Oddly enough since we're talking about art, I remember as a kid buying a shitload of fallen empires because it had the older art style and I liked most of those art styles the most.
noquarter said:
Alright, here's the infect deck I made. I only got to play one game before FNM last night and really wasn't sure what to expect there (first time playing Standard since Mirage) Looking for a little help to make it run a little better
3 X Inkmoth Nexus
2 X Verdant Catacombs
8 X Swamp
9 X Forest
4 X Plague Myr
4 X Phyrexian Crusader
4 X Rot Wolf
3 X Necropede
2 X Plague Stinger
2 X Blightwidow
2 X Hand of the Preators
2 X Blight Mamba
1 X Corpse Cur
1 x Viridian Corrupter
2 X Eldrazi Monument
2 X Harrow
2 X Khalni Heart Expedition
2 X Green Sun's Zenith
2 X Go For The Throat
1 X Morbid Plunder
1 X Untamed Might
1 X Genesis Wave
About half the time I was able to have 6/8 Lands out by turn 4, making it so I could play anything in my hand. One game was pretty much me being beat down with a white dude (don't recall the name, but helped get Equip.) with one of each Sword on him, after Day of Judgement and having only a Rot Wolf in hand.
Thinking I might take out 2 Rot Wolves or the Blight Mambas and put in 2 Viridian Corrupters. Also thought about splashing red (using a couple of each dual with red) and having Metallic Master and Arc Trail ready. Would making that a sideboard switch maybe be advised? Also thought I might add in a couple Diabolic Tutors instead of Go for the Throat.
Any tips/suggestions would be appreciated.
I'd say up the plague stingers, flying is annoying especially for infect. I'd get 2 more hand of praetors. Get some septic rats if you don't have any. I don't like Eldrazi Monument if you don't have a deck creating tokens to pay it's cost, otherwise it seems like a waste. I'll think about it more but those are off the top of my head.
I guess the biggest thing, are you willing to spend money on singles? And if so, how much? I'm sure most of the 1x/2x are because you only have that many.
Also, do you have any cards that proliferate? I think there are a couple black and green cards that do. Contagion engines are sick in infect decks since they proliferate twice.
Edit: Saw you typed more

I would NOT take out any rot wolves, them being 2/2 and allowing you to draw a card when they kill something is pretty awesome. Viridian Corrupters are also nice, depending on what you have some would be nice sideboard material for killing artifacts if you don't run into a lot or have a better infect creature to take their spot. Yes, go for the throat are nice cards, the people I run into don't have many artifact creatures in standard but if they do also consider doom blade since that can kill anything but black and go for the throat is anything but artifact.
What is metallic master? I can't find it from searching? Diabolic tutor is a maybe, is there anything you want to get out that bad in your deck to use it? Blight mambas are kind of cool due to the whole regeneration, but you gotta see if there are better infect cards.
I would not splash red, I hate using 3 colors since it usually makes the deck needlessly complicated and causes you to get mana screwed way too often from what I've seen. Also I don't think your reasoning of arc trails is good enough to splash another color, seems like a waste of space especially for just arc trails.
Other Cards to Consider:
Spread the Sickness(kills any style of creature and allows you to proliferate which is nice. Only downside is the casting cost)
Virulent Would (Cheap to cast, -1,-1 and gives a poison counter when that creature dies which is nice way to give them a poison counter to proliferate)
Flesh-Eater Imp (Little bit high of casting cost but 2/2 with flying is nice and ability is ok, depending on the situation)
Scourge Servant (Nice having a 3/3 either to kill off other monsters or just deal a decent amount of damage.
Relic Putrescence (Not bad as a sideboard card if you face a person with a lot of artifacts otherwise kind of useless)
I would also maybe add some giant growths or something since you're running green too so if they say they don't block you can bump it up during damage to go from 1 or 2 counters to 4 or 5.
Edit 2: You meant metallic mastery, ya I don't think those two cards are worth the complexity you'd add to your deck over it.