It takes way too much time, effort and money to make a purely cinematic game like Hellblade when the same story could be told through a movie or a tv series and be done quickly, it wouldn't even take 3 months of filming and a few months of post production. At this point it's harder to make a game than to make a movie, and unless the game justifies itself through engaging gameplay then it makes more sense to make a movie if you're just out to tell a story.
Given how bad Hollywood is at adapting video game stories. I would gladly take cinematic 'ghost train ride' games over badly written and produced adaptations. And before you reply, the Fallout and Last of Us tv shows are exceptions, not the norms. And even then, the games are still a better experience.
You are taking one contentious example (Hellblade) and making a generalization. There are so many excellent cinematic, story-driven games, which are great interactive experiences as well. Red Dead Redemption 2, Guardians of the Galaxy (the game's story is better than the first 2 movies), Uncharted, Last of Us, Plague Tale, God of War, etc then you have indie gems like The Wolf Among Us, Life is Strange, Stray, Firewatch, etc
Linear, story-driven, cinematic games can be fantastic if done right; and overall a way better experience than a movie or tv show.