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V_Arnold said:
Thank you. Sadly, the majority of those cards are pretty expensive - what I am looking for is a way to kill your opp with poison at turn 4 or 5 max. And that might be too slow in certain situations also, but it cant be helped :D

I was thinking about a wonky deck-list with Tempered Steel Infect Artifact Creatures. I came up with this:

Creatures:

4 Birds of Paradise
4 Signal Pest
4 Necropede
4 Ichor Myr
4 Plague Myr
4 Corpse Cur

4 Infiltration Lens
4 Tempered Steel
4 Mirran Mettle
3 Mox Opal

4 Contested War Zone
4 Razorverge Thicket
4 Inkmoth Nexus
4 Forest
4 Plains

It depends too much on the Tempered Steel, but has a really low man curve and can work off the lens and Battle Cry if necessary. Double Mirran Mettle with MetalCraft enabled is +8/+8...
 
Damn this thread for making me want to buy and play Magic again.

I haven't played since Tempest, when Cursed Scroll was the bomb.
 
Ronabo said:
Damn this thread for making me want to buy and play Magic again.

I haven't played since Tempest, when Cursed Scroll was the bomb.

Join the club! It's just as fun as it used to be.
 
Bad form, I know, but I want to make a trip to the card store tomorrow and I need suggestions on creatures to build a blue and a separate red deck around. I know direct damage and counters and whatnot, but I have no idea of the creatures of either to anchor the decks.
 
WanderingWind said:
Bad form, I know, but I want to make a trip to the card store tomorrow and I need suggestions on creatures to build a blue and a separate red deck around. I know direct damage and counters and whatnot, but I have no idea of the creatures of either to anchor the decks.
Make a valakut red deck. That's the red hotness right now
 
Zaraki_Kenpachi said:
:lol We're going to do a sealed draft of ice age at the comic shop now. Anyone know where we can get bulk snow covered lands for cheap?

If you want to use the snow-covered lands for the deck you draft, you should know that thechnically, you can only use the ones you draft. For extra basic lands, you'll have to use regular basic lands. Of course, if the draft is not a sanctioned tournament, you can do whatever you want. :)

7.3 Card Use in Limited Tournaments
...
Players may add an unlimited number of basic land cards to their decks during deck construction. They may not add additional snow land cards (e.g. Snow-Covered Forest, etc), even in formats in which they are legal.
 
Atreides said:
If you want to use the snow-covered lands for the deck you draft, you should know that thechnically, you can only use the ones you draft. For extra basic lands, you'll have to use regular basic lands. Of course, if the draft is not a sanctioned tournament, you can do whatever you want. :)

7.3 Card Use in Limited Tournaments
...
Players may add an unlimited number of basic land cards to their decks during deck construction. They may not add additional snow land cards (e.g. Snow-Covered Forest, etc), even in formats in which they are legal.
Nah, it's just a bullshit game so we want everyone to have snow covered lands. There's no reason to buy iceage otherwise. :D
 
Hi, my name is WanderingWind, and I'm a MTGaholic.

I bought a booster box of Zendikar and got a bunch of nothing that I give a shit about. Had a blast playing a weird version of draft with it though. Using what only comes in packs to play really makes you think about strategy.
 
WanderingWind said:
Hi, my name is WanderingWind, and I'm a MTGaholic.

I bought a booster box of Zendikar and got a bunch of nothing that I give a shit about. Had a blast playing a weird version of draft with it though. Using what only comes in packs to play really makes you think about strategy.

I buy all of the Zend fetch lands , Bloodghasts and Lotus Cobras constantly on my buy list.
Drafting and sealed decks are a blast, I miss the old style sealed decks where they were not preconstructed.
 
Hex said:
I buy all of the Zend fetch lands , Bloodghasts and Lotus Cobras constantly on my buy list.
Drafting and sealed decks are a blast, I miss the old style sealed decks where they were not preconstructed.

I'll trade you all by Bloodghasts and fetch lands...for random whatevers. :D
 
WanderingWind said:
Hi, my name is WanderingWind, and I'm a MTGaholic.

