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Magic: The Gathering |OT|

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I like Garruk Relentless a lot theoretically, its just that getting him to transform also makes him incredibly vulnerable. Most of the time if they can get even one point of damage through he's gone.
 
Really though, they've only printed three planeswalkers over the years that, try as I might, I cannot figure out how to build them into a good deck. That's a pretty good record I think
(Well, technically four, but the pros all run Garruk Relentless, so they must know something I don't)

Garruk is creature kill and a tutor, but I love him for his tutor ability. That's where I get the most out of him, personally. Plus he can help press on your opponent by furthering your board position with his creature generation ability. He's hella useful.
 
I like Garruk Relentless a lot theoretically, its just that getting him to transform also makes him incredibly vulnerable. Most of the time if they can get even one point of damage through he's gone.

If he kills one of there dudes and then they use a card on killing him it's still a 2 for 1. Plus he protects himself with tokens. He's just got fundamental card advantage most of the time. He just isn't super powerful.
 
I always thought you had Garruk pop one of his 2/2 wolves?

You'd waste a whole turn doing that. Better to eat something across the table, like a Birds or a goblin or a zombie. Something, then you'll have him flipped for next turn barring any direct damage or combat damage you can't or choose to not deal with.

It's risk reward. It's possibly a nice diversion, too, where your opponent might be tricked into attacking Garruk, leaving you open to do something next turn. I mean, the same can be said for all Planeswalkers, but he looks mighty vulnerable at 1 loyalty point.
 
I kind of feel like a horrible person when I win with my singleton Entreat the Angels cast as a miracle for 5.

I'm expecting sweepers to become more prevalent as that card sees more use. Also, I'm wondering if Ratchet Bomb or an equivalent will make it in to M13
 
Made a little Facebook group for Magic so I could mesh the three different groups I play with. Should have good results, I hope.
 
I kind of feel like a horrible person when I win with my singleton Entreat the Angels cast as a miracle for 5.

>well-made sealed deck, okay-good pool, no mythic bombs, nothing that'd win games immediately
>play absolutely flawlessly
>lose to a miracled entreat angels for 4 two games in a row by someone so scrubby they play spells and creatures before they attack

Miracles have caused my first ever Magic-related anger. Shitty mechanic is shitty.
 
Finally beat DotP 2009 after three years. At least in the singleplayer. Tezzeret is a bitch unless you play mono-blue and get lucky to counter his stupid shit. Glad I'm done with that, now I gotta unlock cards.

What is the best deck(s) to use to blow through Two-headed Giant's campaign in 2009? Anyone know?
 
I'm having no luck with pulling mythics so far in this set: opened 19 packs, to find just one. A good one though, Entreat the Angels!

Pulled some good rares too however, which is always nice.
 
Picked up two Intro Pack decks for Avacyn Restored last night. Don't remember the names but one was a Red/White Human theme, and the other was a Green/White Angel theme. Pretty nice decks to work with, but I haven't bought any other Magic cards in about a year now, so I'm not sure how to proceed
 
I played in a sealed prerelease tournament on Magic Online. My pool had three mythics, but two of them were descent into madness and misthollow griffin. Went 3-1 with an aggressive red/white deck featuring white flyers and white/red humans. Having Entreat the Angels and Terminus helped the deck a lot, but couldn't draw Terminus against an aggressive g/u deck in the final round.

I sold off all the mythics/rares/boosters since figure prices will drop. Might try out some of the release events next week.
 
I wish I had time to do a prerelease event on MTGO this weekend, but it doesn't look like I will.

Oh well. I'll definitely be able to find time for the real release next weekend.
 
Picked up two Intro Pack decks for Avacyn Restored last night. Don't remember the names but one was a Red/White Human theme, and the other was a Green/White Angel theme. Pretty nice decks to work with, but I haven't bought any other Magic cards in about a year now, so I'm not sure how to proceed

I would spend some time on the mother ship site getting familiar with all of the cards out there in the current blocks. http://www.wizards.com/magic/TCG/Default.aspx
 
I wish prices would stabilize for avacyn already, it's annoying to trade. I don't want $23 temporal mastery and $33 tamiyo for trades. They're so overpriced and no way will they stay that high.

I went 2-2 for the draft and should have gone 3-1 and probably won a pack or two. I totally misplayed and made my zealous conscripts hex proof instead of my 4/1 kruin that had trample so they went down to 1 instead of 0 and swung for the win the next turn. :( So frustrating.

Edit: And no one wants to trade when they have playlets of entreat the angels because they're going to use a playset in a deck? Why would you ever use a playset of that miracle card in a deck, it's just not going to happen.
 
If you Vapor Snag Gideon Jura after it turns into a human, will it die like a token or revert back to a planeswalker and simply goes back into that player's hand?
 
Falls off because planeswalkers can't have creature types I think.
 
Nevermind, if you can spare the 7 mana you can steal Jura.
 
You can steal Gideon with Olivia but he goes back to the original player at the end of turn because he is no longer a creature and thus, no longer a vampire.
 
I don't think Olivia's power cares whether he's a vampire or anymore after it resolves, so long as he's a vampire at the moment of activation.
 
You can steal Gideon with Olivia but he goes back to the original player at the end of turn because he is no longer a creature and thus, no longer a vampire.

But he was a Vampire when you targeted him, why does it matter he isn't any more? The ability states "as long as you control Olivia Voldaren", Vampire only comes into it when targeting. The one post on MTGS I found seems to suggest you keep him forever.
 
If I have a creature with modular, can I block and sac it so another blocking creature lives?

1/1 modular creature blocks a creature, sac, add +1/1 to a 2/2 blocking a 2/2 to make it 3/3 and survive?
 
