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So, I got a job at Gamestop, and it turns out all of the employees play Magic together.

So I'm thinking about getting back into it.

What would be a good deck that I could build for a little under $100?
 
V_Arnold said:
After a Jace ban, imho black has no issues :P

Liliana is more like a blue mindfucker, not a creature-type PW.

I guess... Blue or black control decks are just literally 0 fun to play against and don't take a lot of skill to play. Green seems to have been getting shafted for a while now too. Meta game is just so stale with blue and black control at my shop or now everyone shifting to RDW. Just so boring to play most of the time now and it's hard to get a deck other than those. Found a couple people to play more casual with which is a lot of fun because everyone makes silly decks to try out.
 
Eteric Rice said:
So, I got a job at Gamestop, and it turns out all of the employees play Magic together.

So I'm thinking about getting back into it.

What would be a good deck that I could build for a little under $100?

Recently the same thing happened to me. I work at a pizza shop, and somehow everyone there plays magic.

There's all kinds of stuff you can get for $100. When I got back into it with the pizza guys I ordered $20 worth of singles off of the internet. Getting singles off of the internet is much more cost effective (though admittedly not as exciting as opening a booster pack).

In terms of what kind of deck you should go for, it's hard to say. The most basic decks (I think) are big green and damage dealing red. A lot of my friends like to play zombies though.

With green you'll want some Llanowar Elves, Rampant Growth, and Titanic Growth. I'd recommend Blanchwood Armor and Ivy Elemental if you don't care that they aren't in M12. The core here is really getting a lot of mana and then playing big stuff.

A similar thing goes on with red, except you'll be casting damage dealing spells. Fireball is a staple here. Incinerate, Lava Axe, and Shock are also good simple damage dealers.

Some other people probably have more informed deck building opinions, so they can feel free to correct/add to what I've said.

In conclusion though, maybe buy a bunch of singles online (most commons go for a quarter or less), and by boosters and stuff with whatever money you have left. Some vendors will do 'grab bags' of cards, but they usually wind up being crap, so I wouldn't do that.
 
FreedomFrisbee said:
Recently the same thing happened to me. I work at a pizza shop, and somehow everyone there plays magic.

There's all kinds of stuff you can get for $100. When I got back into it with the pizza guys I ordered $20 worth of singles off of the internet. Getting singles off of the internet is much more cost effective (though admittedly not as exciting as opening a booster pack).

In terms of what kind of deck you should go for, it's hard to say. The most basic decks (I think) are big green and damage dealing red. A lot of my friends like to play zombies though.

With green you'll want some Llanowar Elves, Rampant Growth, and Titanic Growth. I'd recommend Blanchwood Armor and Ivy Elemental if you don't care that they aren't in M12. The core here is really getting a lot of mana and then playing big stuff.

A similar thing goes on with red, except you'll be casting damage dealing spells. Fireball is a staple here. Incinerate, Lava Axe, and Shock are also good simple damage dealers.

Some other people probably have more informed deck building opinions, so they can feel free to correct/add to what I've said.

In conclusion though, maybe buy a bunch of singles online (most commons go for a quarter or less), and by boosters and stuff with whatever money you have left. Some vendors will do 'grab bags' of cards, but they usually wind up being crap, so I wouldn't do that.

Whats a good website to buy singles? I don't like doing ebay.
 
Eteric Rice said:
Whats a good website to buy singles? I don't like doing ebay.
I've never had a bad experience with CardKingdom, and I've bought a lot. Other people will also recommend Troll & Toad, but I've never personally used them.
 
red_13th said:
I feel M12 as a whole is pretty meh, I don't feel like buying any of it.
I'll just wait for Innistrad, the tribes they announced seem really fun.
Green werewolves!

That sounds pretty awesome. I honestly haven't read much about it since I do most of my surfing on a restricted network. I would just love to get out of my comfort zone and play some different colors. Come on, Wizards. Reprint Vengevine or Tarmogoyf.
Don't ever do that, Wizards. Seriously.

