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Magic: The Gathering |OT|

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Okay, well, fill those spaces with Cloudshift. So many awesome shenanigans with souldbound and Champion that open up with flicker, not to mention dodging removal. Any white deck in Standard that isn't running Cloudshift it is strictly weaker.

I agree with Commander, by the way. I have Zealous Conscripts in that slot, personally, but I'm not sold 100 percent on it either

Conscripts is nice as a two of in my opinion, I only want to top deck him so much so I can't really see running a playset of it. Maybe 3 tops but still not seeing it for that. I like cloud shift but since two of my main guys work off counters I've been debating using apostles blessing/the m12 card that gives a permanent protection (the name escapes me right now). I also feel there isn't enough soul bounding to make joint assault as useful as I would like either.

Where's fiend hunter?

:O! Doesn't die to shock! I thought he was 2 toughness so he was useless in my opinion.

Maybe I should add some gather the townsfolk's?
 
Conscripts is nice as a two of in my opinion, I only want to top deck him so much so I can't really see running a playset of it. Maybe 3 tops but still not seeing it for that. I like cloud shift but since two of my main guys work off counters I've been debating using apostles blessing/the m12 card that gives a permanent protection (the name escapes me right now). I also feel there isn't enough soul bounding to make joint assault as useful as I would like either.



:O! Doesn't die to shock! I thought he was 2 toughness so he was useless in my opinion.

Oh, yeah. Fiend hunter. Adoy.

But, yeah, IMO Cloudshift is necessary with the deck you're going for, because of those two counter champions. Flicker your lightning mauler to give your new beater haste, dodge removal, Fiend Hunter shenanigans, surprise blocking...Cloudshift does it all.
 
Oh, yeah. Fiend hunter. Adoy.

But, yeah, IMO Cloudshift is necessary with the deck you're going for, because of those two counter champions. Flicker your lightning mauler to give your new beater haste, dodge removal, Fiend Hunter shenanigans, surprise blocking...Cloudshift does it all.

True... True... Lightning mauler + silver blade paladin is sexy though. So nice when they can't get rid of it.

Edit: 3x fiend hunter? I'm not sure if I want another pay set of 3 drops...
 
I would take out one Goldnight, since he's strictly worse than Anthem without Thatcher's Rebellion.
 
True... True... Lightning mauler + silver blade paladin is sexy though. So nice when they can't get rid of it.

Edit: 3x fiend hunter? I'm not sure if I want another pay set of 3 drops...

Yeah, I'm definitely not saying get rid of those. Those two won the game for me. But for 1 mana, Cloudshift does WAY too much to not have it in a W/R deck.

IMO, of course. But history is going to prove me right on this one. I guarantee it!
 
Yeah, I'm definitely not saying get rid of those. Those two won the game for me. But for 1 mana, Cloudshift does WAY too much to not have it in a W/R deck.

IMO, of course. But history is going to prove me right on this one. I guarantee it!

It's all a trick for if we ever play each other! I'm on to you!

Alright switched it to:

Creatures
4x Champion of Lambholt
4x Champion of the Parish
2x Fiend Hunter
4x Lightning Mauler
1x Mikaeus (Not sure yet but since they're mostly weenie giving all +1/+1 might be nice)
4x Silverblade Paladin
2x Zealous Conscripts

Spells
3x Cloudshift
4x Shock
1x Bonfire of the Damned
4x Gather the Townsfolk
4x Thatcher Revolt

Lands
4x Cavern of Souls
4x Razorverge Thicket
4x Copperline Gorge
4x Clifftop Retreat
1x Forest
2x Mountain
4x Plains

That's 60 with 23 lands.

How does Cloudshift work? It's because the spell loses it's target and you can't select a new one so it fizzles?
 
More fiend hunters, at least one...I'd ditch Mikaeus.

And 'nother cloudshift ;p

Even with only 3 I kept drawing/getting them in my opening hand and they were useless when using Cockatrice. :lol

I'm torn on fiend hunter partially due to the double white. I don't want too many double colors...

And Mikaeus I'm still torn but at least he's also a human so he pumps also which is the only reason I'm considering.
 
