way here).

the only luck involved with either game is what blocks are coming up. if anything, lumines is even less about luck because you know in advance three blocks coming up, so can plan further ahead, vs. tetris where you only know the next block.

aside from that point to both games, both are 100% about skill, and not luck. I can get to almost 100K every time. if it were about luck there would be times I can't get anywhere near that.
 
Lumines is arguably harder than Tetris. Any jackass can make a complete line, making sure you get a 2x2 square in a game where pieces are constantly shifting around thanks to clearing is a bit more of a challenge.
 
I guess I just don't understand Lumines completely, yet. Why do some movies turn a bunch of same colored squares translucent for a couple seconds before they disappear? I never understood why that happens.
 
when u form a 2x2 (or whatever else) that has blue jewel in one of the squares, everything connected to that square (that are the same color) disappear. it's glorious.
 
olimario said:
I guess I just don't understand Lumines completely, yet. Why do some movies turn a bunch of same colored squares translucent for a couple seconds before they disappear? I never understood why that happens.


That's when you use a SPECIAL black with the flashing center. All ajoining blocks are marked for deletion.
 
olimario said:
I guess I just don't understand Lumines completely, yet. Why do some movies turn a bunch of same colored squares translucent for a couple seconds before they disappear? I never understood why that happens.

The blocks with the blue dots in them are wild cards that do this...

I wish there was a way to start Lumines about 8 skins in (after all, tetris lets you start at a high level)... Re-doing those first sets gets old fast...

I don't like Vs. Com mode either. It seems like whoever gets a big combo first wins...

The game's just too unbalanced for my tastes!
 
Lumines is a fun game but I think people are going way overboard with the praise.
It's a very crafty spin-off of Tetris (and there are hundreds of them). It's like a modern rock band doing an excellent cover of a classic Beatles song with some embellishments.

Tetris is the OG and doesn't deserve to be compared against its own offspring.
 
It's also much harder to recover from a misplaced block in Lumines than in Tetris. It's a bitch to recover a fragmented playfield, especially if you play the game slow
 
Olimario:

Whats your high score in Lumines? The game is deceptively deep it gives you 3 upcoming blocks to look at so you can plan your stratregy, not to mention snaking the same colored block around so when you get that super block it destroys all the same collored block connecting to it. Once you get how the mechanics work you marvel at the intricacies of the game. It's like cypher said in the matrix at first it's just (code) 2 differntly colored blocks but once you look at it long enough you see the patterns emerge. That said I am not ready to declare a tetris v lumines winner just yet.
 
olimario said:
It's for that reason why I find it easier to keep a Tetris game going longer than a Lumines game. (and just so you know, I can score 45k on Lumines and I've had it for a couple days).

It's the music and visuals that make Lumines something really special. I would kill for a Tetris makeover in the same vein where skins and music change as you play and where things you do cue musical tones.

Well, I just reached 230K last night, so I'm starting to understand the long-term strategy and faster paced placement better. I also have gotten really good at early and mid-game single color and screen clear bonuses.

I'm realizing that its not just the music and visuals that make it special. It's the simplicity of the block system, compared with the fluctuating drop speed and tempo bar pace that make it special. The aesthetics and musical variety is nice, but the gameplay is very solid.

It's hard to say which is better, really. Tetris is much simpler in concept; a more "pure" game. It's an equation. Lumines is simple as well, but slightly more complex because it involves more complicated math (read: music).

I can tell you that I'd rather play Lumines at this point than Tetris. That said, Tetris is nigh untouchable as the perfect puzzle game.
 
"Tetris is the OG and doesn't deserve to be compared against its own offspring."

So...because Tetris did it first means something else can never be better?

What a Nintendo fan-esque point of view. People can continue to respect something despite the fact that the genre has moved on and evolved, you realize.

I'm no puzzle game authority by any means, my praise for Lumines simply comes because it's the first puzzler since Tetris that I've been able to really enjoy. Other spinoffs included.
 
The use of special blocks in Lumines adds another element not present in the original Tetris. Initially it's difficult to predict just which blocks are effected and how to effectively use them. There's also the varying rate of speed on certain levels, the music which provides a rhythm for your subconscious, various color combinations and backgrounds that make the game easier/harder, and the use of layering to build combos. There's simply way more going on in Lumines than in Tetris, even though it's not all apparent how it fits in when you first start playing.
 
Lumines is a great game, probably the best original "falling-block" type puzzler to come out since Tetris Attack in 1996. But better than Tetris? C'mon now.

Tetris is great because of its simplicity. It's the simplest concept you can even think of, yet its still challenging. Anybody can play it. A 5 year old can play Tetris or a 75 year old can play Tetris. That's what makes it so addictive, and why it's the most famous(And ported)video game of all time. Lumines might be great and fantastic. But even if Lumines was Game of the year, 10 10 10 10, 5/5, teh revolutionary and so on, it couldn't come close to Tetris.
 