Edit: blackborder.com and starcitygames.com are both decent places to go to. If you live in the VA, SC, WV, MD area, starcitygames is nice because of super fast shipping.
 
I've bought about 12 boosters of M12 between events, and I think its the most solid core set in a long time. But I'm not very happy about the Titans coming back.
 
The_Technomancer said:
I've bought about 12 boosters of M12 between events, and I think its the most solid core set in a long time. But I'm not very happy about the Titans coming back.

Do you think that Primeval Titan will still be as crazy good without Valakut? I'll give you that Grave Titan is still insane at six mana no matter what the metagame is. Sun Titan will probably still show up in WW and perhaps a version of Caw-Blade if that deck survives the loss of Squadron Hawk (it might have to change its name though, lol). I've seen Inferno Titan here and there but it doesn't really seem like a staple, and no one plays Frost Titan right (competitively, at least)?
 
Enordash said:
Do you think that Primeval Titan will still be as crazy good without Valakut? I'll give you that Grave Titan is still insane at six mana no matter what the metagame is. Sun Titan will probably still show up in WW and perhaps a version of Caw-Blade if that deck survives the loss of Squadron Hawk (it might have to change its name though, lol). I've seen Inferno Titan here and there but it doesn't really seem like a staple, and no one plays Frost Titan right (competitively, at least)?

Dunno, Primeval is still awesome since it's a 6/6 trample that is removing lands. Even if you don't need the lands, the ability to make your draws more consistent and be less likely to draw a land is always nice. Inferno can be really good in red decks also.
 
Enordash said:
Do you think that Primeval Titan will still be as crazy good without Valakut? I'll give you that Grave Titan is still insane at six mana no matter what the metagame is. Sun Titan will probably still show up in WW and perhaps a version of Caw-Blade if that deck survives the loss of Squadron Hawk (it might have to change its name though, lol). I've seen Inferno Titan here and there but it doesn't really seem like a staple, and no one plays Frost Titan right (competitively, at least)?

I expect UW control featuring Sun Titan, walls, and Oblivion Ring will be a mainstay once Caw-Blade finally dies. Inferno and Primeval are both fantastic, I would be surprised if they didnt see any play even without Valakut. Grave and Frost see play in UB control and Grave in Jund, so there is definitely room for them. The titans arent going anywhere.
 
Got my friend into playing recently and now he's obsessed. He's literally spent over $1,500 in the last month and a half on cards and now I'm sort of regretting getting him hooked cus I'm hooked all over again myself.

Anywho, is there a consensus on the best online place to buy cards? I've used trollandtoad, abugames, cardkingdom and ebay but was wondering if there's one place recommended above the rest.

Thanks!
 
turnbuckle said:
Got my friend into playing recently and now he's obsessed. He's literally spent over $1,500 in the last month and a half on cards and now I'm sort of regretting getting him hooked cus I'm hooked all over again myself.

Anywho, is there a consensus on the best online place to buy cards? I've used trollandtoad, abugames, cardkingdom and ebay but was wondering if there's one place recommended above the rest.

Thanks!
I think Card Kingdom is very overpriced. Just use magic.tcgplayer.com's store. It will show you the stores with the lowest prices. One store that I seem to get most of my stuff from is hotsauce games. They have very good prices, and they get your cards to you fairly quickly. Plus they have a good selection.
 
Eteric Rice said:
So, I got a job at Gamestop, and it turns out all of the employees play Magic together.

So I'm thinking about getting back into it.

What would be a good deck that I could build for a little under $100?
Pyromancer Ascension
The only rates you need are 4x Scalding Tarn (40ish) 4x Pyromancer Ascension (10is) and a bunch of commons and uncommons. If you want to add money, the Splinter twin package in the board (30-40ish) helps.

It's a pretty viable deck (It took 9th at this weekends SCG open), but is a bit hard to play.
 