Block-saccing doesn't work anymore, I believe. Damage is all calculated in one go, you don't have time to sac something mid damage in order to do something else, if you sacrifice it it will have to be during declare blockers and the attack creature won't get blocked anymore.
 
Block-saccing doesn't work anymore, I believe. Damage is all calculated in one go, you don't have time to sac something mid damage in order to do something else, if you sacrifice it it will have to be during declare blockers and the attack creature won't get blocked anymore.

No you can block then sac as there's a step before damage is dealt and after blockers are declared. If you declare blockers then use a sac ability the creature is still considered blocked.
 
Yeah, its just now the creature that's being sacced doesn't also do combat damage (I believe that was how it worked before)

Yup. It's why mortarpod is so good. Block, sac, deal damage. It's pretty cheesy to be honest. I feel it makes a lot more sense that if you sac a blocker, then it's no longer there to block the damage. And damage happens instantly everywhere else now. Guessing it's a leftover from damage goes on the stack.
 
But he was a Vampire when you targeted him, why does it matter he isn't any more? The ability states "as long as you control Olivia Voldaren", Vampire only comes into it when targeting. The one post on MTGS I found seems to suggest you keep him forever.

Yeah, you are right. I was thinking Olivia's ability was worded differently than it is. You definitely keep Gideon forever.
 
Ah, block-saccing wasn't my question, it was about how moving the counters around while blocking worked.

Also, if I have a non-basic land that can turn into a creature into the end of turn and it dies, is it still a creature in the graveyard until end of turn? Does a land transforming into a creature count as a creature coming into play?
 
Ah, block-saccing wasn't my question, it was about how moving the counters around while blocking worked.

Also, if I have a non-basic land that can turn into a creature into the end of turn and it dies, is it still a creature in the graveyard until end of turn?

Finally, what's the difference between a card "you own" and "you control"?

You always own a card that was originally in your deck. So if an opponent uses Beguiler of Wills to take one of your creatures, they control it, but you own it.
 
You always own a card that was originally in your deck. So if an opponent uses Beguiler of Wills to take one of your creatures, they control it, but you own it.

Ah, yes. You caught that before I edited it out. I wasn't thinking, I use Tel-Jilad Stylus in my new deck lol

For some reason I was thinking it didn't say permanent, so I could take a card from my graveyard to the bottom of my deck, but it does.
 
The idea of BU/BL zombies is possible,but what about dual lands. or should i just stick with plain islands and swamps.

As a zombie deck lover, I say to you...stay away from them in Standard right now. They were really great until AVR, but a very large percentage of AVR stuff is 100% pure, unadulterated zombie hate. It's not even funny how badly they suck in standard.

If you're playing legacy or casual, then have fun! And yeah, the dual lands like Darkslick Shores are really useful because a lot of the good zombies require dual black.
 
Well, just had a see-saw battle with Jace starting from 40-20 life respectively. Ended up winning after putting two "The Racks" into play along with a Megrim. Then I destroyed his board (and his possessing my 5/5 creature) with a Wrath of God but only on their end spell and came back to win. Pretty intense.
 
As a zombie deck lover, I say to you...stay away from them in Standard right now. They were really great until AVR, but a very large percentage of AVR stuff is 100% pure, unadulterated zombie hate. It's not even funny how badly they suck in standard.

If you're playing legacy or casual, then have fun! And yeah, the dual lands like Darkslick Shores are really useful because a lot of the good zombies require dual black.

Aside from Pillar of Flame, what Standard playable zombie hate was printed in AVR?


.... although, honestly, pillar was enough =\ Still, even if I'd never bring the deck to a GP qualifier, zombies are good enough to sweep unprepared FNMs.
 
Aside from Pillar of Flame, what Standard playable zombie hate was printed in AVR?


.... although, honestly, pillar was enough =\ Still, even if I'd never bring the deck to a GP qualifier, zombies are good enough to sweep unprepared FNMs.

I get the same feeling, I think no one has sideboard for zombie hate anymore unless it is prevalent at your specific shop.
 
I get the same feeling, I think no one has sideboard for zombie hate anymore unless it is prevalent at your specific shop.

Yeah. It's such a diverse format that it's impossible to properly prepare for every deck. If it weren't for Ancient Grudge being necessary in sideboards thanks to swords and such, I'd bet we'd even see Tempered Steel coming back to surprise people.

I honestly don't see room in my sideboards to run a full playset of Pillar of Flame. You'd have to have a seriously bad matchup against zombies to consider that.


That said, I'm playing Naya Pod. ^.^
 
The only real zombie hate is pillar, angel of glories rise (which is too expensive to see a whole lot of play) and that garbage green soulbond guy that nobody is ever going to play in any format ever.

Zombies are fine.
 
Yeah. It's such a diverse format that it's impossible to properly prepare for every deck. If it weren't for Ancient Grudge being necessary in sideboards thanks to swords and such, I'd bet we'd even see Tempered Steel coming back to surprise people.

I honestly don't see room in my sideboards to run a full playset of Pillar of Flame. You'd have to have a seriously bad matchup against zombies to consider that.


That said, I'm playing Naya Pod. ^.^

Tempersteel wrecked at the last friday night magic I went to because no one had the sideboard. You really just have to let things die until no one is using it and then it can sweep pretty hard.

Why does fiend hunter with peel make it exile permanently? Is it because of the stack? Like it removes and comes back before the return ability triggers? So it exiles but it's too late to bring it back by the time that hits the stack?
 
Why does fiend hunter with peel make it exile permanently? Is it because of the stack? Like it removes and comes back before the return ability triggers? So it exiles but it's too late to bring it back by the time that hits the stack?
Not sure why either, but I seen people O-ring something, counter their O-ring so it gets exiled. I'm not sure of the logic behind it.
 
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