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Lunar DS info and screens

W... T... F...

Glad I wasn't expecting anything to begin with. GA whoring it results in garbage like Lunar Legend.
 
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Real Time Strategy? Cards? Ugh... I feel sorry for all the fans of the series, who waited what like 10 years for a brand new Lunar?
 
Drinky - I thought you'd be all over this once you saw it was cards... then I'm like, oh DUH, DS game. Never mind...

And it's a shame, too. Dual screens + touch screen would actually be useful in a traditional RPG.
 
djtiesto said:
But I thought you weren't much of an RPG fan to begin with?

I already said before that Lunars gameplay sucked so yeah I still don't care for RPGs. But Lunar is (or was) bareable because the characters, music, and story were all magical.
 
Lindsay said:
I already said before that Lunars gameplay sucked so yeah I still don't care for RPGs.

Just curious, why do you say that?

I found the gameplay to be its strongest quality, and it automatically made Lunar better than 80% of the RPGs out there.
 
Tsubaki said:
Just curious, why do you say that?

I found the gameplay to be its strongest quality, and it automatically made Lunar better than 80% of the RPGs out there.

It's battle system was cute I guess how you could kinda move your people around to avoid spells but that's about it... the stats & equipment/item system was never anything new. You could see enemies in dungeons but had little chance of avoiding them unlike Earthbound.... gameplay-wise there isn't much that sets it apart from other RPGs....
 
Lindsay said:
It's battle system was cute I guess how you could kinda move your people around to avoid spells but that's about it... the stats & equipment/item system was never anything new. You could see enemies in dungeons but had little chance of avoiding them unlike Earthbound.... gameplay-wise there isn't much that sets it apart from other RPGs....

For the actual battling part, I really enjoyed the movement part... Most people didn't. I thought it made the game much more strategic as you had very good control over character positioning to avoid area of effect spells/attacks.

As far as the visible enemies, people generally miss the point about the advantages of them. Yes, you may not really be able to avoid them even when visible. but the best thing about visible enemies is that encounters are limited. That is to say that once you clear out an area of its enemies, you won't encounter any more. You are free to walk around.

This has two purposes:

1) Less tedium. Why fight endless battles?
2) Balance. Because of the limited nature of fights, the developer can easily revolve the game around that. Compare Lunar and Grandia where I never went out of my way to level and I played the game as is, vs Final Fantasy where at times I end up so severely underleveled that I have to spend a couple hours just leveling.

A limited number of battles allows for better game design, since it takes a factor of randomness out.
 
The guy's name is Glen... is he supposed to be Grandpa Glen from Lunar: Eternal Blue?

Anyways, all that I saw before were the mini maps of the town and world, which I actually liked the style of. After seeing these other screenshots though, I'm not altogether sure of what to think about this game. =\

I mean, just compare this...

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To this...

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They barely even look like the same game. I don't really mind the Alundra look of the character sprites, but the dumbed down look of the forest is really disappointing. I mean, there aren't even any tiles/textures or anything on the ground; just one or two of the same repeated rock sprite randomly scattered in there. They go from a very bright and cheery town map with lots of detail to a setting that looks like its out of Pitfall or something. I'd almost think that two different art teams were behind this.

The description is what really worries me, though: An RTS where you collect cards and change monsters from "Dark" to "Light"? This sounds more like Pokemon than Lunar to me. =\ If they were so intent on a mini-game utilizing DS functions (such as with the trading of cards), then why didn't they go with a gambling game or something where you use the touch-pad to throw dice?

I've been obsessed with this series since its debut on the SegaCD, so I really hope that UbiSoft or whoever is behind this doesn't break my heart.

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...
 
Cards? Yayyyy! It sounds like cards are only used in relation to characters? It sounds fun to me. I guess I'm the only one, though.
 
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