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Mage Knight On DS

NAMCO TAKES THE WORLD OF MAGE KNIGHT PORTABLE WITH DESTINY’S SOLDIER
Turn-based Strategy Based on The WizKids Collectable Miniature Game Finds its Destiny on the Nintendo DS™
11/17/2005

SANTA CLARA, Calif., (November 17, 2005) – Leading video games developer and publisher Namco Hometek Inc. announces Mage Knight™: Destiny’s Soldier, a turn-based strategy game for the Nintendo DS™. Based on the best-selling collectable miniature game from WizKids® Games, Mage Knight: Destiny’s Soldier offers intuitive touch screen controls and gameplay true to the popular tabletop gaming franchise. Mage Knight: Destiny’s Soldier will have players embark on an epic journey where they must gather, build and customize an army of their very own. Players will take destiny into their own hands in Spring 2006.

In a world ravaged by war, a retired soldier is forced to take up arms once again. The Solonavi are corrupting the Land, and a great army of warriors must be gathered to stop them. It is this soldier’s destiny to bring these warring factions together and fight against the Solonavi. His army is the Land’s only hope to prevent its total devastation. Players assume the role of Destiny’s Soldier, creating and commanding an army of their own to defeat the Solonavi and bring peace back to the Land.

“Mage Knight: Destiny’s Solider should appeal to those familiar and unfamiliar with the Mage Knight franchise,” said Jeff Lujan, business director at Namco Hometek Inc. “The sheer amount of storytelling, strategy gameplay, and army customization is a testament to how deep and rich the Mage Knight universe really is. We are very excited to bring this unique and innovative tabletop gaming experience to the Nintendo DS.”

“Mage Knight: Destiny’s Soldier is exactly what we had envisioned Mage Knight on the Nintendo DS to be,” said Jordan Weisman, CEO of WizKids. “We are pleased to license our intellectual property to a company that understands and appreciates how special it really is.”

Mage Knight: Destiny’s Soldier is an exciting and innovative gaming experience that stays true to its collectable miniature gaming roots. With the use of the touch screen controls on the Nintendo DS, players can virtually pick up units, deploy them, issue commands and roll dice just like they would in the tabletop game. Players will have a variety of different ways to experience and enjoy Mage Knight on their Nintendo DS.

For more information on Mage Knight: Destiny’s Soldier, please visit www.namco.com.
 
entirely depends on the game.. the license is ok but a game is doesn't make. if they simulate the cmg ala yugioh, forget it. if they use the license in a sweet strategy game, sure, why not.
 
pix, courtesy of g-a

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Okay, the title and gameplay sounded cool, then the screenshots made it look like another lame game with pretty graphics. Ugh, the last thing I want is a PC-style RPG.
 
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"so... shall we do battle?"

"By the Eagle Gods, I thought you would never ask"

That is one of the corniest exchange of words i've seen in a while.
 
By the owl gods, that looks lame.
 
radioheadrule83 said:
:lol

Looks interesting enough. I enjoyed the tabletop game the few times I played it; if the battle system is translated over well it could be pretty fun. Here's hoping for some full-fledged multiplayer modes a la Advance Wars (is online play asking for too much?).
 
Ark-AMN said:
I know, I don't see whats so bad about the graphics. Of course, the writing on the other hand... :lol


Oh the writing is awful, but how knows, that could actually turn out to be a strenght, sometimes things can so bad they are good, you spoony bard.

But the grpahics looks nice.
 
bummyhead said:
Oh the writing is awful, but how knows, that could actually turn out to be a strenght, sometimes things can so bad they are good, you spoony bard.

But the grpahics looks nice.

I read that as sarcasm out of that goblin's mouth, so it didn't sound cornball, (unlike the Rygar line from above, which was made corny by the tone voiced by the VA).
 
BlueTsunami said:
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"so... shall we do battle?"

"By the Eagle Gods, I thought you would never ask"

That is one of the corniest exchange of words i've seen in a while.

Are you kidding? I'm trying to figure out how I'm going to work that into everyday conversation.
 
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