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Magic: The Gathering |OT|

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So I will be going to my local Card store and competing to to pre release seal tournament this Saturday. Anyone here have any tips about this set? I havnt been to a MTG event in about a year.

Any kind of removal is usually what you want to grab, even if it isn't typically a card you would use in constructed. That's the beauty of sealed limited; it forces you to play with cards you might never have given a glance at before.

But yeah, exalted is going to be excellent. If you can, try to utilize that as best you can.
 
Exalted is nuts. If you can draft (or open if your playing sealed) a bunch of exalted creatures, the amount of damage you can dish out quickly is ridiculous.
 
Exalted is nuts. If you can draft (or open if your playing sealed) a bunch of exalted creatures, the amount of damage you can dish out quickly is ridiculous.

Its funny how Battle Cry and Exalted are basically complete opposites of each other but they're both so good.
 
Meh new box of a set you want - that good feeling that you're building a playset of commons and uncommons.

I used to have that feel of building a playset

THen i found out common/uncomment playsets run for 30 or 40 bucks.

that feel =(

my FLGS was courteous enough to take another 100 bucks off of me for an M13 box. someone help meeeee
 
Bought Duels 2013 a couple weeks ago, an Avacyn prebuilt deck last week, and this week I pre-ordered a 4x play set of Magic 2013 commons/uncommons.

Well done, Wizards.
 
Regular people still buy boxes??
I swear we go through this phase every 3 pages or so.

Yes people buy boxes, yes it's stupid and needlessly risky, no they're not going to stop doing it, because opening packs is fun.
 
Regular people still buy boxes?? Just buy singles. Packs only for draft.

I have a large number of people in my playgroup, so opening a box typically gives me lots of good trade fodder for later on.

Plus, I tend to make back or "profit" from what I spend on a box. I think I was about $15 or so short of making back what I spent on my AVR box, though. I'm pretty happy with that. It's the cost of the hobby.
 
Cool, just graduated from there myself.

But no, haha. Supergamesinc in Roswell, kind of a local SCG but without the more national notoriety. The shop itself is huge, and they have any single you could ever want really. Lots of stock. Their prices on singles are about the same as everywhere else, but they have the best prices for boxes that I've found: $89 before tax. Won't be getting one for M13 though :P

Anyway, welcome to Magic GAF man. Prepare for a surplus in fun, and a deficit in cash.
Appreciate it. I can only imagine what my parents' wallet felt like when I played Pokemon as a kid. I'm sure it's a similar feeling. I'm having fun with DotP 13 and starting to get a grasp of the rules. I suck so bad, though. Can't wait to WanderingWind's donation.
 
DOTP is a great way to learn. If you're only learning via physical play with real people then you might not learn things like "the stack" or turn order properly. Magic has a lot of little details and rulings so it's easy to get mixed up, but DOTP does a good job of getting you into the swing of things.

One of the biggest things it doesn't do well, in terms of teaching newer players, is how to build a deck. That part gets a bit more complicated, so I understand that it's not a huge part of the game. Sure, you can edit the decks they give you and to some extent that gives you a slight idea as to how you should be balancing your deck, but it won't really help you when you get out into the real world and start from scratch.

So when you do get around to wanting to build your own deck, either from scratch or heavily modifying a pre-constructed deck, if you need any help at all just let us know! Many of us in here will be pretty quick to help you out, and everyone gives some great advice.

Some basic rules of thumb when building a deck to just keep in mind:

1. 60 cards is the minimum, but you also shouldn't go higher than that. You might hear people talk about "their 75", and they're talking about their 60 card deck and a 15 card sideboard. A sideboard consists of cards that you'll add into your deck (while subtracting an equal amount, generally, of other cards from your mainboard. Your mainboard is your standard 60) for very specific situations. Say you end up playing against a deck that is giving you troubles with artifacts: in that instance, if you have artifact "hate" in your sideboard then you'll want to "side" those in for the next match.

