I was thinking about this long and hard last night and thought about starting the same thread.
I really think that Tetris takes slightly more brain power, because you actually have to plan what you're up to in order to survive. Normally when I die in Tetris, I feel like it was a mistake in my planning. Bad decisions led to the screen filling up with blocks.
In Lumines it seems that the thing that fills me to the top isn't bad decisions, but an inability to hit the square button fast enough.
And you need to plan in Lumines too, it's just that it escalates to an insane tempo so quickly that I'm hardly ever able to rotate the block the right number of times before it hits and that's accounting for 99% of my fails. I know exactly where I want it to go and do, but Lumines requires much better twitch and button manipulating skills than Tetris does.
I'd say they're both similarly challenging, with the nod in better overall concept to Tetris.
I really think that Tetris takes slightly more brain power, because you actually have to plan what you're up to in order to survive. Normally when I die in Tetris, I feel like it was a mistake in my planning. Bad decisions led to the screen filling up with blocks.
In Lumines it seems that the thing that fills me to the top isn't bad decisions, but an inability to hit the square button fast enough.
And you need to plan in Lumines too, it's just that it escalates to an insane tempo so quickly that I'm hardly ever able to rotate the block the right number of times before it hits and that's accounting for 99% of my fails. I know exactly where I want it to go and do, but Lumines requires much better twitch and button manipulating skills than Tetris does.
I'd say they're both similarly challenging, with the nod in better overall concept to Tetris.