Even with only 3 I kept drawing/getting them in my opening hand and they were useless when using Cockatrice. :lol

I'm torn on fiend hunter partially due to the double white. I don't want too many double colors...

And Mikaeus I'm still torn but at least he's also a human so he pumps also which is the only reason I'm considering.

Without Field Hunter, you need to have Oblivion Ring. O-Ring is pretty handy right now on MTGO, because curse decks are running rampant, and they destroy slow burning humans. Not sure if they're very popular where you are right now though.
 
Without Field Hunter, you need to have Oblivion Ring. O-Ring is pretty handy right now on MTGO, because curse decks are running rampant, and they destroy slow burning humans. Not sure if they're very popular where you are right now though.

Nah, no one is doing a thing with curses by me.

mwa ha ha ha ha ha ha ha ha

NO ONE WAS TALKING TO YOU!

I sort of want a curse deck since it will be unexpected for most by me.
 
Without Field Hunter, you need to have Oblivion Ring. O-Ring is pretty handy right now on MTGO, because curse decks are running rampant, and they destroy slow burning humans. Not sure if they're very popular where you are right now though.

This is relatively surprising. Is is really viable, or is it something most people just aren't ready for?
 
This is relatively surprising. Is is really viable, or is it something most people just aren't ready for?

It's definitely viable. I'm not saying it's a tier one deck or anything, but yeah, unless you build specifically for anti-curse, it's hard to defend against when it gets going.
 
It's definitely viable. I'm not saying it's a tier one deck or anything, but yeah, unless you build specifically for anti-curse, it's hard to defend against when it gets going.

I don't know, I would run one to two Witchbane Orbs in any serious sideboard, and if curses are that big an issue, perhaps we'll see more Paraselene being played (or at least boarded) out there.

It's interesting to consider curses a threat, but I've seen my friend's deck do some work. I hope someone wins a tourny with one.
 
I don't know, I would run one to two Witchbane Orbs in any serious sideboard, and if curses are that big an issue, perhaps we'll see more Paraselene being played (or at least boarded) out there.

It's interesting to consider curses a threat, but I've seen my friend's deck do some work. I hope someone wins a tourny with one.

Once it gets rolling, curses lock everything down. That deck is the epitome of the maxim of "if you have one point of life, you're still in the game." They take a lot of early damage, but once there is 4 mana on board, it's basically over for the opponent, with the right draws.

I watch a TON of MTGO games. Like, probably 10-20 a day. I see a lot of patterns rolling with curses right now. Again, not sure of the meta outside of MTGO.
 
I don't know, I would run one to two Witchbane Orbs in any serious sideboard, and if curses are that big an issue, perhaps we'll see more Paraselene being played (or at least boarded) out there.

It's interesting to consider curses a threat, but I've seen my friend's deck do some work. I hope someone wins a tourny with one.

Maybe if enough people are it makes sense otherwise it's a pretty worthless sideboard card. You'd still have to almost mulligan to that witch bane though also since there's only 2 or you're seemingly screwed depending on the deck.
 
On Turn 6 a good curse deck is launching curses at you from three directions, it is ridiculously fun to play. It's a doomsday clock.

Also, as one of the colors is red, Witchbane Orb really isn't that hard to deal with, especially in a game involving sideboards

Maybe if enough people are it makes sense otherwise it's a pretty worthless sideboard card. You'd still have to almost mulligan to that witch bane though also since there's only 2 or you're seemingly screwed depending on the deck.

You don't want to bring that Orb out early, you want to hold it for T6 and hope your opponent doesn't have artifact removal
 
Maybe if enough people are it makes sense otherwise it's a pretty worthless sideboard card. You'd still have to almost mulligan to that witch bane though also since there's only 2 or you're seemingly screwed depending on the deck.

It also demolishes red burn if you can resolve it, pre-Grudge sideboard. Tribute to Hunger takes a hit from it... the Orb is good. I think it's way more useful than it gets credit for.
 
It also demolishes red burn if you can resolve it, pre-Grudge sideboard. Tribute to Hunger takes a hit from it... the Orb is good. I think it's way more useful than it gets credit for.

