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Magic: The Gathering |OT|

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SCG lowered the price of Enter the Infinite, making my playset only 2.50 each O:

Considering the populatrity of omnidoor thragfire style decks, this seems a bit low.
 
I think we are at the point where WOTC knows how to design balanced Planeswalkers, and the days of one getting spoiled and everyone freaking out for good reason are dead. While I think it's a good thing for health of the game, it does make me sad we won't ever see another Big Jace, another Elspeth, or another Gideon Jura
 
SCG lowered the price of Enter the Infinite, making my playset only 2.50 each O:

Considering the populatrity of omnidoor thragfire style decks, this seems a bit low.
In decks like that, you need more Omni than EtI, and there's going to be more EtIs opened as well. I bought a set of Omni's once it was spoiled (possibly at your urging) but EtI I don't think you touch for much more than bulk.

Jace 4.0 is shockingly effective in Modern.
 
I think we are at the point where WOTC knows how to design balanced Planeswalkers, and the days of one getting spoiled and everyone freaking out for good reason are dead. While I think it's a good thing for health of the game, it does make me sad we won't ever see another Big Jace, another Elspeth, or another Gideon Jura

They'll go through the traditional ebb and flow of power levels with planeswalkers, I think. We're definitely in a low turn right now in card power levels in general. Titans and Wurmcoil and Swords are gone, though Standard is still fun. Give it a few sets. We'll see a swing the other direction.
 
For those who haven't yet seen the other spoiled mythics from a couple months ago:

Aurelia, the Warleader 2RRWW
Legendary Creature - Angel [3/4]
Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Hellkite Tyrant 4RR
Creature - Dragon [6/5]
Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Borborygmos Enraged 4RRGG
Legendary Creature - Cyclops [7/6]
Trample

Whenever Borborygmous Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player.

Enter the Infinite 8UUUU
Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
 
RkC4yl.jpg


¿High Priest of Penance?
WB
Human Cleric
Whenever High Priest of Penance is dealt damage you may destroy target nonland permanent.

1/1
 
I wanna find some effective way to make that thing indestructible or regenerate it. I guess Ring of Xanthrid could work, but that seems pretty dorky.
 
Only have about 50 or so cards spoiled so far, and this is a big set. Besides, cards that don't seem constructed playable at first sometimes surprise us once they're released. Regardless, I agree that there are a lot of cool design choices being made here.
 
Only have about 50 or so cards spoiled so far, and this is a big set. Besides, cards that don't seem constructed playable at first sometimes surprise us once they're released. Regardless, I agree that there are a lot of cool design choices being made here.
The problem is that once you're past the first 100 cards or so, you're essentially done with the set value-wise. Right now I'm estatic I didn't get boxes this time out.
 
New expansion means that there will be sealed deck tournaments again, which is my preferred format since I haven't played Magic: The Gathering in more than a decade and don't have the money to really get back into the physical card game. Has anyone had any recent experience with sealed deck play?
 
If a card reduces damage to zero, does it still consider it as damage for the trigger of the high priest?

I think the damage value is modified in the second step of damage application, so yes?

Need to check on that

Edit: nope, the replacement makes the 0 damage never occur
 
Aluren plus Enduring Renewal combo works with him, I guess running something like Aether Flash to kill him each time would work. Shame he can't hit lands though.
 
Duskmantle Guildmage UB
Creature - Human Wizard (U)
1UB: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
2UB: Target player puts the top 2 cards from his or her library into his or her graveyard.
2/2

Hmm. Comboes with Jace 3? Works really well with Mindcrank - maybe a Modern deck in there somewhere?
 
Duskmantle Guildmage UB
Creature - Human Wizard (U)
1UB: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
2UB: Target player puts the top 2 cards from his or her library into his or her graveyard.
2/2

Hmm. Comboes with Jace 3? Works really well with Mindcrank - maybe a Modern deck in there somewhere?

Activate the 3-mana ability twice then use Jace MA's "0: mill 10 cards" ability, neat interaction.
 
I feel like mill the ur-trap strategy. Every new player wants to make a mill deck, and every set they introduce some cards that make such an idea seem plausible, but it never really works out (at least to my knowledge).
 
I feel like mill the ur-trap strategy. Every new player wants to make a mill deck, and every set they introduce some cards that make such an idea seem plausible, but it never really works out (at least to my knowledge).

I imagine it's along the lines of why LD is always around yet never great, they likely dont consider it fun or to be real magic so they dont push it too far. You'll get the occasional cool thing (like the current human mill-reanimator decks or prints like Jace 3, but I doubt we'll see it ever pushed as a legit strategy.
 
Lots of super awesome casual and EDH cards in this set (that dragon that steals artifacts is one of my favorite designs, maybe of all time.)