Eteric Rice said:
So, I got a job at Gamestop, and it turns out all of the employees play Magic together.

So I'm thinking about getting back into it.

What would be a good deck that I could build for a little under $100?

Just got back into constructed myself and I'm a huge fan of Birthing Pod. It's done pretty well, there was a top 8 at Australian Nats the other day. Without the fetches you're looking well under 100, but the build from the AU Nats is closer to $150. Deck is seriously fun and the card lets you get really creative with deckbuilds because it wants various silver bullets.

I do all my shopping at CoolStuff, mainly because I live about 15 minutes from the actual Orlando store (the only benefit of living in Florida). Prices are really cheap, but the buyback prices are totally reasonable and it's the cheapest store I've ever been to for 8-4 drafts. I've had runs where I've gone more a month without spending a dollar in store just by winning a good chunk of drafts and ripping some good mythics.
 
I bought a M12 booster box for $89.99 and the "Devour for Power" commander deck for $33.99 at coolstuffinc.com. The cheapest price I've seen it. They sell singles too which actually seems reasonably priced. If you know you're going spend $100, I'd recommend that site because it's free shipping if you spend that much. Plus I think they reward you the more you purchase.
 
Trying to figure out if I'm understanding the rules right:

Say I have Viscera Seer (Sac a creature to scry 1) and another creature out, opponent attacks with 1 creature and I choose to block with my other creature. I can then sacrifice the creature to scry and take no direct damage?
 
Rokam said:
Trying to figure out if I'm understanding the rules right:

Say I have Viscera Seer (Sac a creature to scry 1) and another creature out, opponent attacks with 1 creature and I choose to block with my other creature. I can then sacrifice the creature to scry and take no direct damage?

Yes. That's right (unless the blocked creature has Trample). But the creature you blocked won't take damage from the sacrificed thing either.
 
Keru_Shiri said:
Tough to say, since I don't know your play style. All of the decks can be pretty enjoyable, I have Mirror Mastery which I settled on when my buddy grabbed the last Heavenly Inferno, but I wound up enjoying it quite a bit, and you can do a lot of stupid things with Devour for Power.

As far as actually beefing up the decks, that gets tricky. Since you're restricted to one copy of a card, a lot of the power cards in PP are already available in your current decks (Command Tower, Sol Ring) or are off-colors. That said, it's not necessarily a bad investment since a lot of those cards have excellent trading value for other singles you may want to pick up for your decks. I'd definitely play a few games first to get a feel for these decks before making any big changes (I'm not sure how much Magic experience you have, so I apologize if any of this is "DUH" information)

thx for the reply. The last time i played magic was 12-13 years ago so i have a lot to re/learn. I feel all warm und fuzzy inside because of the power of the cards in the commander decks :D

i think ill keep the deck and try it out. The concept is just to crazy to be left unplayed. And its good that no one wrote "lol return this crapy deck".
 
ultron87 said:
Yes. That's right (unless the blocked creature has Trample). But the creature you blocked won't take damage from the sacrificed thing either.

Alrighty thanks, makes Pentavus not seem so terribly bad now.
 
FreedomFrisbee said:
@People telling me CardKingdom is overpriced.

Will note. Didn't even occur to me to check other outlets. Will do in the future I suppose.
The best place to check prices is MagicTraders, since they keep aggregate statistics with the mean and standard deviation for card prices. They don't have stats for M12 up yet though.
 
Anyone have any suggestions for a Standard-legal aggro-control deck? I actually have a chance to play FNM for the next couple of months (normally I wind up working late-the curse of the 30-something magic player with a real job ) and was thinking about what deck to play.

Looked at the U/B control lists and they are way too much on the control end. The modern Caw-Blade lists are a bit more my style but there will be no end of tears from the other side of the table if I play that.

I'm a longtime player of Legacy stifle/wasteland/goyf tempo decks and am looking for something that does it like that, understanding that the mana curve will be a bit wilder due to the format. Maybe one day they will reprint Tarmogoyf and all will be right with the MTG world once again.