2. Keep an eye on the mana costs of each card you put into your deck. You might hear people talking about their "curve". Your mana curve is, essentially, the rise and fall of mana costs of all the cards in your deck from lowest to highest. If you have a good curve, generally picture a line graph that steadily rises. You don't want too many cards of the same mana cost, because then your curve gets sloppy and you'll likely notice that your progress throughout each turn is inconsistent. For example, if you have too many 3cmc (cmc=converted mana cost, which is the total mana cost for a card. A card that costs 2 mana and one Mountain, so 2R, would have a cmc of 3) costing cards in your deck, then you may find yourself not being able to play anything until turn 3 because you lowered your chances of hitting any of your 1 or 2 cmc cards. Striking a good balance is generally key. However, this can fluctuate depending on what it is that you are wanting to do. You don't always need a steady mana curve, but you should usually strive for balance.

3. Don't skimp out on the land! I think a typical thing that new players do is they tend to subtract lands from their 60 in order to fit in more of the cool spells they like. While some push and pull is okay, it's usually not a good idea at all to remove lands for other cards. In a 60 card deck, you can have any variance of lands that you desire within a specific range dependent upon your deck's objective and mana curve. Typically you'll want at least 20 lands in your deck, personally I almost always tend to run at least 22. But mana curve comes into play here, as well. If you have a surplus of pricey cmc creatures, obviously you'll want more lands in the deck. Here are some examples: In a red goblin deck, you can get away with less lands because your mana curve is very low, which means that all of the cards in your deck are very inexpensive. The highest costing card in this deck might be 3, so you can get away with 18-19 lands. My G/W Aggro Humans deck has 23 lands in it, with the highest costing creature hitting 5 cmc. My R/G Big Smashy Monster deck has 24 lands in it, with the highest costing creature at 8cmc (I also have methods of "fetching" lands from my deck, like Rampant Growth and Solemn Simulacrum). It really just depends on the kind of deck you want to play, looking at your mana curve, and then testing to see how many lands suit your needs.

4. If you are running a deck with multiple colors, make sure that your mana base (as in your total set of land cards and what mana they produce) is correct. If you are playing Red and Green, but you have a lot more green cards than red cards in the 60, then obviously you'll want more Forests/green producing lands than you'll want Mountains/red producing lands. "Dual lands" help with this endeavor, as they count for 1 of 2 colors of mana for any 1 time you tap them. Rootbound Crag is the R/G one, for instance.

5. There is no magic ratio for how man creatures to spells you should have in your deck. That is up to you! When I first learned, I was taught the 20:20:20 rule. That is, 20 land - 20 creatures - 20 spells. I strongly recommend against that rule of thumb. That locks you into a very set way of doing things, and again I personally like to run more than 20 lands anyway. Me, I'm a creature guy. I like to run decks where the focus is smashing face with creatures. So I tend to have more creatures than spells in my decks. My G/W Human deck has something like 27 creatures and maybe 9 or so other spells, for instance. It works for me. It depends on what works for you, and experience and testing will decide that for you.

My tip for beginning deckbuilding:
Find a card, or a handful of cards, that you really like. Then find synergistic ways of using them together, or with other cards. Find a theme you like, and build around it. This is a great website for researching different magic cards. You can filter your results to suit your needs, based on standard legality or set/block (scars of mirrodin block, innistrad block, M12 and soon M13 are standard legal right now) and also color.

Deckbuilding is REALLY rewarding, and is my favorite part of the game. Don't stress if it isn't the way you want it at first, either. All decks need to go through testing. You will be having to cut cards for sure, and add others you find along the way. Just have fun with it!
 
I think I only know of one deck that can feasibly run on 20 lands, some sort of poverty White Weenie.
 
I've seen Red Goblins run on 19 lands, but even in that kind of deck I don't usually dip below 20. I don't feel comfortable doing that, and I'm always afraid of getting mana screwed.

I'm a very green player: I love creatures, and I love lands. lol
 
I've seen Red Goblins run on 19 lands, but even in that kind of deck I don't usually dip below 20. I don't feel comfortable doing that, and I'm always afraid of getting mana screwed.

I'm a very green player: I love creatures, and I love lands. lol

WHITE agressive weenie!

WHITE devious weenie!

Yeah I love White Black and Red as colors.
 
Alright, here is my first revision of a standard elf deck. Shame quite a lot will rotate out in September, but I only need to buy another 8 cards to finish it.