Alex said:
"Tetris is the OG and doesn't deserve to be compared against its own offspring."

So...because Tetris did it first means something else can never be better?

What a Nintendo-esque point of view. People can continue to respect something despite the fact that the genre has moved on and evolved, you realize.

I'm no puzzle game authority by any means, my praise for Lumines simply comes because it's the first puzzler since Tetris that I've been able to really enjoy. Other spinoffs included.



I love how any opinion has to be categorized as Nintendo-, Microsoft-, or Sony-centric around here. Fanboy labeling someone a fanboy - perfect!
 
Not slamming Nintendo, I dig Nintendo, just not their fans.

Easier to dodge the subject?

PS: What am I a fanboy of exactly?
 
CVXFREAK said:
I recently loved playing Tetris on my cellphone, but Lumines made it worthless.

Hopefully Meteos is as compelling.

Sorry to go off topic but I found this hilarious and and since CVXFREAK mentioned Meteos it was a perfect in. Hope this doen't start a flame war, their both great games made by the Q entertainment and should both be appreciated.



IGN MAILBAG:

Fankly, i think DS is crap now. I imediatley regret buying it. After playing my cousin's PSP and his game LUMINES, i wondered if DS is gonna have a moajority of games like it. I know there is POLARIUM coming out but its sounds nothing like LUMINES. I was telling myself that i was gonna sell the DS for the PSP. Should I or are there any games worth buying for the DS?

Oscar

If you like Lumines, wait for Meteos. The two games aren't really comparable since they're completely different puzzle designs, but they're developed by the same production team in Japan. I've played through much of both games, and both Lumines and Meteos are hot numbers on their related platforms. But here's my pick: Meteos is better. It's, pardon the pun, "meatier" in presentation with a lot more to the game design than Lumines. It may not have the cool music production numbers of Lumines, but Meteos really does offer up something awesome and unique.

-- Craig

http://ds.ign.com/mail/?fromint=1

I like the part where craig says the games aren't comparable, but then goes and compares them anyway. :lol
 
Wario64 said:
And Lumines is too friggin long to play compared to Tetris, where an average game lasts for 5-15 minutes, compared to Lumines's 1+ hour sessions when you get the basic strategy down

this is the problem with lumines. i just got fed up with repetitive 45-minute sessions once my scores started to approach the 200k mark, and i've hardly touched it since.

the problem with tetris is that i start seeing tetrads everywhere for days after i play it. particularly in the margins of pages. lumines doesn't damage my brain to nearly the same degree.
 
Forget Tetris... Columns is where it's at. GameGear kicked ass because of it. Now that I think about it, it was a good plan by Sony with Lumines. Handhelds need a good Tetris like game to suceed.
 
Tetris is elegant. It's pared down to its very essence, like the very best board games.

Lumines is a great video game, but in the end it's got the complexities and very occasional imbalances that gamers are willing to ignore.

Tetris is different, though, in that anyone with half a spatial sense can play it and enjoy it.
 
Jesus Christ, just the fact that people can even say Lumines and Tetris in the same breath makes me want PSP so bad. Tetris is the greatest game ever created. And some guy says this Meteos game is better than Lumines??? JESUS CHRIST. I need a new great puzzle game though. I've basically gotten to the point where I can't get any better at my Gameboy version of Tetris. I can get 200 lines if I don't try to get four lines at once all the time pretty easily. I can beat level 9, high 5, about half of the time. Tetris Attack is the only other puzzle game I ever loved. That never gets old though because I always play against someone. I need Lumines. I need money.
 
Tetris is the definitive portable game.

I haven't played Lumines, but I can't imagine too many puzzle games (if any) beating tetris down.
 
Lumines is a great puzzle game, don't get me wrong. And while I hate using this word, Lumines is also a great example of a game that is overrated. I'm very much enjoying playing Lumines now, but Tetris remains the greatest puzzle game ever made, and I doubt anything is ever going to top it, since 90% of all the puzzle games released after Tetris are copying it in some way or another.
 
Tetris is boring. After playing buttload of clones/versions over the years it became pretty blah.
 
since 90% of all the puzzle games released after Tetris are copying it in some way or another.

I think it is entirely reasonable to find a certain game superior to the title it was inspired by.
 
Heh, I guess I'm the only one that feels that way.

I'm just not able to apprecaite or even find myself somewhat interested in the fact that Tetris is elegant within it's simplicity, or that eldery folks and housewives alike can pickup and play a game.

I like games to be deep, well rounded, full featured and preferably flashy in some form or another. I like modes, options, y'know, general meat and all that jazz.

