nicoga3000
Saint Nic
Not sure if posted, but Gen Con Indy shared this a few minutes ago.
I'd say Stensia Bloodhall falls squarely into the "really bad" territory.(Although I guess if you have nothing better to do with your mana one turn, it's better than nothing)
Other than that though, I really like the lands in this block. I've always been a sucker for lands that do stuff.
So I'm thinking Izzet and Boros in Return to Ravnica.
Possibly two more guilds, since we already have lands for W/B, W/U, W/G, W/R, U/B, U/R, B/R, R/G, that leaves B/G and U/G. Or Golgari and Simic.
Assassin's Stronghold (or something like that)
Land (Rare)
T: Add 1 to your mana pool.
RW, T : Target creature gains +2/+0 and has haste and vigilance until the end of turn.
Man this card is good. Real good.
That's one of the expensive ones, a land that gives inevitability is still really good but 5 mana is pushing it.
Not sure if posted, but Gen Con Indy shared this a few minutes ago.
It looks alright but the B/W land is still my vote for most powerful in the block. That thing is basically a land bomb.
I love the artwork and flavor text, especially against what's happening...but am I missing something or does that card look like a really bad idea to cast - ever?
I love the artwork and flavor text, especially against what's happening...but am I missing something or does that card look like a really bad idea to cast - ever?
I see the BG land is so awful I didn't know it existed.
You clearly just need to have Sigarda out and then Donate the enchantment to your opponent.
Numerically speaking, you always wind up ahead of your opponent, because you can choose to pitch the enchantment at some point.I'm also glad it's awful -- we don't need any more good Smokestack effects. It's not a fun deck to play against. Should make an awesome casual joke-ish card.
Numerically speaking, you always wind up ahead of your opponent, because you can choose to pitch the enchantment at some point.
So, if n total permanents/cards are exiled due to Descent into Madness, you'll only have to exile n-1.
I really, -really- like the flavor, art, etc on Descent into Madness.
Too bad it's fucking terrible.
Ah, I didn't think about it like this.Descent into Madness is a card (and sacrifices are simultaneous) so unfortunately, you're spending 3BB for neutral card advantage.
I've been working on a deck designed around curses, and I think it is ready for the gaf critique. Gave it a first run last night and it surpassed my wildest expectations, going 5-0 against some of the toughest decks in my play environment.
Some notes:
-The whole point of the deck is curse damage, that's not something I'm willing to change
-Didn't need my creepy dolls at all (which actually made me kinda sad), so those will probably be the first thing to go.
-Cards marked with a '*' are those I'd like to add more copies of; this was a first draft. I haven't bought singles for it yet.
-Many of the decks in my play environment use a ton of creature removal, and I'd like to keep the creature count down to make those cards as useless as possible.
-I am not looking to build a hyper-competitive deck...just a fun one that'll shake up my play environment a bit. >=]
Curse of Death's Hold turned out to be more critical than I expected, and I already have a couple more of those so that'll be my first addition. Might throw in another Misfortune, Thirst and/or Bloodletting as well. The problem is all the 5cc spells. The Xcc damage spells help a little with this gap but I think I can do better. That's the main area where I'm looking for advice: any 3- or 4cc spells you can think of that would work here?
Thanks guys.
Am I the only one that thinks the new Champion will be a little slow and weak?
I agree. Champion of the Parish it is not. Champion's true strength does not come from his ability alone, but the combination of that and being a one drop.Am I the only one that thinks the new Champion will be a little slow and weak?
Am I the only one that thinks the new Champion will be a little slow and weak?
Do you just lose if they have a witchbane orb? xD
This deck looks fun, though. I might try messing around with it on mtgo.
Nope. It's a 3-drop that dies to gut shot, gets reset off vapor snag, and, most importantly, leaves you open to some -terrible- situations.
Let's say you're playing WG tokens and start off with a fairly ideal play, manage to drop your new champion guy on turn 2, and load him up with counters, lucky enough to avoid gut shot/shock/etc.
If your opponent kills or bounces him in the declare attackers step (after attackers are declared), you're left with an unfavorable position; your opponent's creatures can block whatever the hell they feel like now, and you're likely to lose some attackers with no benefit because you assumed your dudes were unblockable.
It's a card that rewards poor play and poor combat decisions. You can throw the "dies to removal" silliness out the window; this is a card that can -lose you the game on the spot- if someone unsummons it.
What happened to OnPoint?
Dunno, if that one card losses you the game, your deck is kind of shitty then.
I agree.
I get so sick of people pointing to fantasy scenarios where the opponent always has the card they need to point out how bad a card is.
When I build a deck, I tend to build to cover all bases and if they do not gutshot/snag this then they would gutshot/snag something else?
Seriously drives me crazy when people do this.
It is why the MTG salvation forums are so nauseating these days.
I agree.
I get so sick of people pointing to fantasy scenarios where the opponent always has the card they need to point out how bad a card is.