Haven't seen much for competitive standard yet. Boros Elite kind of reminds me of mogg flunkies, in that it's very simple to kill a creature at the beginning of combat and make your opponent's attack phase worthless.

Basically, he's not going to see competitive play unless we get some very good Honor of the Pure style effects from boros and gruul.



Gideon might be better than I initially thought, but he's still a weak card. For 4 mana, a card should do something when it hits the field, not just slowly increment loyalty counters to pop off an ult that won't necessarily win you the game unless you're stacked at 20+ counters.

His second ability is the only objectively "good" one, and even it seems a little bit slow for standard. We'll have to see, but I'm not seeing any matchups that I'd want him in. He'd make a silly turbofog enabler for Johnnies I suppose.



Enter the Infinite will be a 1-2 of in some silly Omniscience decks, and that's about it. With the metagame progressing the way it is, I can't see the decks being dominant, but they will most certainly be a thing. It's also going to be an EDH staple - maybe even banworthy. Cards this powerful aren't printed often, and no matter how large a card's mana cost is, there's ways to play it. I can see this card seeing light play in every format but modern, and a card like that, at mythic rarity, merits more than a $2.50 price.



Evolve isn't striking me as a great constructed mechanic at the moment, even though Experiment One certainly has some potential. It's very slow and clunky, and it relies on a perfect curve that would win you the game in the first place.

We'll see how experiment one works out.


I have no idea how I feel about Hands of Binding. It seems too bad for maindeck play, but Cipher in a format with Invisible Stalker could do some insane things. I'd play it as a 1-2 of in some sideboards right now just to try it out.


Skullcrack is a card we can all agree will see play, but it's the only one so far.




Nightveil Stalker is the worst buy-a-box promo I've seen in ages. Restrictive mana cost, doesn't give reliable card advantage. Not playable.


Zameck Guildmage I'll have to see more of to determine playability, but I'm leaning towards no; it's like the pump land from Zendikar had a baby with Azure Mage, and both of those cards saw plenty of play.



Obzedat (obeezy, obizzle, o-shizzle, etc) is pretty goddamn sweet; it's a shame about thragtusk still being in the environment, but I can see it as a nice finisher that's immune to most of the removal in the format.


Deathpact Angel is too slow.


Borborygmos is my finisher of choice for Omniscience -> ETI decks right now, but that's not the only thing it does. Be careful of this guy; Mulch is already extremely good in frites.



Clan Defiance is fancy, but I honestly think it's a bit too expensive for the format. Sideboard material though, certainly.




Aurelia I honestly have no clue how to evaluate, but she just seems too small for 6 mana. I'd much rather just finish with thundermaw the previous turn.


Finally, Domri Rade.... I like him, the -2 is very cute, but there's just no deck for him right now. We'll see how that goes, as we all know 3-mana planeswalkers with attached removal abilities can be! Very cute +1 too.



*phew*


Cards to watch: Collective Blessing. There's something to do with this card, I'm just not sure what it is yet.
 
Lots of super awesome casual and EDH cards in this set (that dragon that steals artifacts is one of my favorite designs, maybe of all time.)

Haven't seen much for competitive standard yet.
This is what I was worried about after they juiced RTR. This set isn't maintaining the awesomely consistent high power level so far.
 
We still haven't seen any of the Charms.

And am I wrong, or would now be the right time to reprint Stifle? Anyone else with me?

EDIT: Actually, I wouldn't mind seeing that as a mode on the Dimir Charm.
 
We still haven't seen any of the Charms.

And am I wrong, or would now be the right time to reprint Stifle? Anyone else with me?

Dream Dimir Charm - Destroy target non-artifact non-black creature, Impluse, who cares (mill 10?)

Actually this is fun, some ideas
Gruul - Make 2 dudes fight
Simic - Put a +1/+1 counter on 2 creatures
Boros - +2/+0 haste and vigilance until eot (like the land)
 
Remand, Stifle and Inquisition of Kozilek on Dimir Charm, problem?
 
I'm calling Raise Dead and Diabolic Edict on Orzhov Charm. (Added: Momentary Blink!)

Dimir getting Stifle would be awesome, although it'd probably be more likely on Simic, given Voidslime.
 
Could be a smaller Glimpse the Unthinkable, like, maybe 7 cards.
 
Plays well with Cipher! We have a winner.

Dimir Charm: Choose one: Target creature gets -2/-2 until end of turn; or counter target activated or triggered ability; or target creature you control is unblockable until end of turn.
Shave off "you control". Makes it play better in multiplayer games.

(Can you tell I'd like to do this for a living? :-P)
 
Mind Sculpt's already around.


Target critter's unblockable this turn.

Could definitely be that, it's already on the Dimir keyrune.

I'm hoping the Boros charm is good because everything else they spoiled for the guild has sucked donkey balls.
 
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