I bought a booster box of Zendikar and got a bunch of nothing that I give a shit about. Had a blast playing a weird version of draft with it though. Using what only comes in packs to play really makes you think about strategy.
Yeah, Draft is a very different beast then Constructed. Unfortunately I got into it with Zendikar, which was according to others one of the fastest Limited environments released in ages, so I got my ass kicked for quite a while until I got used to the idea that a single sub-optimal turn would completely screw you.
 
WanderingWind said:
I'll trade you all by Bloodghasts and fetch lands...for random whatevers. :D

Here is my current trade list.

4x Kargan Dragonlord http://magiccards.info/query?q=!Kargan+Dragonlord
1x Elspeth, Knight-Errant http://magiccards.info/query?q=!Elspeth%2C+Knight-Errant
1x Elspeth Tirel http://magiccards.info/query?q=!Elspeth+Tirel
2x Molten-Tail Masticore http://magiccards.info/query?q=!Molten-Tail+Masticore

Pretty much though If there is anything you are looking for from Rise-zen-WW and up I probably have it
 
Hex said:
Here is my current trade list.

4x Kargan Dragonlord http://magiccards.info/query?q=!Kargan+Dragonlord
1x Elspeth, Knight-Errant http://magiccards.info/query?q=!Elspeth%2C+Knight-Errant
1x Elspeth Tirel http://magiccards.info/query?q=!Elspeth+Tirel
2x Molten-Tail Masticore http://magiccards.info/query?q=!Molten-Tail+Masticore

Pretty much though If there is anything you are looking for from Rise-zen-WW and up I probably have it

Heh. You're thinking big. I don't play (nor will I likely ever) play with either fetch lands or Bloodghasts. In fact, there are a great many cards I have that I don't really care about. I'll list them either today or tomorrow for trade purposes.

For Bloodghasts (I have 3-4) and lands, if you'd like to trade for some random cards, I'm game. They need not be super awesome or anything like Planeswalkers (I have 2 Elspeth anyway) I know I have an Eldrazi Monument and some other stuff that I think most players look for.
 
WanderingWind said:
Heh. You're thinking big. I don't play (nor will I likely ever) play with either fetch lands or Bloodghasts. In fact, there are a great many cards I have that I don't really care about. I'll list them either today or tomorrow for trade purposes.

For Bloodghasts (I have 3-4) and lands, if you'd like to trade for some random cards, I'm game. They need not be super awesome or anything like Planeswalkers (I have 2 Elspeth anyway) I know I have an Eldrazi Monument and some other stuff that I think most players look for.

What colors do you play?
I will come up with stuff for you that way.
 
Hex said:
What colors do you play?
I will come up with stuff for you that way.

Black and white, mostly. I play green, but frankly that deck is too awesome to touch. I've never lost a game with it.

I'm starting to dig through my cards. Anything in particular that I should keep an eye out for?
 
WanderingWind said:
Black and white, mostly. I play green, but frankly that deck is too awesome to touch. I've never lost a game with it.

I'm starting to dig through my cards. Anything in particular that I should keep an eye out for?

There is an uncommon from Rise, Inquisition of Kosilek I need three more of if you have extras.
Kalistra Highborn too I want to make a decent vamp deck before they rotate but maybe they will have alot in M12 since Sorin is in M12.
Green and Black has always been my favorite also, with a smattering of blue.
 
Hex said:
There is an uncommon from Rise, Inquisition of Kosilek I need three more of if you have extras.
Kalistra Highborn too I want to make a decent vamp deck before they rotate but maybe they will have alot in M12 since Sorin is in M12.
Green and Black has always been my favorite also, with a smattering of blue.

I think I have one or two of those.

EDIT: By the way, who created the Titans, and why do they hate white? LOL Sun Titan, worst of the Titans by a large margin.
 
WanderingWind said:
I think I have one or two of those.

EDIT: By the way, who created the Titans, and why do they hate white? LOL Sun Titan, worst of the Titans by a large margin.

I actually found a good use for it, so I run one in my green/white Vengevine/Fauna Shaman deck.