The only beef I have is it just seems slow. It does stop burn but it's also a 4 drop and usually they'll take losing a shock or whatever for you to tap out on turn 4 for it. There's also a lot of artifact removal and most decks already have artifact hate. I also thought it was 5 to play initially too.

On Turn 6 a good curse deck is launching curses at you from three directions, it is ridiculously fun to play. It's a doomsday clock.

Also, as one of the colors is red, Witchbane Orb really isn't that hard to deal with, especially in a game involving sideboards



You don't want to bring that Orb out early, you want to hold it for T6 and hope your opponent doesn't have artifact removal


I meant opening hand as you want to be positive you'll have it for that game if you know your deck isn't fast enough to win otherwise. I'm not saying use it instantly but you want to be guaranteed that you'll have it when it's needed.
 
On Turn 6 a good curse deck is launching curses at you from three directions, it is ridiculously fun to play. It's a doomsday clock.

What kind of curse-based list are you running that sees consistency? I've tried screwing around with it, and it always seems to be too slow. Then again, I don't have any Slagstorms or Whipflares, which I assume are what you use to keep your opponent at bay.
 
What kind of curse-based list are you running that sees consistency? I've tried screwing around with it, and it always seems to be too slow. Then again, I don't have any Slagstorms or Whipflares, which I assume are what you use to keep your opponent at bay.

Ya, pretty much and having curse of death's hold being huge also to hold them off. Most stuff you have you don't care about dying/want to die for their ability anyhow.
 
What kind of curse-based list are you running that sees consistency? I've tried screwing around with it, and it always seems to be too slow. Then again, I don't have any Slagstorms or Whipflares, which I assume are what you use to keep your opponent at bay.

Just whipflares. You really do need a shitload of removal, though.

I'm working on incorporating AVR cards, so it's in a state of flux right now...this is really based more on what I have on hand than what I ultimately want...

Bitterheart Witch x4 <---only creature in the deck
Bonfire of the Damned x1
Killing Wave x1
Whipflare x3
Tragic Slip x4
Tribute to Hunger x3
Incinerate x2
Curse of the Pierced Heart x4
Curse of Bloodletting x3
Curse of Death's Hold x4
Curse of Misfortunes x3
Curse of Thirst x3

Dragonskull Summit x4
Mountain x10
Swamp x11

60 Cards

There's artifact removal in my sideboard but I don't have that list handy at the moment. I'd like another Bonfire or two.

edit: props to Haly for turning me on to Tribute and Whipflare for this deck!
 
Right; the Bitterheart Witch. So...Heartless Summoning too?

Eh, you could but I usually see people doing altar reap or whatever that is 1B and you sac a creature and draw a card so you get more usefulness out of it.


Just whipflares. You really do need a shitload of removal, though.

I'm working on incorporating AVR cards, so it's in a state of flux right now...this is really based more on what I have on hand than what I ultimately want...

Bitterheart Witch x4 <---only creature in the deck
Bonfire of the Damned x1
Killing Wave x1
Whipflare x3
Tragic Slip x4
Tribute to Hunger x3
Incinerate x2
Curse of the Pierced Heart x4
Curse of Bloodletting x3
Curse of Death's Hold x4
Curse of Misfortunes x3
Curse of Thirst x3

Dragonskull Summit x4
Mountain x10
Swamp x11

60 Cards

There's artifact removal in my sideboard but I don't have that list handy at the moment. I'd like another Bonfire or two.

edit: props to Haly for turning me on to Tribute and Whipflare for this deck!

Why tragic slip instead of shock or other removal since you have like no creatures to make it more than -1/-1 for the most part?
 
Eh, you could but I usually see people doing altar reap or whatever that is 1B and you sac a creature and draw a card so you get more usefulness out of it.

But wouldn't it make more sense...ohhh nevermind. Forgot the ol' witch has two in the rump, so you can't just run her out turn three and have her die right away with Heartless Summoning.
 
Why tragic slip instead of shock or other removal since you have like no creatures to make it more than -1/-1 for the most part?

