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Magic: The Gathering |OT|

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Zaraki_Kenpachi said:
Ya, pretty much why I'm continually tempted to switch. The idea of doing stuff anytime and having "infinite" opponents is something that is pretty awesome. Is there a time period they stop allowing for trading in digital for physical cards as complete set? Like can you still get a complete set of worldwake if you get it online or is it too old?

You have two years to redeem...so WWK is still redeemable.
 
leroidys said:
I'm thinking about picking up duels of the planeswalkers. Any reason to pick one over the other between PC and PSN?
Um, just about all I can think of is that the expansions are more likely to go on sale on Steam. I don't think there are any content differences.
 
Zaraki_Kenpachi said:
Ya, pretty much why I'm continually tempted to switch. The idea of doing stuff anytime and having "infinite" opponents is something that is pretty awesome. Is there a time period they stop allowing for trading in digital for physical cards as complete set? Like can you still get a complete set of worldwake if you get it online or is it too old?

I just love having the actual physical card, I could never do digital. Especially with elite rares that stay relatively high in demand like dual lands or just classic cards like Strip Mine or Yawgmoth's Will. There is something awesome about having them in your collection.
 
siddx said:
I just love having the actual physical card, I could never do digital. Especially with elite rares that stay relatively high in demand like dual lands or just classic cards like Strip Mine or Yawgmoth's Will. There is something awesome about having them in your collection.

Ya, the whole reason I killed off the initial idea of doing the online version instead. Also for whatever reason, opening packs physically is like crack for me.

On a cool note, I got a free Liliana gamemat thingy for free since I've been showing up a lot and bought a booster box there. I thought that was pretty cool.
 
Zaraki_Kenpachi said:
Ya, the whole reason I killed off the initial idea of doing the online version instead. Also for whatever reason, opening packs physically is like crack for me.

On a cool note, I got a free Liliana gamemat thingy for free since I've been showing up a lot and bought a booster box there. I thought that was pretty cool.

Yes, god it's addicting. I know people who collect and barely ever open packs, but I just can't help it. I love gambling and I will sit there and buy pack after pack.
 
siddx said:
Yes, god it's addicting. I know people who collect and barely ever open packs, but I just can't help it. I love gambling and I will sit there and buy pack after pack.

Haha, pretty much. I'll usually buy a booster box for a card I want over buying a single just to open packs.
 
Did a draft last night, had an insane pool, and somehow ended up 0-2. I decided to stick it out and ended up winning my next 2 matches with no effort since they were against crappy players.

I opened Hero of Bladehold in my first pack, so that was an obvious pick. Other notable picks were Victory's Herald, Kuldotha Flamefiend, Into the Core, Blisterstick Shaman, Myr Battlesphere, a couple of Shatters, Revoke Existences, Galvanic Blasts, some Myrs, etc. Your basic WR metalcraft aggro deck.

My first round was really close. Game 1, my opponent won at like 5 life. I won Game 2. Game 3, I got him down to 1 life, and he was able to beat me. So frustrating.

Round 2, I got mana screwed and lost to an infect dude in one swing. Both games. I was pissed at that point.

The next two matches weren't even close. It didn't feel fair. My Round 4 opponent was 1-2 with a bye, playing horrible cards. When I attacked for 16 on turn 5 with Hero and some other dudes, he's just like "I guess you win."
 
My white deck I just built is raping my green deck, it's just too fast. Especially with the white like only having flying essentially.

1x Assault Griffin
1x Cloud Crusader
2x Mirran Crusader
3x Armored Ascension
2x Hero Of Bladehold
1x Victory's Herald
4x Wild Griffin
4x Serra Angel
3x Honor Of Pure
3x Phrexian Rebirth
4x Leonin Skyhunter
4x Pacifism
2x White Sun's Zenith
25x Plains

I'm guessing to maybe add another Armored Ascension, and maybe Victory's Herald and Mirran Crusader? I gotta look more to find if there's other stuff worth adding.
 
Event decks are an interesting idea, basically decently competitive decks minus the super-expensive mythics/rares. The red one is indeed a great value, my LGS is only charging $20 Canadian, and the two goblin guides alone are worth about $8-$10 each. All Magic specialty stores worth their salt charge below MSRP.

I did the best I've ever done at my LGS' weekly FNM booster draft. We draft MBS-MBS-SOM because most of us want more MBS cards. Ran B/G infect 'cause my first pack had a Vatmother, and then my second had an Inkmoth Nexus. Went 2-2, pretty pleased. I still can't touch the better drafters there, they just know which cards have good synergy and can seemingly build something out of anything.