4x Llanowar Elves
4x Copperhorn Scout
4x Elvish Archdruid
4x Ezuri, Renegade Leader
3x Ezuri’s Archers
4x Pathbreaker Wurm
4x Gladecover Scout
27 Creatures

4x Rampant Growth
2x Lure
3x Titanic Growth
9 Other Spells

24x Green Mana

Sideboard
3x Autumn’s Veil
3x Naturalize
2x Fog
3x Over run
2x Acidic Slime
2x Vorstclaw

So basically mana and stat ramp, with a set of heavy hitters in the form of Pathbreaker Wurm for later on. Perhaps craterhoof Behemoth would be a good replacement considering I would have lots of mana to play it? Though I want to keep costs low.

Not too sure on the sideboard, I've just tried to keep a variety of cards in there for different situations. Little experience with properly playing, so very new to this.

Suggestions for any of it?
 
Alright, here is my first revision of a standard elf deck. Shame quite a lot will rotate out in September, but I only need to buy another 8 cards to finish it.

4x Llanowar Elves
4x Copperhorn Scout
4x Elvish Archdruid
4x Ezuri, Renegade Leader
3x Ezuri’s Archers
4x Pathbreaker Wurm
4x Gladecover Scout
27 Creatures

4x Rampant Growth
2x Lure
3x Titanic Growth
9 Other Spells

24x Green Mana

Sideboard
3x Autumn’s Veil
3x Naturalize
2x Fog
3x Over run
2x Acidic Slime
2x Vorstclaw

So basically mana and stat ramp, with a set of heavy hitters in the form of Pathbreaker Wurm for later on. Perhaps craterhoof Behemoth would be a good replacement considering I would have lots of mana to play it? Though I want to keep costs low.

Not too sure on the sideboard, I've just tried to keep a variety of cards in there for different situations. Little experience with properly playing, so very new to this.

Suggestions for any of it?

I wouldn't play Rampant Growth, as your deck has no need for mana fixing and your acceleration should be provided by creatures. Pathbreaker Wurm also seems a little weak as a finisher. Perhaps you could try a few copies of Bellowing Tanglewurm to make your creatures difficult to block. Acidic Slime is also really good. I would consider running him maindeck in place of a few of the Pathbreakers. Depending on how budget you want to keep the deck, you could add a few copies of Green Sun's Zenith. They should be dropping in price since rotation looms. If you plan on playing a lot of green, it's probably worth the plunge for a copy or two.
 
Does anyone know what will be the Promo card for this Saturdays seal? Also anyone live on the LI that will be going to Brothers Grim??

0118_MTGM13_PRM_Prerelease_EN_ff.jpg


Sadly the days of awesome Mythics for promos are over.
 
I'm really enjoying the PC game. I think the green deck is my favorite so far. Can't wait to play with actual cards. It seems more intense. My comic/game shop is doing a pre-release for M13. Looks like they're giving away great stuff for players. Not sure if I should go being a very new player.
 
They're not even good normal rares either. That card will pretty much never see play. :/

Seriously. Should have been a Trading Post, or at least one of the new Legendaries.

I'm really enjoying the PC game. I think the green deck is my favorite so far. Can't wait to play with actual cards. It seems more intense. My comic/game shop is doing a pre-release for M13. Looks like they're giving away great stuff for players. Not sure if I should go being a very new player.
May want to wait, since Pre-release events are typically sealed events (meaning they give you 6 boosters to build a deck from), which can be a bit daunting to new players. They usually have Theme Decks for sale, so it may not be a bad idea to go, pick one up, and play some of the other folks who might just be hanging around. I think sometimes you can earn a free booster for doing so.
 
I'm really enjoying the PC game. I think the green deck is my favorite so far. Can't wait to play with actual cards. It seems more intense. My comic/game shop is doing a pre-release for M13. Looks like they're giving away great stuff for players. Not sure if I should go being a very new player.

Prereleases are probably the friendliest store event you can go to. You do need to build a 40 card deck on the spot from the 6 boosters you get, but that isn't that difficult really.

