BlewHedgehog
Member
If everyone just played like three games of Magic Online everyone would understand priority.
I've played exactly 2 games of MTGO and accidentally buried my Knight of the Mists both games. Not a fan.
If everyone just played like three games of Magic Online everyone would understand priority.
I've played exactly 2 games of MTGO and accidentally buried my Knight of the Mists both games. Not a fan.
Oh, but DotP gets priority all wrong! You can jump in and cast instants at any point in your opponents turn. There are moments which result in you mashing on the A button hoping to cast something before your opponent does. And they don't even give you an end step, which means that your opponent can respond to your White Suns Zenith with a Slagstorm because you have to cast it during his second main.
You shouldn't look to DotP to get the technicalities of the rules right at all.
What's a good budget Modern deck I can go with? Not looking to spend much at all.
Yea DotP is a complete mess.
Am I correct that I can permanently exile an opponent's creature with Fiend Hunter and a flicker spell?
- Play Fiend Hunter, put "Exile target creature" on stack after it enters the battlefield.
- Use Cloudshift (or whatever) on Fiend Hunter.
- This results in "Return creature from Exile" and another "Exile Target Creature" going on the stack.
- The return creature from Exile fizzles because nothing has been exiled yet.
- Once everything finishes resolving you'll have one creature exiled under Fiend Hunter and another creature (the one you originally picked) exiled forever.
Am I misinterpreting anything there?
Gatherer 9/22/11 said:If Fiend Hunter leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature indefinitely.
Am I correct that I can permanently exile an opponent's creature with Fiend Hunter and a flicker spell?
- Play Fiend Hunter, put "Exile target creature" on stack after it enters the battlefield.
- Use Cloudshift (or whatever) on Fiend Hunter.
- This results in "Return creature from Exile" and another "Exile Target Creature" going on the stack.
- The return creature from Exile fizzles because nothing has been exiled yet.
- Once everything finishes resolving you'll have one creature exiled under Fiend Hunter and another creature (the one you originally picked) exiled forever.
Am I misinterpreting anything there?
Am I correct that I can permanently exile an opponent's creature with Fiend Hunter and a flicker spell?
- Play Fiend Hunter, put "Exile target creature" on stack after it enters the battlefield.
- Use Cloudshift (or whatever) on Fiend Hunter.
- This results in "Return creature from Exile" and another "Exile Target Creature" going on the stack.
- The return creature from Exile fizzles because nothing has been exiled yet.
- Once everything finishes resolving you'll have one creature exiled under Fiend Hunter and another creature (the one you originally picked) exiled forever.
Am I misinterpreting anything there?
If by budget you mean <$100, you could build mono-Red, or U/R Tron (sans Steam Vents). I remember pricing out some of the Death and Taxes builds a few months back, but those cards might have gone up since them. Are you looking at taking this to a tournament, or just at a local FNM?
Most of what drives up the cost of Modern is the shocklands, so you could feasibly find a deck that doesn't care about basic land types and sub in some dual lands you do have/can afford. Keep in mind, Wizards has stated time and again that they intend to reprint a lot of the modern staples, so you may just want to wait out until Return to Ravnica.
Am I correct that I can permanently exile an opponent's creature with Fiend Hunter and a flicker spell?
- Play Fiend Hunter, put "Exile target creature" on stack after it enters the battlefield.
- Use Cloudshift (or whatever) on Fiend Hunter.
- This results in "Return creature from Exile" and another "Exile Target Creature" going on the stack.
- The return creature from Exile fizzles because nothing has been exiled yet.
- Once everything finishes resolving you'll have one creature exiled under Fiend Hunter and another creature (the one you originally picked) exiled forever.
Am I misinterpreting anything there?
Lucario, please explain "mage blade"?
My gawd. Yeah, I'm not looking to spend that much. It's just to play against my other legacy buddies, but I know nothing about legacy.
A relatively cheap legacy deck would be mono red burn or dredge.
A relatively cheap legacy deck would be mono red burn or dredge.
I never thought of dredge as being "cheap", although I suppose in comparison with threshold or something like that.
A typical competitive dredge deck runs
4 lions eye diamonds ($60 bucks each)
4 Bridge from below ($15 each)
And all the little creatures and spells will probably set you back at least $100 if not more.
Not to mention the city of brass, gemstone mines, cephalid coliseums, and undiscovered paradises which will run you about $75 to get.
You are looking at around $500 probably for a good dredge deck. I suppose if you take out the lions eyes you can pay almost half that only, but without the lions eyes the deck isn't nearly as good.
Plus he specified Modern, wouldn't that rule out LED or am I missing something?
I like the sound of that dredge deck since I already have a Standard red deck and dredge sounds different from anything I've played. Thanks for the suggestion!
So I picked up a Dark Ascension Intro Pack - Dark Sacrifice, and would like some advice on what cards I should remove and what cards I should add to make this deck better.
I was lucky enough to get a Ravenous Demon/Archdemon of Greed in the booster that came with it which seems like a fun replacement for the Fiend of the Shadows.
As well, I have an old mono blue Merfolk deck I made long ago before tribes were a thing, and just wondering if there is a good resource to view all the Merfolk cards out there.
Thank you!