I'm thinking something that plays like Bant Mythic ( before the Conscription combo kill) or U/B Faeries-decks with control elements that had remarkably aggressive turn 3/4 plays. Does anything like this exist in Standard? The older RUG decks before they axed super Jace were about what I was looking for.
 
Fragamemnon said:
Anyone have any suggestions for a Standard-legal aggro-control deck? I actually have a chance to play FNM for the next couple of months (normally I wind up working late-the curse of the 30-something magic player with a real job ) and was thinking about what deck to play.

Looked at the U/B control lists and they are way too much on the control end. The modern Caw-Blade lists are a bit more my style but there will be no end of tears from the other side of the table if I play that.

I'm a longtime player of Legacy stifle/wasteland/goyf tempo decks and am looking for something that does it like that, understanding that the mana curve will be a bit wilder due to the format. Maybe one day they will reprint Tarmogoyf and all will be right with the MTG world once again.

I'm thinking something that plays like Bant Mythic ( before the Conscription combo kill) or U/B Faeries-decks with control elements that had remarkably aggressive turn 3/4 plays. Does anything like this exist in Standard? The older RUG decks before they axed super Jace were about what I was looking for.

It's too bad that you don't want to play Caw-Blade since it really does seem to be exactly what you are looking for. You can even grab most of the list for pretty cheap (it gets expensive if you want the two Gideon and Sword of Feast and Famine). RUG still seems viable, but it will be taking a pretty big hit when Zendikar block rotates out.

Do you like combo decks at all? Splinter Twin is still completely insane (but again, it's rotating out). I'm intrigued by the Shape Anew and Birthing Pod decks. Shape Anew seems a little flimsy but fun. I would like to play Birthing Pod though. I like that it has a lot of one-of creatures for different situations. I'm a big fan of trying to figure out what the best possible fetch is rather than just having the auto goto.

Maybe you could take a deck like Bant Mythic and try to translate that feel into Standard.
A new deck or two would be a welcome addition, lol. I'm personally excited at the prospect of shaking the Standard scene up with Innistrad. I'm a little sick of hearing about the same decks over and over (bye bye, Valakut and Twin).
 
That poster is amazing. I might have to print out a huge version of it and hang it up because of how wonderful it is. I always have such difficulty in deciding who my favorite planeswalker is, lol.
 
The top French Nats Caw-Blade list looks right for me-less dorking around and more make with the death.

Creatures [15]
1 Sun Titan
2 Spellskite
4 Hero of Bladehold
4 Mirran Crusader
4 Squadron Hawk

Instants [11]
1 Deprive
1 Into the Roil
2 Dismember
3 Spell Pierce
4 Mana Leak


Sorceries [4]
4 Preordain

Enchantments [1]
1 Oblivion Ring

Planeswalkers [1]
1 Gideon Jura

Artifacts [2]
2 Sword of Feast and Famine

Lands [26]
2 Inkmoth Nexus
2 Island
4 Celestial Colonnade
4 Glacial Fortress
4 Seachrome Coast
4 Tectonic Edge
6 Plains

SB:
3 Leonin Arbiter
2 Condemn
1 White Sun's Zenith
1 Linvala, Keeper of Silence
3 Day of Judgment
2 Revoke Existence
3 Timely Reinforcements

I have all of this save the Spellskites, the Dismembers and some lands, the latter of which are pretty cheap now. I needed the Dismembers for Legacy Canadian Threshold sideboard anyway.
 
I really liked that list as well. Current Caw-Blade has been begging for maindeck Sun Titan, which has been amazing in our testing, glad that did well. Blade is the only viable T2 deck I can think of that seems to fit your style. RDW, Valakut, Twin, Ascension, UB, and UW are all fine, but dont fit your style. Hell, I'd be playing it myself if I had the experience with it, but I'm in for RDW until Innistrad releases.

red_13th said:
This planeswalker poster is awesome: http://cryptcrawler.deviantart.com/art/Planeswalkers-Pantheon-244408198? (too large to post here).
I think I've seen it before, maybe on DOTP?, but it has other planeswalkers, the version I had seen only had the 5 from M12.
Garruk is still my favourite but Tezz is sexy too. Liliana's sporting a new look, she's more of a lascivious latina. Dropped the skin markings too.