Anyone see the new Knight of the Reliquary being included in the Knights vs Dragons duel deck? SO disappointing. Dunno what Wayne Reynolds was thinking, such an uninspired piece of shit. Michael Kormack's original was so much better!

New:
654_xiwce52o4x.jpg


Old:
td30_knightSplash.jpg


T-T

For the guys who find the collecting/opening packs aspect of Magic addicting, I know how you feel - I know all too well! Promised I wouldn't, but I came across a guy selling a box of Besieged for cheap, so I'm gonna buy one :\ I'd better get a Tezz!
 
My wife is going to kill me. I spent 100 bucks on cards today. But! I now have 4 Vampire Hexmages thanks to you guys. Also, bought 6 Zendikar packs. I'm now on a cash budget for cards.

Stupid sexy Magic packs.
 
did 10 dollar sealed last night (yay for events organized by a club, not an lgs) and went 4-0-1, then lost in the first round of the top 8. consecrated sphinx is the sickness; it won me game after game in the first four rounds.

as for knight, i didn't like the old one *that* much, but god, the new one is fucking awful.

on that topic, let's post some of out favorite mtg art:

legacy weapon (apocalypse):

137.jpg


i am a huge fan of the weatherlight cycle and this card was part of what got me interested in it. i'm not sure why, but something about it just fascinates me.

132.jpg


rob alexander is so good. armageddon is such an iconic card and this is in my opinion easily the best rendition of it. not too busy, but not too spare either.

319.jpg


a fascinating piece that is able to perfectly convey what the card does.

57.jpg


i am probably biased, because hanna is my favorite character of the weatherlight saga (even though doesn't much other than die lol), but this is another awesome one.

also, any land done by rob alexander and almost all lands done by john avon.
 
Anyone see the new Knight of the Reliquary being included in the Knights vs Dragons duel deck? SO disappointing. Dunno what Wayne Reynolds was thinking, such an uninspired piece of shit. Michael Kormack's original was so much better!

I thought she was fighting a bird until I saw the horse-"face" below the armor. Now I know she's riding a flying/armored horse. WTF, that's pretty bad art if I think "bird" from the armor being a beak near the eyes at first glance.
 
some other good ones:

139.jpg


my desktop for the last few years. such an ominous card.

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this was pretty much my favorite art ever when i was 13, maybe not so much now, but i still think it is a lot more appealing than the bikini armor that so many female mtg cards sport.
 
Mirari's Wake = 2 of the land/color your tapped, basically? If I'm reading the card right?

Just wanting to make sure my "classic Magic" rules/terms aren't completely shot.
 
Yeah crucible of worlds is one of my favorite pieces of art. Also a sick combo card. Crucible + Strip Mine = haha fuck your lands bitch.
Only have one of em, hopefully I can get my hands on three more for a playset one of these days.
 
Amy Weber has made some of my favorite card art. Her stuff is really simple and in comparison to some of the stuff you see now, almost childish. However there is something really interesting and fun about some of her cards.

Icy Manipulator for instance, it's just crazy, wtf is going on in this picture? lol I love it.
icy_manipulator.jpg


She is responsible for the original ornithopther art, which is far better than the crap they are using now
ornithopter.jpg


And time walk of course. I love that her images are related to the card, but not as literal as most of the card art is now a days.
time_walk.jpg


But my favorite by far is Time Bomb. Just trying to figure out how the images in the picture would conceivable create a time bomb is fun. But the image itself, there is something so simple yet wonderful about it.
time_bomb.jpg




Other than her, I have always loved this one
Card1766.jpg


And this
205.jpg


Great scene here
38.jpg


And of course the eldrazi, with the full frame art.
7.jpg

4.jpg
 
speaking of full art frames:

191.jpg


my least favorite art ever. fucking amateurish to have the spear/staff/whatever it is run over the name (not a probably with the picture itself per se, but close enough)

and yeah, some of the old art is sweet. the average quality was low tbh, but the ones that are good, man they are evocative and fascinating.
 
dschalter said:
speaking of full art frames:


my least favorite art ever. fucking amateurish to have the spear/staff/whatever it is run over the name (not a probably with the picture itself per se, but close enough)

and yeah, some of the old art is sweet. the average quality was low tbh, but the ones that are good, man they are evocative and fascinating.

I'm glad I'm not the only one that is annoyed by that. It's too bad because the picture is fairly good but that stupid staff tip jutting up into the name annoys the fuck out of me.
 