Don't get me wrong, I grew up with NES Tetris being a big thing in my household when I was younger. But to me, it's moved on. Just straight Tetris is archaic and simply not interesting anymore, in my opinion.

Lumines isn't perfect in the least, but I think it's pretty much the perfect evolution of Tetris, for my tastes that is.
 
I don't think any puzzle game will ever stand up to the nastalgia factor of tetris. I personally consider Lumines to be the better game though.
 
Tetris to me is the perfect game.

At this point, homwever, its not so much fun to play.

Lumines takes from Tetris and makes it a complete experience for me. So for now, Lumines take the prize. Fun should always overule innovation.
 
Nostalgia plagues gaming way too hard for some folks considering it's the medium where it means the absolute least.
 
Hitler Stole My Potato said:
Lumines is incredibly overhyped around here.

Just around here? Lots of other people than just GAF are hyping it too. Even saw a huge flash ad on 1up.com the other day
 
drohne said:
this is the problem with lumines. i just got fed up with repetitive 45-minute sessions once my scores started to approach the 200k mark, and i've hardly touched it since.

Bingo. Admittedly, I suck at Lumines, however, the lack of the option to pick up from where I failed in the challenge mode is starting to suck hard now.
 
there are about a dozen puzzle games i'd take over tetris at this point. just as i'd take nearly any decent fighter over sfII. that doesn't diminish tetris and sfII as absolutely promethean feats of creativity, as fully-formed masterpieces in new genres. but other games have improved on their formulae.

what i like about lumines is that there are a number of things going on at once. there are the rote block combinations to keep your stacks clean, the rushes against the scanline, and the elaborate special block setups. it's pleasingly lateral. i enjoy it more than combo-oriented games like puyo puyo, though it may not be as deep.
 
Wario64 said:
Just around here? Lots of other people than just GAF are hyping it too. Even saw a huge flash ad on 1up.com the other day


Yeah I know, it's not just around here. It's everywhere and I just don't get it. I own Lumines and have played it quite a bit, but outside of the incredible music I'm still having trouble seeig what's getting everyone so excited about it. It's fun but nothing mindblowing.
 
I don't even think the music is that good in Lumines... I certainly expected playing it to feel more connected to the music than it does & the stuff that's there is kind of generic.

It's a decent game, don't get me wrong, but it needs a little work before it deserves comparisons with games like Tetris / Tetris Attack / Puzzle Fighter etc...
 
My top block puzzlers:

1. Panel de Pon/Tetris Attack
2. Puyo Puyo/Kirby's Avalanche/Dr. Robotnik
3. Tetris
4. Dr. mario
5. Lumines
6. Super Puzzle Fighter II Turbo
7. Columns III
8. Yoshi's Cookie
9. Ranma 1/2: Ouji Jaanken
10. Columns

Lumines is in very good company.
 
devildice.jpg
 
akascream said:
I don't think any puzzle game will ever stand up to the nastalgia factor of tetris. I personally consider Lumines to be the better game though.

It isn't nostalgia, however. I know I can't be the only one still playing Tetris all the time on my cell phone. :)

Personally my favorite puzzle game after Tetris is still Super Puzzle Fighter II Turbo.
 
Wario64 said:
Just around here? Lots of other people than just GAF are hyping it too. Even saw a huge flash ad on 1up.com the other day

Isn't hyping the game the purpose of an advertisement?

Oh wait... was that a joke? If so, nice.
 
I'm not really much to pit one puzzler against another, Lumines is pretty cool for what it is and Meteos is another new spin on the genre. It's really hard to say what, if any, supasses Tetris because there's Tetris Attack, Super Puzzle Fighter II, Puyo Pop, Dr. Mario, Yoshi's Cookie, Mr. Driller and they've all had me seriously hooked at some point.

Even Yoshi Touch and Go could be considered a puzzler due to the simplicity of the interface and depth of the game. Its not really a platformer beyond the surface, that's for sure.

I guess I'd say Tetris Attack/Pokemon Puzzle League would be my pick, just for the sheer level of competition that game sparked amoungst friends and roommates in college.
 
Tetris is better than Lumines though this is not to say that I'd play Tetris over Lumines (Much like how Super Metroid is better than Castlevania Symphony of the Night yet I'd much rather play SotN than play SM)

Tetris is more of a blueprint and a revolution, especially at the time. Lumines is an evolution of Tetris that is more enjoyable to me (much like Puzzle Fighter 2)

one thing I noticed with Lumines is that when I do really good at the game all of my moves are unconciously timed to the music...naturally whenever I realize this I end up screwing up
 
Playing lumines at the moment and think it is better than Tetris, i love it, its fast paced, cool music and more original than Tetris.

lumines or Tetris...Lumines
 
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