There are just a few rules of thumb to follow:

40 cards, 17 lands, 2 colors (with maybe a third as a splash for something good). Creatures win games in sealed, so you want your own creatures and ways to get rid of your opponent's creatures.
 
Seriously. Should have been a Trading Post, or at least one of the new Legendaries.


May want to wait, since Pre-release events are typically sealed events (meaning they give you 6 boosters to build a deck from), which can be a bit daunting to new players. They usually have Theme Decks for sale, so it may not be a bad idea to go, pick one up, and play some of the other folks who might just be hanging around. I think sometimes you can earn a free booster for doing so.

Ya, the only reason I even care a little about prerelease/release anymore is the possibility of winning packs but that's about it. I've started to care less and less about making it to the prerelease and releases they have.
 
I wouldn't play Rampant Growth, as your deck has no need for mana fixing and your acceleration should be provided by creatures. Pathbreaker Wurm also seems a little weak as a finisher. Perhaps you could try a few copies of Bellowing Tanglewurm to make your creatures difficult to block. Acidic Slime is also really good. I would consider running him maindeck in place of a few of the Pathbreakers. Depending on how budget you want to keep the deck, you could add a few copies of Green Sun's Zenith. They should be dropping in price since rotation looms. If you plan on playing a lot of green, it's probably worth the plunge for a copy or two.

A few copies of Lead the Stampede might help that Elf deck as well.

How about this rejig:
4x Llanowar Elves
4x Copperhorn Scout
4x Elvish Archdruid
3x Ezuri, Renegade Leader
3x Ezuri’s Archers
3x Gladecover Scout
3x Acidic Slime
3x Bellowing Tanglewurm
27 Creatures

4x Lead the Stampede
2x Lure
3x Titanic Growth
9 Other Spells

24x Green Mana

Sideboard
3x Autumn’s Veil
3x Naturalize
2x Fog
3x Over run
2x Vorstclaw
2x ????

To many Lead the Stampede? Still not sure on the sideboard. I'd love to get Green Sun Zenith, but their still pretty pricey. And I definitely wouldn't need rampant growth- Archdruid and Llanowar can cover that?
 
How about this rejig:
4x Llanowar Elves
4x Copperhorn Scout
4x Elvish Archdruid
3x Ezuri, Renegade Leader
3x Ezuri’s Archers
3x Gladecover Scout
3x Acidic Slime
3x Bellowing Tanglewurm
27 Creatures

4x Lead the Stampede
2x Lure
3x Titanic Growth
9 Other Spells

24x Green Mana

Sideboard
3x Autumn’s Veil
3x Naturalize
2x Fog
3x Over run
2x Vorstclaw
2x ????

To many Lead the Stampede? Still not sure on the sideboard. I'd love to get Green Sun Zenith, but their still pretty pricey. And I definitely wouldn't need rampant growth- Archdruid and Llanowar can cover that?

Looks like a lot of fun! I'd stick a couple of Beast Within for the sideboard, just in case.
 
This box vs. singles thing is tearing us aparrrrt

signed up for 2h giant limited on Sunday. My friend and I have never done this format competitively. I think I'm looking forward to it. Sharing a limited pool with another person strikes me as a unique sort of challenge.
 
This box vs. singles thing is tearing us aparrrrt

signed up for 2h giant limited on Sunday. My friend and I have never done this format competitively. I think I'm looking forward to it. Sharing a limited pool with another person strikes me as a unique sort of challenge.

Its my favorite way to play Sealed quite honestly. Normal Sealed is boring as fuck to me, but THG is a blast.
 
I dunno. Looks really good in limited and multiplayer.

I limited which you can never use it in... It's worthless as a promo.


This box vs. singles thing is tearing us aparrrrt

signed up for 2h giant limited on Sunday. My friend and I have never done this format competitively. I think I'm looking forward to it. Sharing a limited pool with another person strikes me as a unique sort of challenge.

I wish I could find a place close by that did 2h. I want to play sealed tournament of that so badly.
 
I guess it makes some kind of sense. If you pull a fifth copy of a card and the 4-of restriction is in place then it would essentially be a dead card, reducing your pool and giving you an unfair disadvantage.
 
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