Alright, here's the infect deck I made. I only got to play one game before FNM last night and really wasn't sure what to expect there (first time playing Standard since Mirage) Looking for a little help to make it run a little better

3 X Inkmoth Nexus
2 X Verdant Catacombs
8 X Swamp
9 X Forest

4 X Plague Myr
4 X Phyrexian Crusader
4 X Rot Wolf
3 X Necropede
2 X Plague Stinger
2 X Blightwidow
2 X Hand of the Preators
2 X Blight Mamba
1 X Corpse Cur
1 x Viridian Corrupter

2 X Eldrazi Monument

2 X Harrow
2 X Khalni Heart Expedition
2 X Green Sun's Zenith
2 X Go For The Throat
1 X Morbid Plunder
1 X Untamed Might
1 X Genesis Wave

About half the time I was able to have 6/8 Lands out by turn 4, making it so I could play anything in my hand. One game was pretty much me being beat down with a white dude (don't recall the name, but helped get Equip.) with one of each Sword on him, after Day of Judgement and having only a Rot Wolf in hand.

Thinking I might take out 2 Rot Wolves or the Blight Mambas and put in 2 Viridian Corrupters. Also thought about splashing red (using a couple of each dual with red) and having Metallic Master and Arc Trail ready. Would making that a sideboard switch maybe be advised? Also thought I might add in a couple Diabolic Tutors instead of Go for the Throat.

Any tips/suggestions would be appreciated.
 
Oddly enough since we're talking about art, I remember as a kid buying a shitload of fallen empires because it had the older art style and I liked most of those art styles the most.

noquarter said:
Alright, here's the infect deck I made. I only got to play one game before FNM last night and really wasn't sure what to expect there (first time playing Standard since Mirage) Looking for a little help to make it run a little better

3 X Inkmoth Nexus
2 X Verdant Catacombs
8 X Swamp
9 X Forest

4 X Plague Myr
4 X Phyrexian Crusader
4 X Rot Wolf
3 X Necropede
2 X Plague Stinger
2 X Blightwidow
2 X Hand of the Preators
2 X Blight Mamba
1 X Corpse Cur
1 x Viridian Corrupter

2 X Eldrazi Monument

2 X Harrow
2 X Khalni Heart Expedition
2 X Green Sun's Zenith
2 X Go For The Throat
1 X Morbid Plunder
1 X Untamed Might
1 X Genesis Wave

About half the time I was able to have 6/8 Lands out by turn 4, making it so I could play anything in my hand. One game was pretty much me being beat down with a white dude (don't recall the name, but helped get Equip.) with one of each Sword on him, after Day of Judgement and having only a Rot Wolf in hand.

Thinking I might take out 2 Rot Wolves or the Blight Mambas and put in 2 Viridian Corrupters. Also thought about splashing red (using a couple of each dual with red) and having Metallic Master and Arc Trail ready. Would making that a sideboard switch maybe be advised? Also thought I might add in a couple Diabolic Tutors instead of Go for the Throat.

Any tips/suggestions would be appreciated.

I'd say up the plague stingers, flying is annoying especially for infect. I'd get 2 more hand of praetors. Get some septic rats if you don't have any. I don't like Eldrazi Monument if you don't have a deck creating tokens to pay it's cost, otherwise it seems like a waste. I'll think about it more but those are off the top of my head.

I guess the biggest thing, are you willing to spend money on singles? And if so, how much? I'm sure most of the 1x/2x are because you only have that many.

Also, do you have any cards that proliferate? I think there are a couple black and green cards that do. Contagion engines are sick in infect decks since they proliferate twice.

Edit: Saw you typed more :P I would NOT take out any rot wolves, them being 2/2 and allowing you to draw a card when they kill something is pretty awesome. Viridian Corrupters are also nice, depending on what you have some would be nice sideboard material for killing artifacts if you don't run into a lot or have a better infect creature to take their spot. Yes, go for the throat are nice cards, the people I run into don't have many artifact creatures in standard but if they do also consider doom blade since that can kill anything but black and go for the throat is anything but artifact.

What is metallic master? I can't find it from searching? Diabolic tutor is a maybe, is there anything you want to get out that bad in your deck to use it? Blight mambas are kind of cool due to the whole regeneration, but you gotta see if there are better infect cards.

I would not splash red, I hate using 3 colors since it usually makes the deck needlessly complicated and causes you to get mana screwed way too often from what I've seen. Also I don't think your reasoning of arc trails is good enough to splash another color, seems like a waste of space especially for just arc trails.

Other Cards to Consider:

Spread the Sickness(kills any style of creature and allows you to proliferate which is nice. Only downside is the casting cost)

Virulent Would (Cheap to cast, -1,-1 and gives a poison counter when that creature dies which is nice way to give them a poison counter to proliferate)

Flesh-Eater Imp (Little bit high of casting cost but 2/2 with flying is nice and ability is ok, depending on the situation)

Scourge Servant (Nice having a 3/3 either to kill off other monsters or just deal a decent amount of damage.