That's sick, I'd love to have that as a poster. They are missing Nicol Bolas though?
 
Yeah that is an awesome piece of artwork. Elspeth (whom I think is probably the best designed MTG "identity" since the Urza days) needs the white hooded cape from the original card there but everyone else seems just about right.

edit: are people not playing Flashfreeze in the board for Valakut anymore?
 
The_Technomancer said:
Awesome poster, but aren't they missing Vesper? And who's the merfolk figure in the back right?

Oh yeah, Venser isnt there either. The merfolk is Kiora, from Duels of the Planeswalkers. It's assumed that she is the UG planeswalker from Innistrad.
 
The_Technomancer said:
Awesome poster, but aren't they missing Vesper? And who's the merfolk figure in the back right?
A planeswalker introduced in DOTP.


An-Det said:
Oh yeah, Venser isnt there either. The merfolk is Kiora, from Duels of the Planeswalkers. It's assumed that she is the UG planeswalker from Innistrad.
She's probably not from Innistrad.
 
Wow, true. Venser. How I could forget him, he's one of my faves.
And I agree that Elspeth needs her hood, it makes her look more... well, Elspeth-ish.

I hope Kiora gets her card in Innistrad, Blue Green is my favourite colour combination! I think it will have to do with large creatures since that's the focus of her deck in DOTP.
 
An-Det said:
Oh yeah, Venser isnt there either. The merfolk is Kiora, from Duels of the Planeswalkers. It's assumed that she is the UG planeswalker from Innistrad.

Underneath, the artist explains why both Venser and Bolas aren't in the picture.
 
The_Technomancer said:
Wait, Venser is dead? They brought him back for one block so he could show up on one card and then die?

Ya, he died to save Karn. Karn was cleansed of corruption by Melira except for his heart and then he transported his heart into Karn killing himself. :( Why the hell did they bring him out just to kill him?

And my walmart found a slivers deck in the back so I bought it! Yay slivers!
 
Zaraki_Kenpachi said:
Ya, he died to save Karn. Karn was cleansed of corruption by Melira except for his heart and then he transported his heart into Karn killing himself. :( Why the hell did they bring him out just to kill him?

And my walmart found a slivers deck in the back so I bought it! Yay slivers!
Wait, what? Venser gave Karn his heart? I thought Karn's heart was the whole reason he was sentient, cause it developed from the Phyrexian heart Urza planted into him or whatever.
 
Question.

Do card values die once a set is out of the current block? Because I don't want to get into this if I can't sell my old stuff to stay in the current.
 
Eteric Rice said:
Question.

Do card values die once a set is out of the current block? Because I don't want to get into this if I can't sell my old stuff to stay in the current.

Depends on the card. If it's viable/part of an archetype only played in Standard, then yes. Oftentimes, though, card values are affected by more than just one format. Legacy, Extended, (back when it was actually played) Modern when it hits, and even kitchen table casual magic (Doubling Season and Akroma's Memorial are the prime examples here) can all influence the value of a card.
 
traveler said:
Depends on the card. If it's viable/part of an archetype only played in Standard, then yes. Oftentimes, though, card values are affected by more than just one format. Legacy, Extended, (back when it was actually played) Modern when it hits, and even kitchen table casual magic (Doubling Season and Akroma's Memorial are the prime examples here) can all influence the value of a card.

Can you explain the formats for me? It's been a while.
 
Eteric Rice said:
Can you explain the formats for me? It's been a while.