Because tragic slip kills indestructible creatures, and those are prevalent in my play environment. I can also use the red burn to pump it if there's a big guy on the table...even if I have to target my witch with the burn. I've done that a couple times to get the morbid trigger on TS.

Honestly, I see your point, but that has been my clinch card in so many games there's no way I'm gonna drop it. It is also quite delightful to kill a 3/3 with tragic slip because you just played two Death's Holds. The deck is all about fun.
 
But wouldn't it make more sense...ohhh nevermind. Forgot the ol' witch has two in the rump, so you can't just run her out turn three and have her die right away with Heartless Summoning.

It would be amazing if she was :( I've also seen dead weights to help with it since it's a one drop but then you have to pay full price for her. :/


Because tragic slip kills indestructible creatures, and those are prevalent in my play environment. I can also use the red burn to pump it if there's a big guy on the table...even if I have to target my witch with the burn. I've done that a couple times to get the morbid trigger on TS.

Honestly, I see your point, but that has been my clinch card in so many games there's no way I'm gonna drop it. It is also quite delightful to kill a 3/3 with tragic slip because you just played two Death's Holds. The deck is all about fun.

I can see that with the curse of death's hold. It's just that with 4 creatures total in your deck it would seem like it's almost impossible to get value from it and would be more disappointed than happy when I draw it.
 
I can see that with the curse of death's hold. It's just that with 4 creatures total in your deck it would seem like it's almost impossible to get value from it and would be more disappointed than happy when I draw it.

I'm looking forward to seeing the interaction with Bonfire and Killing Wave...keeping one black mana free would probably be a dead giveaway, I suppose, but you could probably get pretty sneaky with Killing Wave. I need to play around with em a bit...glad I managed to get one of both!

I am expecting Bonfire to be an absolute disaster paired with Bloodletting, but I haven't had a chance to try the combo yet
 
I'm looking forward to seeing the interaction with Bonfire and Killing Wave...keeping one black mana free would probably be a dead giveaway, I suppose, but you could probably get pretty sneaky with Killing Wave. I need to play around with em a bit...glad I managed to get one of both!

I am expecting Bonfire to be an absolute disaster paired with Bloodletting, but I haven't had a chance to try the combo yet

Why would you need to keep mana free for killing wave? Isn't it a sorcery?
 
Why would you need to keep mana free for killing wave? Isn't it a sorcery?

Keeping one black free for TS when playing Killing Wave, I mean...so you can take out whichever creature your opponent decides is worth saving. But as soon as I typed that I realized it's a good opportunity for bluffing to, and I <3 bluffing
 
Keeping one black free for TS when playing Killing Wave, I mean...so you can take out whichever creature your opponent decides is worth saving. But as soon as I typed that I realized it's a good opportunity for bluffing to, and I <3 bluffing

Ah, didn't realize you were referring to tragic slip but ya it might. It's also fun fucking with people and make them think things that aren't there.
 
Keeping one black free for TS when playing Killing Wave, I mean...so you can take out whichever creature your opponent decides is worth saving. But as soon as I typed that I realized it's a good opportunity for bluffing to, and I <3 bluffing

I have never allowed people leaving mana untapped affect a single decision I've ever made. I can't recall a single time it's made me lose anything.

If they counter, they counter. If they remove, they remove. I mean, what, are you NOT going to play your cards as dealt? Got to have something going to get a win. I am unbluffable.
 
Ah, didn't realize you were referring to tragic slip but ya it might. It's also fun fucking with people and make them think things that aren't there.

I am notorious for this, honestly. I can't tell if my friends appreciate it or not, but whatever. It makes for fun games. "He was holding a fucking mountain, you idiot" was uttered at our last meeting.

I think it drives one friend in particular crazy, but only because he isn't very good at it ;p

I have never allowed people leaving mana untapped affect a single decision I've ever made. I can't recall a single time it's made me lose anything.

If they counter, they counter. If they remove, they remove. I mean, what, are you NOT going to play your cards as dealt? Got to have something going to get a win. I am unbluffable.

You've never put out a "gimme" creature you know is probably gonna get burned out due to untapped B/U/R mana? I call shenanigans.
 