Relic Putrescence (Not bad as a sideboard card if you face a person with a lot of artifacts otherwise kind of useless)

I would also maybe add some giant growths or something since you're running green too so if they say they don't block you can bump it up during damage to go from 1 or 2 counters to 4 or 5.

Edit 2: You meant metallic mastery, ya I don't think those two cards are worth the complexity you'd add to your deck over it.
 
My infect (current build) is

2x Flensermite
4x plague stingers
4x ichor rats
3x Phryxian Crusader
2x Ichorclaw Myr
1x Hand of the Praetor

4x Vampire's Bite
4x Giant Growth
4x Virulent Strike
2x Grasp of Darkness
2x Doomblade (or go for the throat depending)
4x Canopy Cover

4x Livewire Lash


2 Inkmoth Nexus
2 Verdant Catacombs
8 Forests
8 Swamps

I can easily get 10 poison counters by turn 4
 
WanderingWind said:
Can you play a non-basic land and a basic land during the same round?

Nope, one land per turn unless you play an explore or something that allows you to play additional lands.
 
Hex said:
Nope, one land per turn unless you play an explore or something that allows you to play additional lands.

Sweet. Thanks. I thought it sounded too good to be true. I found a card in that big box of mine that you put counters on, and if you remove them, you can play a 20/20 indestructible creature. I put it back in the big box, so I'm having trouble finding it, but that coupled with my Vampire Hexmages is going to be a lot of fun.
 
WanderingWind said:
Sweet. Thanks. I thought it sounded too good to be true. I found a card in that big box of mine that you put counters on, and if you remove them, you can play a 20/20 indestructible creature. I put it back in the big box, so I'm having trouble finding it, but that coupled with my Vampire Hexmages is going to be a lot of fun.
Ah yes, Marit Lage.
 
They will be release a new Deckbuilder's toolkit in late March.
For those that have never picked one up, it really is one of the best things that Wizards has done.

The current one has four boosters (M11, WW, RoE, and Zendikar), a stack of 100 basic land and 125 random commons and uncommons in a nice full art storage box.
It retails for 16.95 at Walmart and Target and those types of places and usually a tiny bit cheaper online at Amazon and other places.
(Also this one will be released in other languages, I think I will try and grab a Japanese or Russian version)

I am curious what will be in the new one.
They changed Fatpacks with the new set to include 9 boosters instead of 8 and added two deck boxes with the usual land and 20 sides life counter.
 
Found a new reason to love Black Sun's Zenith also...
Protection from black and shroud do not stop it, since it does not target and it already dealt with indestructible creatures nicely.
 
The_Technomancer said:
Ah yes, Marit Lage.

I'm going to go out on a limb as say the card is illegal as hell. Which, apparently, so are counterspells.

Not that I care, but I thought those were the backbone of the blue deck.
 
WanderingWind said:
I'm going to go out on a limb as say the card is illegal as hell. Which, apparently, so are counterspells.

Not that I care, but I thought those were the backbone of the blue deck.

There are many new counterspells.
The reason that they pulled plain counter was the uu casting cost.
Stoic Rebuttal is my personal favorite, cancel, mana leak, Deprive and many others.
I am starting to dig the new one that also proliferates but not enough to run 4 of them.
 
WanderingWind said:
I'm going to go out on a limb as say the card is illegal as hell. Which, apparently, so are counterspells.

Not that I care, but I thought those were the backbone of the blue deck.
Depends on what your playing? Outside of a very few truly broken cards (neither of which are Marit Lage or counterspell) illegal cards are only based on time. If you don't care about playing "Standard" then Counterspell and Marit Lage are both all good.
 
Hex said:
There are many new counterspells.
The reason that they pulled plain counter was the uu casting cost.
Stoic Rebuttal is my personal favorite, cancel, mana leak, Deprive and many others.
I am starting to dig the new one that also proliferates but not enough to run 4 of them.

The_Technomancer said:
Depends on what your playing? Outside of a very few truly broken cards (neither of which are Marit Lage or counterspell) illegal cards are only based on time. If you don't care about playing "Standard" then Counterspell and Marit Lage are both all good.

Nice. So, they pulled plain counter because it was too cheap to cast? Sucks. I have a Stoic Rebuttal and plenty of Mana Leaks.

I also have a Deep Spawn, which used to be stupid powerful. Seems so harmless now...
 