The white titan is fantastic for bringing back Ratchet Bombs and the Myr's that do two damage when they go to the graveyard, it is also great for bringing back Tumble Magnets.
Ratchet Bombs are by far my favorite with him though.
 
Hex said:
I actually found a good use for it, so I run one in my green/white Vengevine/Fauna Shaman deck.

The white titan is fantastic for bringing back Ratchet Bombs and the Myr's that do two damage when they go to the graveyard, it is also great for bringing back Tumble Magnets.
Ratchet Bombs are by far my favorite with him though.

But compared to Inferno/Grave/Frost/Primeval, it's so limited. My personal order goes

Grave
Primeval
Inferno
Frost



Sun
 
Hey guys I'm thinking of basing a deck around raid bombardment. I'm trying to decide which route to go: goblin aggro, eldrazi spawns or combo with white sun zenith. Any suggestions?
 
WanderingWind said:
But compared to Inferno/Grave/Frost/Primeval, it's so limited. My personal order goes

Grave
Primeval
Inferno
Frost



Sun

Really? I hate Frost Titan and have not use for it. I'd take a sun over that.

And you're crazy Fetchlands are the shit, there's just nothing else in Zendikar I want.
 
Zaraki_Kenpachi said:
Really? I hate Frost Titan and have not use for it. I'd take a sun over that.

And you're crazy Fetchlands are the shit, there's just nothing else in Zendikar I want.

I don't get them. You have a land card that only let's you look for another land? So you have two cards that function as one, it costs you a life as well...I'm guessing it allows you to look for other non-basic lands, which I suppose could be useful. I don't get it, really.
 
WanderingWind said:
I don't get them. You have a land card that only let's you look for another land? So you have two cards that function as one, it costs you a life as well...I'm guessing it allows you to look for other non-basic lands, which I suppose could be useful. I don't get it, really.

It depends on your deck. Certain multicolor makes you have to have one of each out to use a lot of your stuff then it's amazing since you can decrease the uncertainty of one of each land.
 
WanderingWind said:
I don't get them. You have a land card that only let's you look for another land? So you have two cards that function as one, it costs you a life as well...I'm guessing it allows you to look for other non-basic lands, which I suppose could be useful. I don't get it, really.

It is a must have in decks where you do not need 20 lands, but you DO need to have the lands ready. It is even useful in one-colored decks, because if you draw one, you use its ability, and you got the land out, and burnt through 2 cards with only one land, without actually having a card disadvantage. That means you have more chance to draw the key cards out.

So let us compare this:
16 basic land

vs
12 basic land +
4 "fetch land" ->

You will have the proper amount of lands if you use a fast deck, but there is less chance to draw a land when you do not actually need it after turn 3 or 4. Or later. Or sooner.
 
Zaraki_Kenpachi said:
Ya, it makes you less likely to draw lands overall.

Yea, it's a very small percentage, but worth it IMO.

There are drawbacks of course with losing 1 life. Burn loves decks that run a lot of fetches. :)
 
WanderingWind said:
I don't get them. You have a land card that only let's you look for another land? So you have two cards that function as one, it costs you a life as well...I'm guessing it allows you to look for other non-basic lands, which I suppose could be useful. I don't get it, really.

i didnt get it at first either but they're a godsend. theyre so useful for deck thinning, multi colored decks and especially for landfall (you trigger it twice!)

sure it costs 1 life but thats a price im willing to pay to get the exact basic land i need to come in untapped. plus i think of it this way: you rarely ever need more than 10 lands in play at once, but the reason you put 20-24 lands is your deck is so you wont ever run into problems drawing them. however, how many times have you really needed a card but you kept drawing lands? fetchlands solve that problem by essentially giving you a land when you need them, as well as thinning out your deck so you get rid of the lands in your deck and the chance of drawing them when you dont need them is far less.

ive been using a mixture of fetchlands + terramorphic expanses / evolving wilds and have at most maybe 7-8 basic lands in my decks. terra/evolvings are quite good but people in this thread were right when they said it makes such a huge difference when the land comes into play untapped.


