Hot quote: "We found that a lot of folks liked [Psychonauts], but were like, 'Well, Beyond Good and Evil didn't sell too well, and so therefore creative games don't sell very well.' It was worrying -- a troubling sign for the whole industry, this new notion that if a game doesn't sell well, then every single attribute associated with it is now cursed and is something you shouldn't do. But what when that thing you shouldn't do is to be creative and original?"