When I build a deck, I tend to build to cover all bases and if they do not gutshot/snag this then they would gutshot/snag something else?
Seriously drives me crazy when people do this.
It is why the MTG salvation forums are so nauseating these days.
As for On Point I think he got picked off in a thread concerning gender identity.
If it's so shitty though, what is such a better card? Any card with counters get's hit if it get's vapor snagged... A lot of things suck then. It's only 3 mana and if you're ramping that's like literally nothing. The reason it's more is because you can ramp with green. It's not perfect but I can't see it's bad for the price.
If it's so shitty though, what is such a better card? Any card with counters get's hit if it get's vapor snagged... A lot of things suck then. It's only 3 mana and if you're ramping that's like literally nothing. The reason it's more is because you can ramp with green. It's not perfect but I can't see it's bad for the price.
I agree.
I get so sick of people pointing to fantasy scenarios where the opponent always has the card they need to point out how bad a card is.
When I build a deck, I tend to build to cover all bases and if they do not gutshot/snag this then they would gutshot/snag something else?
Seriously drives me crazy when people do this.
It is why the MTG salvation forums are so nauseating these days.
As for On Point I think he got picked off in a thread concerning gender identity.
If it's so shitty though, what is such a better card? Any card with counters get's hit if it get's vapor snagged... A lot of things suck then. It's only 3 mana and if you're ramping that's like literally nothing. The reason it's more is because you can ramp with green. It's not perfect but I can't see it's bad for the price.
First of all, it's not a fantasy scenario for your opponent to have a removal spell.
The issue is that it takes multiple conditions fulfilled to make the card good, and only one of dozens of played pieces of removal or bounce to completely screw you over. Not to mention that, in a vacuum, it's a 1/1 for 3 with a mediocre ability. Far too slow for any token deck.
In Standard alone:
Champion of the Parish is effectively the same thing in a Human deck, but it costs one mana instead of three. The unblockable ability is fairly irrelevant since it sets you up for absurd card disadvantage.
Mirran Crusader will often attack for more damage at the same mana cost and dodges much removal. Silverblade Paladin has the same benefits of Crusader with the added bonus of having one of your creatures attack for twice as much damage the turn it comes into play. To make Champion of Lambholt deal as much damage as either, you'd need a minimum of three creatures entering the battlefield on turn 4. That's just setting yourself up for a blowout.
For mono green, Dungrove Elder will often attack for 4 the turn after it enters the battlefield, and dodges all removal.
Blade Splicer has 4 power divided across two creatures, three of which has first strike, for the same mana cost. Even if one is removed, you still have the other.
I agree.
I get so sick of people pointing to fantasy scenarios where the opponent always has the card they need to point out how bad a card is.
When I build a deck, I tend to build to cover all bases and if they do not gutshot/snag this then they would gutshot/snag something else?
Seriously drives me crazy when people do this.
It is why the MTG salvation forums are so nauseating these days.
As for On Point I think he got picked off in a thread concerning gender identity.
What card are you guys talking about? I'm not seeing it for some reason.
It's a 1/1 for 3. It's not a very good card.
First of all, it's not a fantasy scenario for your opponent to have a removal spell.
The issue is that it takes multiple conditions fulfilled to make the card good, and only one of dozens of played pieces of removal or bounce to completely screw you over. Not to mention that, in a vacuum, it's a 1/1 for 3 with a mediocre ability. Far too slow for any token deck.
Thanks, I have some massive blind spot I guess
I dunno, I feel that she might be a decent addition to my GW Humans.
t1: Forest, Avacyn's Pilgrim.
t2: Forest, Champion of Lambholt.
t3: Land, drop more humans nice and cheap (a couple champion of parishes, gather the townsfolk, mirran crusader, elite inquisitor, etc).
It's overextending quite a bit though. Gavony Township is a good partner for her though, as is Mayor of Avabruck.
3 for green is nothing, easily out turn 2, making them react right away thus changing up their options or else next turn you drop two more creatures and attack with the champion easily.
If they do react and vapor snag or gutshot this one , then you are free to drop your huntmaster or something else safer on the next turn.
Champion of the Parish is good because you can play him turn one and then play a reasonable card turn 2 such as Thalia or Gather The Townsfolk and not be sacrificing anything.
These kind of plays for this guy are way behind the curve when you already played an underpowered guy turn 3.
It doesn't even need to be removed straight away, I could just wait to see what card you are playing to try and make your bad 3 drop in to a slightly better one and react accordingly. This guy has no board presence on her own.
What's more, Dungrove or a Sword are both not only more powerful, more resilient 3 drops, they are also much much better top decks later in the game (CotP has this problem to but he's a 1 drop so it's more acceptable).
And she might work with Lingering Souls, but good luck with that mana base.
Seemed to me that he said a guy looked like a guy. Is that offensive? I don't know.
Just certain threads you bail out of as soon as you peek inside because they are mine fields.