Takuan said:
I'm curious, did you pay the casting cost for Archive Trap?

yep. is there any way i can activate it for far less? i never got a chance to use it for 0 mana since nobody seems to search their decks when i have em in my hand.


siddx said:
25 cards decked in one turn is excellent and will fuck up someone's gameplan severely. Look into a card called Glimpse the unthinkable and throw in some tome scours if you want to make a deck based around that.

yep, my mono blue is an inexpensive mill deck with lots of counters/bounce. glimpse is such an incredible card but i wanna keep it standard for now :( heres a rough decklist of what i have so far:

spells:
4 x archive trap
2 x traumatize
4 x tome scour
3 x jaces erasure
2 x jaces ingenuity
4 x mana leak
4 x deprive
2 x preordain
4 x whiplash trap (great against weenies + aggros)
4 x unsummon

creatures:
3 x guard gomazoa
4 x hedron crab

lands:
1 x scalding tarn
4 x terramorphic expanse
4 x halimar depths
11 x islands

if i can get my hands on some j,tms (haha), then ill put this guy in. im open to splashing other colors as well, and recommendations would be sweet.
 
In addition to deck thinning, fetchlands make stuff like Brainstorm and Jace 2.0 even more awesome. Use Brainstorm to draw 3, put 2 things down, then shuffle them away, completely negating the drawback. This allows you to sculpt your draws while simultaneously thinning your deck; fetchlands are fantastic for this.
 
Man, I know it's a business to make money, but I find it crazy that SCG is selling pre-release cards using leaked pictures.
 
On a more casual note, fetchlands are also fantastic in a landfall deck. Drop something like a steppe lynx first turn, then a fetchland second turn, and pop it to put another land into play, letting you swing for 4 on turn 2. Or 8 if you have groundswell in your hand. I've seen quite a few casual landfall decks packed with fetchlands and evolving wilds that are quite nasty.
 
suffah said:
Man, I know it's a business to make money, but I find it crazy that SCG is selling pre-release cards using leaked pictures.

Yeah they did the same with MBS and were waaaay off in their pricing on many things.
Some people have to have more money than brains though and go for it.
 
Hex said:
Yeah they did the same with MBS and were waaaay off in their pricing on many things.
Some people have to have more money than brains though and go for it.

With MBS they used official pictures released by WotC. This time they're just using leaked Japanese pics.
 
I haven't played in awhile so excuse my ignorance.
The fetch lands got reprinted?
Is there another Legend that is as popular as Akroma was?
 
LuCkymoON said:
I haven't played in awhile so excuse my ignorance.
The fetch lands got reprinted?
Is there another Legend that is as popular as Akroma was?

I don't think there have been too many legendary creatures that have seen competitive play. Meloku was the last one I can remember, but I might be missing someone. (Well, Progenitus and the Eldrazi have also been popular ramp/polymorph choices, but that's a little different.)
 
LuCkymoON said:
I haven't played in awhile so excuse my ignorance.
The fetch lands got reprinted?
Is there another Legend that is as popular as Akroma was?

Planeswalkers are the new hotness.
 
Hex said:
What colors do you play?
I will come up with stuff for you that way.

Okay, I have a Verdant Catacombs, Eldrazi Monument and Temple, 2 Bloodghasts, a ton of Evolving Wilds and Terramorphic Expanses (which I'm assuming everybody has a ton of) 2 Mystifying Mazes, Oran-Rief, Magosi, the Waterveil, Valakut, the Molten and every combo of dual lands possible.

I'm about to cut through my artifacts next, but I think you were looking for a couple of those?

suffah said:
Planeswalkers are the new hotness.

No Scalding Tarns...
 
WanderingWind said:
Okay, I have a Verdant Catacombs, Eldrazi Monument and Temple, 2 Bloodghasts, a ton of Evolving Wilds and Terramorphic Expanses (which I'm assuming everybody has a ton of) 2 Mystifying Mazes, Oran-Rief, Magosi, the Waterveil, Valakut, the Molten and every combo of dual lands possible.

I'm about to cut through my artifacts next, but I think you were looking for a couple of those?



