Talk about an overcosted counterspell.
That Legionnaire has some comic book porn star tracing shit going on.
Also, reprint:
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lolcavernDraining Whelk was a valid win condition in its day.
This new counterspell is better. It'll see play, and will be countering thundermaw quite a bit.
I guess with Crypt Ghast you can ramp directly into Griselbrand if you get to untap with it.
lolcavern
Are there any cards that excite me in this set? :-/
I feel draining whelk having flying makes it better than mystic genesis.Draining Whelk was a valid win condition in its day.
This new counterspell is better. It'll see play, and will be countering thundermaw quite a bit.
I feel draining whelk having flying makes it better than mystic genesis.
Counter Sphinx's revelation then. When they cast it for 8. You get an 8/8 slime on your turn as well as able to evolve some of the weaker simics as well.
Converted mana cost doesn't count X. Revelations CMC is 3.
Converted mana cost doesn't count X. Revelations CMC is 3.
Also, reprint:
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Old art was better
The guilds of Ravnica will destroy each other...
http://www.reddit.com/r/magicTCG/comments/15xwq5/the_guilds_of_ravnica_will_destroy_each_other/
There's a hidden message in the flavor text for the guild gates. Note that some of the letters are ever so slightly raised out of proper alignment...
Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green frog lizard token into play.
Best Case Scenario:
Turn 2: Heartless Summoning
Turn 3: 2x Crypt Ghast
Turn 4: go nuts with 12 mana?
That skynight art is embarrassing jesus. Definitely making some worst art lists. It's too bad because I always thought it was a great common.
Correct!A player (not creature) with an enchantment that gives them shroud will still be hit by spells that hits all opponents (like skull rend) correct? And things like guttersnipes ability and lobber crews tap ability?
Creatures with Swampwalk and you playing Urborg, Tomb of Yawgmoth maybe?
I'll check that out thanks. I was just mulling about new deck schemes.
EDIT: It seems to be a mythic rare. That'll be interesting to track down.
Main Deck
60 cards
1 Cascade Bluffs
3 Flooded Grove
3 Island
4 Mystic Gate
4 Reflecting Pool
4 Vivid Creek
3 Vivid Grove
4 Vivid Meadow
26 lands
2 Archon of Justice
3 Cloudthresher
4 Kitchen Finks
4 Mulldrifter
3 Shriekmaw
16 creatures
2 Austere Command
3 Broken Ambitions
4 Cryptic Command
4 Firespout
2 Makeshift Mannequin
1 Oona's Grace
2 Runed Halo
18 other spells
Sideboard
3 Chameleon Colossus
1 Cloudthresher
2 Hallowed Burial
2 Plumeveil
2 Runed Halo
1 Shriekmaw
4 Wispmare
15 sideboard cards
Won FNM last night with the BG Kibler deck. That thing is seriously fun to play.
1/4 Searing Spear
SCG is streaming tournaments again today.
So im looking to build a deck with at least the colors white and green (more can be added).
I haven't played magic in over 8 years or something so im not really updated with all current cards.
Anyway i've looked on different sites and found some current decks, most deck lists differ so much i dont know what to take as a guideline.
So anyone here has an idea what's fun to play? (WG+) (im only using it to play casual, so type 1, legacy etc is all good). I would prefer it to be an aggro kind of deck, also im on a budget 100$ is absolutly max, i would like to spend less (those Naya decks looked cool but they have some really expensive cards).
Thanks in advance!
Is a deck that exploits landwalking feasible?
I had an islandwalking deck some time back that was loads of fun.
Mind sharing?
It's actually constructed playable. (In Modern, previously Standard.)Thanks a lot, spreading seas looks fun
Some sort of land disruption would be good for todays standard, there are going to be some mad greedy mana bases after gatacrash I think.