If you're looking for a card database, the Gatherer really is the best resource: http://gatherer.wizards.com
Don't play Dredge if you're gonna play for fun. It's super non-interactive and boring as hell. Trust me, this comes from someone who foolishly pimped out his Dredge deck and will probably never touch it again.
I attempted to make a fun and interesting deck in the current Standard format. What do you think, GAF? I tried to keep costs at a reasonable level.
http://tappedout.net/mtg-decks/indestructible-27/
I attempted to make a fun and interesting deck in the current Standard format. What do you think, GAF? I tried to keep costs at a reasonable level.
http://tappedout.net/mtg-decks/indestructible-27/
I never thought of dredge as being "cheap", although I suppose in comparison with threshold or something like that.
A typical competitive dredge deck runs
4 lions eye diamonds ($60 bucks each)
4 Bridge from below ($15 each)
And all the little creatures and spells will probably set you back at least $100 if not more.
Not to mention the city of brass, gemstone mines, cephalid coliseums, and undiscovered paradises which will run you about $75 to get.
You are looking at around $500 probably for a good dredge deck. I suppose if you take out the lions eyes you can pay almost half that only, but without the lions eyes the deck isn't nearly as good.
Don't play Dredge if you're gonna play for fun. It's super non-interactive and boring as hell. Trust me, this comes from someone who foolishly pimped out his Dredge deck and will probably never touch it again.
Seems like it used to be a cardinal sin of deck building to include single copies of a card in your deck. It's understandable in Pod or other toolboxy strategies, but it seems like a lot of top-tier decks are playing a ton of 1 and 2-ofs. U/W Delver lists that are winning SCG Opens, for instance... I understand a single Gitaxian Probe since you can't run 5 Ponder, but what's the deal with the 2x Invisible Stalker? And single copies each of Sword/Pike/Batterskull? Is this protection against Surgical Extraction or did people just grow accustomed to it when they could Stoneforge Mystic for them and decided they could handle a 1-of?
I attempted to make a fun and interesting deck in the current Standard format. What do you think, GAF? I tried to keep costs at a reasonable level.
http://tappedout.net/mtg-decks/indestructible-27/
Thanks!Wow that deck of yours is interesting, I'd really like to try it out myself.
Hmm, I picked everything in the deck by going on Gatherer and selecting White/Artifact + "Standard" for the format. Help me understand the problem?The old school Mirrodin block cards aren't legal, unfortunately. If you're going for Metalcraft, you may want to take a look at Puresteel Paladin.
What do you think would need to change? I've thought about playing down the 3-cost artifacts for more 1-mana plays. In doing practice draws, it seems like I often don't have a lot going on until turn 3, which I know is a big flaw.I'll definitely give you that it's interesting. I'm sure it would be fun to play, but there would have to be some major tweaks to make it competitive.
Seems like it used to be a cardinal sin of deck building to include single copies of a card in your deck. It's understandable in Pod or other toolboxy strategies, but it seems like a lot of top-tier decks are playing a ton of 1 and 2-ofs. U/W Delver lists that are winning SCG Opens, for instance... I understand a single Gitaxian Probe since you can't run 5 Ponder, but what's the deal with the 2x Invisible Stalker? And single copies each of Sword/Pike/Batterskull? Is this protection against Surgical Extraction or did people just grow accustomed to it when they could Stoneforge Mystic for them and decided they could handle a 1-of?
Thanks!
Hmm, I picked everything in the deck by going on Gatherer and selecting White/Artifact + "Standard" for the format. Help me understand the problem?
What do you think would need to change? I've thought about playing down the 3-cost artifacts for more 1-mana plays. In doing practice draws, it seems like I often don't have a lot going on until turn 3, which I know is a big flaw.
The way my friend taught me to allocate the number of times a card should be in your deck is to weigh the following things about the card:
Mana cost / efficiency
Topdeck potential
Opening hand potential
I don't have any hard-set rules about what makes something a 4 3 2 or 1, but generally:
4s: Staple cards that are useful at any time during the game, but you'd ideally want one or two in your opening hand.
3s: Useful during most of the game, tends to shine during the mid game, but you really wouldn't want more than one in your opening hand.
2s: Strong late game potential after you've run your opening hand and you've got plenty of mana available. Not ideal to get one in your opening hand.
1: Useful to have purely as a threat in your deck, must have strong late game potential, but you'd never want it in your opening hand.
Of course that changes if you've got tutors or whatever, and I'm not the most experienced player, but it's just how I feel about it right now.
What do you think would need to change? I've thought about playing down the 3-cost artifacts for more 1-mana plays. In doing practice draws, it seems like I often don't have a lot going on until turn 3, which I know is a big flaw.
Okay guys: I need some advice here. Up to this point my magic playing has come either from Duels of Planeswalkers on 360, or casual booster drafts with some old college/work friends. I'm going to be moving to Australia in a couple of months, and I'm seriously considering making an MTGO account.
- Should I do this or not?
- How much does it cost to enter a draft?
- How does it "work;" are there just open lobbies based on formats to jump in and play random people?
Okay guys: I need some advice here. Up to this point my magic playing has come either from Duels of Planeswalkers on 360, or casual booster drafts with some old college/work friends. I'm going to be moving to Australia in a couple of months, and I'm seriously considering making an MTGO account.
- Should I do this or not?
- How much does it cost to enter a draft?
- How does it "work;" are there just open lobbies based on formats to jump in and play random people?