No Scalding Tarns...


Verdant Catacombs definitely, also Bloodghasts.
Darkslick shores and drowned catacombs, I just can never decide which ones are better than the others.
Darkslicks are better first couple of turns, Catacombs are better later in the game so I still haven't worked that part out yet.
 
Hex said:
Verdant Catacombs definitely, also Bloodghasts.
Darkslick shores and drowned catacombs, I just can never decide which ones are better than the others.
Darkslicks are better first couple of turns, Catacombs are better later in the game so I still haven't worked that part out yet.
Darkslick, for first turn Inquisition of Kozilek of course!
 
Hex said:
Verdant Catacombs definitely, also Bloodghasts.
Darkslick shores and drowned catacombs, I just can never decide which ones are better than the others.
Darkslicks are better first couple of turns, Catacombs are better later in the game so I still haven't worked that part out yet.

I like Jwar Isle Refuge, personally, but my single Drowned Catacombs is handy. I saw that Inquisition today in my box of unneeded cards. I'll have to refind it.
 
Keru_Shiri said:
Darkslick, for first turn Inquisition of Kozilek of course!
I prefer first turn Duress because it can get rid of planeswalkers or counterspells but your point is valid indeed.
 
Hex said:
I prefer first turn Duress because it can get rid of planeswalkers or counterspells but your point is valid indeed.

PM'd.

You know, I need to start looking at combos like that. When I play black, all I worry about is killing as fast as possible. Same with green. I'm behind the power curve on learning how to mess with combos and such.

A couple of friends bought the duel deck that had the Lord of the Pit/Breeding Pit and that deck forced you to play combos to win. Those duel decks really impressed me with how evenly matched they were.
 
WanderingWind said:
PM'd.

You know, I need to start looking at combos like that. When I play black, all I worry about is killing as fast as possible. Same with green. I'm behind the power curve on learning how to mess with combos and such.

A couple of friends bought the duel deck that had the Lord of the Pit/Breeding Pit and that deck forced you to play combos to win. Those duel decks really impressed me with how evenly matched they were.

Probably been quoted here in the past, but definitely read this article. Flores can get super flowery and I'm not one to preach magic theory, but this is really a foundational concept/article. Knowing when to play the aggro role or slow down and control is a HUGE part of the game no matter what deck you're running. Being able to adjust on the fly is the key to success.

Everyone should read it. :)

Also, I am planning a trip out to Cali in June if you guys want to do a meetup.
 
suffah said:
Probably been quoted here in the past, but definitely read this article. Flores can get super flowery and I'm not one to preach magic theory, but this is really a foundational concept/article. Knowing when to play the aggro role or slow down and control is a HUGE part of the game no matter what deck you're running. Being able to adjust on the fly is the key to success.

Everyone should read it. :)

Also, I am planning a trip out to Cali in June if you guys want to do a meetup.

Totally. Thanks for the article, too. The think with control (mostly talking about the blue mill deck here) is that it always feels...cheap, somehow. I take no joy in winning because my opponent is out of cards. I just feel like an ass.

Weird, I know.
 
super late to this but: harrow + khalni heart expedition + baloth woodcrasher + plated geopedes are ridiculous. it feels awesome to trigger a chain of landfalls which turns your modest creatures into just monsters. add some groundswells and unnatural predations for trample to really rub it in.

although losing a 20/20 with trample to pitfall trap is so rage worthy :( FUCK
 
WanderingWind said:
Totally. Thanks for the article, too. The think with control (mostly talking about the blue mill deck here) is that it always feels...cheap, somehow. I take no joy in winning because my opponent is out of cards. I just feel like an ass.

Weird, I know.

It's not cheap, but it's sure as hell boring. (For the record, I prefer drafting blue.) It's why I shelved my Dredge deck (even after I foiled it out). The game was just damn boring for my opponents. Same with storm combo...

Opponent usually goes "resolves, resolves, resolves, resolves, scoop." BORING! But then again, that's probably why I have a love affair with draft. Lots of zany interactions with junk rares, combos you'd never see otherwise, etc. Love it love it love it.
 
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