Broadly, Standard is the last 2 years of sets (Zendikar up), Extended is 4 years (lorwyn(?) up), Modern is everything after the new card from (so starts with Mirrodin), Legacy and Vintage are all non-gold/silver bordered sets, Legacy with a banned list and Vintage with it's own Banned and Restricted list. There is also Block, which is just the current block (so the last one would have been Scars through NPH).

There is also Limited, which is mainly comprised of Sealed and Draft, where the minimum deck size is 40 (rather than 60) and basic lands are provided for you. In Sealed you get 6 packs, crack them, then build the deck from that. In Draft you get 3 packs. Crack one, pick a card, then pass it to your left, Pick up the pack passed to you and repeat this until the pack is empty. Repeat this for packs 2 and 3, then build a deck and play with that.
 
The_Technomancer said:
Wait, what? Venser gave Karn his heart? I thought Karn's heart was the whole reason he was sentient, cause it developed from the Phyrexian heart Urza planted into him or whatever.

Supposedly Venser was going to die anyway due to wounds he suffered.

Venser is unsurprised that Koth knew nothing of Karn, but before he can enlighten them, they find the Mephidross, stretching farther than he or Koth could possibly have expected. Looking for Koth's acquaintance, the group is ambushed by nim. The allies quickly fight off the nim, but before they can plot an expedition deeper into the swamps, Elspeth tells the arguing walkers that she cannot go any further.
Unfortunately, without her warrior's expertise, Venser and Koth fall quickly to a Corrupted Harvester and are dragged back to its lair near Ish Sah. Koth awakens under harsh lights strapped to a table next to his reluctant ally. He quickly frees himself, but cannot rouse Venser before the Phyrexians come. He wards them off, but is overpowered as Venser prepares to teleport them both out of the surgical theater. His plans are disrupted by Elspeth's sudden reappearance. With her help the trio subdue their captors and proceed to the Black Lacuna. Venser teleports inside for recon and is horrified by the sheer number of the forces within.
The Sylvok outcast Melira tells Venser and his party that the oil only turns a being into a full Phyrexian if the heart is fully corrupted. By the time Venser reached Karn in the core of Mirrodin it was already too late. Melira cleansed the golem's body of the Phyrexian taint but she couldn't cleanse the golem's heart. Knowing his own life would soon be forfeit due to his increasing affliction symptoms, Venser made the ultimate sacrifice. With his last remaining mana he teleported his own still pure heart into Karn. Moments later Karn was released from the Phyrexian tyranny and mourns the loss of his friend briefly but turns to battle the Phyrexians, stating 'he still has a lot of work ahead of him'.

More back story here

So will they ever reprint a dead planeswalker?
 
traveler said:
Depends on the card. If it's viable/part of an archetype only played in Standard, then yes. Oftentimes, though, card values are affected by more than just one format. Legacy, Extended, (back when it was actually played) Modern when it hits, and even kitchen table casual magic (Doubling Season and Akroma's Memorial are the prime examples here) can all influence the value of a card.

There are cards that actually gain value if a card that has good synergy with it is printed. Grim Monolith was about $15 when it was printed, dropped to $5 for awhile after it rotated out of Extended, then shot up to 30 recently.
 
marrec said:
There are cards that actually gain value if a card that has good synergy with it is printed. Grim Monolith was about $15 when it was printed, dropped to $5 for awhile after it rotated out of Extended, then shot up to 30 recently.

That was mostly due to speculation after it was unbanned and unrestircted in Legacy and Vintage. A better example might be Dark Depths or Flash. DD was a junk rare until Vampire Hexmage was printed, after which it shot up to be very playable in Legacy and Extended. And Flash was the same until it's power-level errata was changed (and promptly broke the format).
 
Zaraki_Kenpachi said:
So will they ever reprint a dead planeswalker?

I would love a legit Urza planeswalker card. It would have to be insanely powerful to please the hardcore fans though. I was way more into the story back in the days of Invasion (and the surrounding blocks). I even went as far as to read a couple of the books back then. I was super excited to see Phyrexia make a return.
 
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