I am notorious for this, honestly. I can't tell if my friends appreciate it or not, but whatever. It makes for fun games. "He was holding a fucking mountain, you idiot" was uttered at our last meeting.

I think it drives one friend in particular crazy, but only because he isn't very good at it ;p

Haha, ya. It's one thing people don't realize with holding lands late game if you don't need them. Keep a hand of 3 or 4 cards and they're all lands to make people second guess. :p


I have never allowed people leaving mana untapped affect a single decision I've ever made. I can't recall a single time it's made me lose anything.

If they counter, they counter. If they remove, they remove. I mean, what, are you NOT going to play your cards as dealt? Got to have something going to get a win. I am unbluffable.

That's gotta burn you eventually. Not saying don't play anything but you have to make a judgement of which you're more willing to lose and play that first to try and lure out a counter/removal. I've done this many times and it helps immensely.


Edit: I'm the king of the hill! :D:D:D

cPFo3.png
 
You've never put out a "gimme" creature you know is probably gonna get burned out due to untapped B/U/R mana? I call shenanigans.

No, because it goes against the way I play. Cheap, efficient hoards. Oh no. You countered/burned my 2/2. I have 3 more waiting in the wings. BAM.

Of course, the opposite end of this is that board wipes fuck me up pretty easy. It's all give and take.
 
Shiiiiit when techno checks in it's gonna get ugly

edit: this conversation is reminding me of another reason I didn't like MTGO...so much of the game is lost without table interaction
 
Shiiiiit when techno checks in it's gonna get ugly

edit: this conversation is reminding me of another reason I didn't like MTGO...so much of the game is lost without table interaction

It is true, it makes the game better when there is banter.
Not quite so fun when you are playing someone who fancies themselves Barny Bad-ass although watching them slowly go from quietly smug to nervous to frustrated to defeated makes up for it.
You do not get that online.
 
It is true, it makes the game better when there is banter.
Not quite so fun when you are playing someone who fancies themselves Barny Bad-ass although watching them slowly go from quietly smug to nervous to frustrated to defeated makes up for it.
You do not get that online.

You sort of do from the rage quits/refusing to make a move on their turn. :P
 
You sort of do from the rage quits/refusing to make a move on their turn. :P

We did that to a guy once on MTGO, but only because he was being a total cock in the chat. We would make a move every couple of minutes, just so the game wouldn't time out... if it can. I'm not even sure since I don't often play online.
 
We did that to a guy once on MTGO, but only because he was being a total cock in the chat. We would make a move every couple of minutes, just so the game wouldn't time out... if it can. I'm not even sure since I don't often play online.

Haha, what a douche. I don't think my boxes will make it here this week... It still is stuck at processing. They better come soon or I'm going to be pissed.
 
I had the worst pulls in the league possible last night lol.
Around me people are pulling time walk, grislebrand, cavern, sigurda, the white red angel, white big miracle, entreat of angels, Wolfrir, red planeswalker etc etc I got pooooop
I managed to go 2 and 2, should have been 3 and 1 but against my third opponent I mulled down to 5 first game, took a one lander (rule was to start with one land in play also) and did not pull another land for 7 turns, stabilized but was way too late and got doinked by a swampwalker. game two had a handfull of one color and never saw a land to match
every other game I had more mana than I knew what to do with.
Buuuut that is why we have 4 weeks and 3 more packs to mix in
 
I had the worst pulls in the league possible last night lol.
Around me people are pulling time walk, grislebrand, cavern, sigurda, the white red angel, white big miracle, entreat of angels, Wolfrir, red planeswalker etc etc I got pooooop
I managed to go 2 and 2, should have been 3 and 1 but against my third opponent I mulled down to 5 first game, took a one lander (rule was to start with one land in play also) and did not pull another land for 7 turns, stabilized but was way too late and got doinked by a swampwalker. game two had a handfull of one color and never saw a land to match
every other game I had more mana than I knew what to do with.
Buuuut that is why we have 4 weeks and 3 more packs to mix in

Lol. What is the CMC of pooooop?
 
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