WanderingWind said:
Nice. So, they pulled plain counter because it was too cheap to cast? Sucks. I have a Stoic Rebuttal and plenty of Mana Leaks.

I also have a Deep Spawn, which used to be stupid powerful. Seems so harmless now...

Rumor is that Lightning Bolt and Giant growth may be gone in M12 (Lightning bolt was gone before for quite a while)
 
WanderingWind said:
Nice. So, they pulled plain counter because it was too cheap to cast? Sucks. I have a Stoic Rebuttal and plenty of Mana Leaks.

I also have a Deep Spawn, which used to be stupid powerful. Seems so harmless now...

Ya, it's not too bad since they kept cancel which is just an extra island IIRC. As crazy as Marit Lage is, Brightsteel Colossus is much more terrifying especially with some of the chaining you can do where you can get two out without paying the mana cost.

Hex said:
Rumor is that Lightning Bolt and Giant growth may be gone in M12 (Lightning bolt was gone before for quite a while)

Ya, that's another one they keep removing due to how cheap it is to cast lightning bolt.
 
Hex said:
Rumor is that Lightning Bolt and Giant growth may be gone in M12 (Lightning bolt was gone before for quite a while)

Well, that's some bullshit. Those are original! I bought 4 lighting bolts last night. I have plenty of giant growths.

Beside, if they pull anything it should be Overrun. Cheap ass scrummin' card.
 
WanderingWind said:
Well, that's some bullshit. Those are original! I bought 4 lighting bolts last night. I have plenty of giant growths.

Beside, if they pull anything it should be Overrun. Cheap ass scrummin' card.


Overrun can be over(heh)whelming but it costs five mana to cast, which gives you alot more time to respond to it and makes that person take quite a bit longer to use it.
Overrun is better from Ezuri or Gurruk in my opinion too.
If you are getting smacked with it alot, remember another little green card that has been in from the days of alpha...Fog.
Let them attack, let them cast overrun and then you fog and take nothing.

Bolt changes the entire meta of the game, because creatures with lower than 3 toughness are pretty much held hostage in deck building due to how easy it is to get bolted all to hell.
Dark Ritual did the same thing, making developers have to make many creatures cost more to put out just so people could not ritual them out on turn one or two. ( I would commit my own Dark Ritual to have dark ritual back)
 
Mana leak is just as effective as counterspell 95% of the time. Most players aren't going to have the three extra mana to spare, and even if they do, you've made their spell cost an extra 3, ruining whatever other plans they had for the left over mana. It's also a good psychological card. You just leave two mana open every turn regardless of whether you have a mana leak in your hand or not and your opponent will assume you are waiting to counter something. It forces your opponent to play as if his spells cost 3 extra mana and to be extra cautious about his or her casting decisions.
 
siddx said:
Mana leak is just as effective as counterspell 95% of the time. Most players aren't going to have the three extra mana to spare, and even if they do, you've made their spell cost an extra 3, ruining whatever other plans they had for the left over mana. It's also a good psychological card. You just leave two mana open every turn regardless of whether you have a mana leak in your hand or not and your opponent will assume you are waiting to counter something. It forces your opponent to play as if his spells cost 3 extra mana and to be extra cautious about his or her casting decisions.

Exactly.
If you are playing blue you should never have an empty hand even if you are holding land or some other useless card.
 
29.jpg


This was the first Magic card I ever saw. It was either Unlimited, Revised, Fourth or Fifth Edition. I was 10 or a bit younger at the time. Everything about this card made me want to learn the game. This card is now in my EDH deck.
 
To the guy with the infect deck considering Diabolic Tutor:

Your deck is a very aggressive one with alot of redundancy. The more redundancy you have, the more consistent you are with your game plan, which is good.

Diabolic Tutor is a card that is meant to give your deck virtual redundancy, at the hefty cost of spending an entire turn playing a 4 mana sorcery that doesnt affect the board at all. As an aggressive deck, you don't want that. If you want to take out Go for the Throat, replace it with either a superior removal spell or another card that will give your opponent poison counters. Trust me, your deck will thank you for it!
 
Hurricane said:
29.jpg


This was the first Magic card I ever saw. It was either Unlimited, Revised, Fourth or Fifth Edition. I was 10 or a bit younger at the time. Everything about this card made me want to learn the game. This card is now in my EDH deck.

There is something about the original art and artists that just will always be my favorite.
I started right when revised hit and there was still some beta here and there, but artists like Melissa Benson, Quinton Hoover, Anson Maddocks, Phil and Kaja Foglio and so many others just gave it the perfect feel.
Some of the art these days is just too fancy in many ways, though there is still great art it will just never have the same feel.
 
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